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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Starsector 0.95a (Released) Patch Notes  (Read 324303 times)

Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1080 on: March 27, 2021, 03:36:03 PM »

It's gone, yeah. But building in hullmods nets you considerably more points.
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CoreWolff

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1081 on: March 27, 2021, 04:10:19 PM »

That is true. And thank you for the reply! Will need to play a while and figure out how all the changes fit together  :)
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1082 on: March 27, 2021, 04:31:38 PM »

Another hotfix is up! Check top of OP for details.
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xenoargh

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1083 on: March 27, 2021, 05:33:03 PM »

Dude, you're a machine!
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1084 on: March 27, 2021, 05:35:07 PM »

Dude, you're a machine!

:D

(A very tired machine that's totally taking the rest of the day night off, but: thank you!)
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Midnight Kitsune

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1085 on: March 27, 2021, 05:54:21 PM »

Dude, you're a machine!

:D

(A very tired machine that's totally taking the rest of the day night off, but: thank you!)
Time to speed up my bugtests then and try and break even more! /s
Edit: Is the Abandoned Terraforming Platform in Corvus not supposed to have the "dockyard" flag that allows the install of "Dock" mods?
« Last Edit: March 27, 2021, 05:59:28 PM by Midnight Kitsune »
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Megas

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1086 on: March 27, 2021, 06:02:55 PM »

I finally have the chance to install and play this rc10 bad boy for the moment.  It will probably take me longer to play enough and write a feedback post.
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1087 on: March 27, 2021, 06:05:12 PM »

Time to speed up my bugtests then and try and break even more! /s

Oh no

Edit: Is the Abandoned Terraforming Platform in Corvus not supposed to have the "dockyard" flag that allows the install of "Dock" mods?

This is one of those "how it works is probably how it's supposed to be", I don't have a strong opinion here.
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EclipseRanger

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1088 on: March 27, 2021, 06:17:43 PM »

If we reinstall the game for the hotfix,will it take effect on existing saves?Or is it necessary to start a new character?
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1089 on: March 27, 2021, 06:20:14 PM »

It's save-compatible, so a reinstall should be good.
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Zaizai

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1090 on: March 27, 2021, 06:43:14 PM »

I was able to pay 200k for a ship blueprint location when I had way less then that, my money just went to 0
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Voyager I

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1091 on: March 27, 2021, 06:45:47 PM »

I've only been able to dip my toes in the patch so far, but there's a ton of foreshadowing implied in the fiction and Alex has been very consistent about balancing risk vs reward and making the easy way come at a price, so I'm just delighted to see that we are mechanically incentivized to put AI cores in command of recovered REDACTED hulls.  What we've been shown so far suggests that opting for this sort of expediency is a reliable way to get results, and I'm optimistic that this feature will be further developed in later updates to be an even better idea.

Maybe some day we'll even have the ability to find REDACTED blueprints and produce them domestically, perhaps in conjunction with some rare pre-collapse machinery and the expert guidance of the unimpeachable colony administrator Alphonso Corleone.  Just imagine the possibilities that kind of industry could unlock!
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Thaago

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1092 on: March 27, 2021, 07:33:22 PM »

Aaaaahhhh officers your get through special events can be level 6!!!!

Sorry, just freaked out about that a bit! :D
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Midnight Kitsune

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1093 on: March 27, 2021, 07:42:34 PM »

Time to speed up my bugtests then and try and break even more! /s

Oh no

Edit: Is the Abandoned Terraforming Platform in Corvus not supposed to have the "dockyard" flag that allows the install of "Dock" mods?

This is one of those "how it works is probably how it's supposed to be", I don't have a strong opinion here.
What would it take to allow the ATP to install Dock mods?
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Wyvern

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #1094 on: March 27, 2021, 07:50:01 PM »

Aaaaahhhh officers your get through special events can be level 6!!!!

Sorry, just freaked out about that a bit! :D
Officers you get through special events can be level seven. (I found one on the floating hulk of a derelict Atlas, just drifting along somewhere in hyperspace.)
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Wyvern is 100% correct about the math.
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