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Starsector 0.98a is out! (03/27/25)

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Author Topic: How the hell do Squalls work, if they work, do they?  (Read 10556 times)

Retry

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Re: How the hell do Squalls work, if they work, do they?
« Reply #60 on: October 07, 2020, 02:15:52 PM »

...Right...

...In any case, I really don't believe in nerfing vanilla weapons based on what 1 specific modded ship with 1-2 specific modded hullmods can do with them...
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Arcagnello

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Re: How the hell do Squalls work, if they work, do they?
« Reply #61 on: October 07, 2020, 03:11:23 PM »

...Right...

...In any case, I really don't believe in nerfing vanilla weapons based on what 1 specific modded ship with 1-2 specific modded hullmods can do with them...

I may have written it poorly, that ship I described is what I'm using against Squall spam. It has a large missile slot but I don't actually use it. The experience I shared with the squall not missing was a testing I did with it. I ended up going the meme route: No shields, 2k armor, 10% armor retention once it's stripped, 36.000 hullpoints and very efficient kinetic/emp/high explosive ballistic mounts

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It's got targeting AI and 6 Dual Flaks/2 Flaks and is decently able to deal with pretty much any incoming missile that's not, as expected, Sabots (they activate just before the dual AA engages them altough it's not a big deal since I've got Automated Repair Unit) and something like double Atlas Mk II spamming quad squall.
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.
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