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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] ClearCommands 1.0.g - Console Commands for Save Cleanup  (Read 119373 times)

Zelrod92

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Re: [0.95a] ClearCommands 1.0.d - Console Commands for Save Cleanup
« Reply #15 on: March 30, 2022, 11:20:29 AM »

Hello, I have a problem with both the commands AllHulls and addHull. They always says Added 0 ships to storage.
When I ad a new mod I will get a java.nullpointerexeption for the first time and then Added 0 ships to storage once again.
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SpaceDrake

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Re: [0.95a] ClearCommands 1.0.d - Console Commands for Save Cleanup
« Reply #16 on: March 30, 2022, 05:00:08 PM »

Wrong thread. You want the general Console Commands thread: https://fractalsoftworks.com/forum/index.php?topic=4106.0

This is for the clear commands sub-mod that Hartley put together.
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SirHartley

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #17 on: April 26, 2022, 03:03:59 AM »

ClearCommands


Download
Integrated with Version Checker
Requires Console Commands


Fixed - No longer clears ziggurat fleet
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ShoelessRider

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #18 on: September 15, 2022, 06:09:26 PM »

Hi, I used csmartclear while a bunch of Heggie AI Inspection Fleets were in-system and they despawned. Now the inspection itself is forever stuck at ongoing in the intel screen.
Does this prevent further inspections?
Is there a code I can run in console to respawn the fleets or end the inspection?
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RoquetheRogue

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #19 on: September 15, 2022, 06:15:55 PM »

This mod saved my game several times.
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A mind that opens itself to a new idea never returns to it's original size.

lustfull

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #20 on: May 16, 2023, 06:57:15 AM »

Great mod , but I think "csmartclear" definitely destroyed the plague bearer.
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DanzyDanz

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #21 on: June 02, 2023, 01:53:40 AM »

Sooo... this compatible with ver 0.96 and up?
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BeltfedVendetta

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #22 on: July 11, 2023, 10:33:46 AM »

So, as it sits, Starsector FLAT OUT REFUSES to even attempt to enable this mod in 0.96, which is rather bizarre since other 0.95 mods still work.

I've found you can work around this by going into the mod_info.json file and changing the "gameVersion": "0.95a" to "0.96a-RC7". Whether this is stable... Dunno.
« Last Edit: July 11, 2023, 10:40:12 AM by BeltfedVendetta »
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Reavenant

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #23 on: September 25, 2023, 09:08:32 AM »

Hello!

Would it be possible to use one of the commands provided by this mod to remove an upgrade package from my inventory? One of my mods has an upgrade which causes CTD on mouse hover. I have it in my inventory but I cannot get rid of it in any way :/
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Semtioc

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #24 on: May 07, 2024, 05:23:28 PM »

I'm going to bogart this mod in 0.97a-RC11.
Good luck to me lol
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sevhern

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #25 on: August 19, 2024, 10:37:17 PM »

Any news about an update for this mod? With a 100 mods the game becomes unplayable very fast.
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N3N

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #26 on: September 09, 2024, 02:06:34 PM »

I'm going to bogart this mod in 0.97a-RC11.
Good luck to me lol

Does it work in 0.97a-RC11 without errors?
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SirHartley

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #27 on: September 09, 2024, 02:32:51 PM »

it'll work, but make sure to save a copy before using csmartclear since I am not sure if modders came up with yet another fun trick on how to make their quest fleets seem unimportant enough to get removed by the command in the meantime.
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Plurpo

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #28 on: September 10, 2024, 12:49:16 PM »

it'll work, but make sure to save a copy before using csmartclear since I am not sure if modders came up with yet another fun trick on how to make their quest fleets seem unimportant enough to get removed by the command in the meantime.

So far the important mod fleets I've seen cleared by the command are the Plaguebearer boss fleets from Seeker Unidentified Contact.
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N3N

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Re: [0.95a] ClearCommands 1.0.e - Console Commands for Save Cleanup
« Reply #29 on: September 17, 2024, 12:55:46 PM »

it'll work, but make sure to save a copy before using csmartclear since I am not sure if modders came up with yet another fun trick on how to make their quest fleets seem unimportant enough to get removed by the command in the meantime.

Thank you.
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