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Author Topic: Which mods are drastically lowering mission time limits?  (Read 664 times)

fellabrando

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Which mods are drastically lowering mission time limits?
« on: October 02, 2020, 08:55:12 PM »

Hi,

I'm running a heavily modded game with nexellerin... And right now any mission that gets put up, especially survey misions disappear within 30 seconds or so...

Anyone have any idea what could be causing this?

Here's the list of mods I'm running.

 "Adjusted Sector",
  "anotherportraitpack",
  "anvil_industries",
  "raccoonarms",
  "timid_admins",
  "blackrock_driveyards",
  "capturecrew",
  "CombatAnalytics",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_radar",
  "COPS",
  "lw_console",
  "istl_dam",
  "edshipyard",
  "Aic",
  "sun_fuel_siphoning",
  "gates_awakened",
  "gladiatorsociety",
  "hostileIntercept",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "junk_pirates_release",
  "kadur_remnant",
  "lw_lazylib",
  "luddenhance",
  "MagicLib",
  "metelson_release",
  "missingships",
  "more_hullmods",
  "Neutrino",
  "nexerelin",
  "pearson_exotronics",
  "Polaris_Prime",
  "sun_ruthless_sector",
  "bonomel_skilledup",
  "speedUp",
  "sun_starship_legends",
  "Terraforming and Station Construction",
  "exalted",
  "THI",
  "transfer_all_items",
  "US",
  "ungp",
  "URW",
  "vayrasector",
  "lw_version_checker",
  "audio_plus",
  "shaderLib",
  "prv"
« Last Edit: October 03, 2020, 05:49:48 AM by fellabrando »
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fellabrando

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Re: Which mods are drastically lowering mission time limits?
« Reply #1 on: October 03, 2020, 06:56:15 AM »

ok I'm an idiot.  I wasn't accepting the missions... BALLS
« Last Edit: October 03, 2020, 07:04:25 AM by fellabrando »
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