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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)  (Read 393050 times)

FasterThanSleepyfish

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #180 on: May 13, 2022, 05:20:09 PM »

Hey, I've been getting this error when attempting to launch Starsector with version v0.97.33 of the mod.

Spoiler
Line 19208: 121126 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod with id [ballistic_rangefinder] not found
   Line 19209: java.lang.RuntimeException: Hullmod with id [ballistic_rangefinder] not found
   Line 40379: 61713 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod with id [ballistic_rangefinder] not found
   Line 40380: java.lang.RuntimeException: Hullmod with id [ballistic_rangefinder] not found
   Line 96223: 69062 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Hullmod with id [ballistic_rangefinder] not found
   Line 96224: java.lang.RuntimeException: Hullmod with id [ballistic_rangefinder] not found
[close]

this is what happens when you ignore the warning that says "this mod might not work on your starsector version"

update your game, you're on a version of starsector that's nearly a year old

I'm running Version 0.95.1a-RC6. Which is the newest release. It seems to be an incompatibility with another mod(since it appears to run fine if I only load it and it's dependencies).

I think that's less of an incompatibility and more of another mod being for a previous version? Anyways, Starfed works fine on a vanilla install for me.
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Clarity

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #181 on: May 19, 2022, 08:44:26 AM »

Been a massive fan of FTL for a while now and seeing this mod was a wonderful surprise. This is definitely going in my mod list for the playthrough I'm about to start. Love the ship designs.
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Strategia

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #182 on: June 06, 2022, 01:39:18 AM »

I like this mod a lot, but I've run into a bit of an issue with the travel drive. For some reason, some ships (so far, my piloted Centa (but not an unpiloted one, somehow) and an Emerillon) retain far too much of their speed when they come out of the travel drive and slow down far too slowly, which causes them to overshoot the rest of the formation by a long shot. I've learned to raise shields and hold W or S as soon as I can with my Centa so I merely end up about a few ships' lengths ahead of where I should be, since that significantly increases the braking speed, because otherwise I've had situations where I've ended up quite literally at point blank range of an enemy formation (at least in small engagements) in maybe two seconds and my ship dies almost immediately. The Emerillon also seems to happily overshoot, and I think I might have also seen the speed-up bug that was talked about a few pages back, since it seems to turn and change heading far faster than it should when coming out of travel drive, but I hadn't taken much notice of it until I read about the bug so I can't say more about that. Another weird issue with the Emerillon is that sometimes it won't render properly, appearing almost transparent, as if it's in phase, but the problem with that is that it only happens some of the time and I have no idea what the common factors are yet. Otherwise, this is a great mod and I'm enjoying it very much.
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STARENK

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #183 on: June 06, 2022, 06:29:21 PM »

Unable to load pictures .I want to download
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FasterThanSleepyfish

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #184 on: June 06, 2022, 07:10:33 PM »

Been a massive fan of FTL for a while now and seeing this mod was a wonderful surprise. This is definitely going in my mod list for the playthrough I'm about to start. Love the ship designs.

Thank you, I'm glad you enjoy! Starsector combat plus FTL ships has been a blast to make.

Otherwise, this is a great mod and I'm enjoying it very much.

Oh no! Are you using any speedup mods? And I hope you're using the lastest version. What happened was that the person's computer didn't process the logic involved with reducing velocity. Might be happening here too, which is a doozy.

Unable to load pictures .I want to download

Uhmm... You do that! The GIFs are indeed a little large and slow to load.
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PeopleThief

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #185 on: June 06, 2022, 08:33:31 PM »

I like this mod a lot, but I've run into a bit of an issue with the travel drive. For some reason, some ships (so far, my piloted Centa (but not an unpiloted one, somehow) and an Emerillon) retain far too much of their speed when they come out of the travel drive and slow down far too slowly, which causes them to overshoot the rest of the formation by a long shot. I've learned to raise shields and hold W or S as soon as I can with my Centa so I merely end up about a few ships' lengths ahead of where I should be, since that significantly increases the braking speed, because otherwise I've had situations where I've ended up quite literally at point blank range of an enemy formation (at least in small engagements) in maybe two seconds and my ship dies almost immediately. The Emerillon also seems to happily overshoot, and I think I might have also seen the speed-up bug that was talked about a few pages back, since it seems to turn and change heading far faster than it should when coming out of travel drive, but I hadn't taken much notice of it until I read about the bug so I can't say more about that. Another weird issue with the Emerillon is that sometimes it won't render properly, appearing almost transparent, as if it's in phase, but the problem with that is that it only happens some of the time and I have no idea what the common factors are yet. Otherwise, this is a great mod and I'm enjoying it very much.
I have had a problem like this to a much lesser degree, where the fed ships will slam into the allied ships in front of them when deploying. (with no speed-up mods)
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FasterThanSleepyfish

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #186 on: June 06, 2022, 09:02:33 PM »

I like this mod a lot, but I've run into a bit of an issue with the travel drive. For some reason, some ships (so far, my piloted Centa (but not an unpiloted one, somehow) and an Emerillon) retain far too much of their speed when they come out of the travel drive and slow down far too slowly, which causes them to overshoot the rest of the formation by a long shot. I've learned to raise shields and hold W or S as soon as I can with my Centa so I merely end up about a few ships' lengths ahead of where I should be, since that significantly increases the braking speed, because otherwise I've had situations where I've ended up quite literally at point blank range of an enemy formation (at least in small engagements) in maybe two seconds and my ship dies almost immediately. The Emerillon also seems to happily overshoot, and I think I might have also seen the speed-up bug that was talked about a few pages back, since it seems to turn and change heading far faster than it should when coming out of travel drive, but I hadn't taken much notice of it until I read about the bug so I can't say more about that. Another weird issue with the Emerillon is that sometimes it won't render properly, appearing almost transparent, as if it's in phase, but the problem with that is that it only happens some of the time and I have no idea what the common factors are yet. Otherwise, this is a great mod and I'm enjoying it very much.
I have had a problem like this to a much lesser degree, where the fed ships will slam into the allied ships in front of them when deploying. (with no speed-up mods)

Yeah, I've noticed. On my end, I have reduced the distance by which they start out in (but kept most speed), and also based it more on decceleration (so all ships slow down in the same amount of time, I hope?). I didn't post it yet because it feels like it's too small of an update!
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Strategia

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #187 on: June 07, 2022, 04:54:30 PM »

Oh no! Are you using any speedup mods? And I hope you're using the lastest version. What happened was that the person's computer didn't process the logic involved with reducing velocity. Might be happening here too, which is a doozy.

I'm not using any speedup mods, and I forgot to mention (but I did check) and I am using 0.97.33. I've since switched to using a different flagship and the Centas do appear to brake much faster in AI hands for some reason, but the Emerillon is still happily overshooting the deployment formation. I haven't run into the graphics glitch recently, which is maddening, because I have seen it at least twice but I don't know what the common elements were, so I'm unable to reproduce it and give more information.
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Unex

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #188 on: June 11, 2022, 02:48:29 PM »

Hello, I would like to report a possible bug concerning the Transcendence class.

Spoilers of battle ahead:

When battling the ship, after it splits into smaller pieces, the pieces retreat after taking a small amount of damage, even though they can still split several more times. The retreated pieces just disappear, they never reengage and you cannot find them in the sector. In turn, the battle yielded close to no loot and was several times easier then it should be.
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FasterThanSleepyfish

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #189 on: June 11, 2022, 02:54:31 PM »

Hello, I would like to report a possible bug concerning the Transcendence class.

Spoilers of battle ahead:

When battling the ship, after it splits into smaller pieces, the pieces retreat after taking a small amount of damage, even though they can still split several more times. The retreated pieces just disappear, they never reengage and you cannot find them in the sector. In turn, the battle yielded close to no loot and was several times easier then it should be.

Unfortunately that's a bug with vanilla behavior, because it's a fleet and not "Automated Defenses". I see the flag to no retreat in Magiclib, but alas! Luckily they only seem to retreat if you have overwhelming firepower - but I am aware of the current behavior. Apologies!
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Unex

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #190 on: June 13, 2022, 01:30:07 AM »

Hello, I would like to report a possible bug concerning the Transcendence class.

Spoilers of battle ahead:

When battling the ship, after it splits into smaller pieces, the pieces retreat after taking a small amount of damage, even though they can still split several more times. The retreated pieces just disappear, they never reengage and you cannot find them in the sector. In turn, the battle yielded close to no loot and was several times easier then it should be.

Unfortunately that's a bug with vanilla behavior, because it's a fleet and not "Automated Defenses". I see the flag to no retreat in Magiclib, but alas! Luckily they only seem to retreat if you have overwhelming firepower - but I am aware of the current behavior. Apologies!

No problem, Sir. The mod is still one of the best!
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Alexey Skywalker

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #191 on: July 21, 2022, 03:37:55 AM »

Just wanted to drop by to say that this is probably the best faction mod out there, and it has been part of my Starsector runs since I started playing this game a couple months ago. Keep up the good work!

Spoiler
Can we get a sneak peek of the next update?  ::)
[close]
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FasterThanSleepyfish

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #192 on: July 26, 2022, 12:44:24 AM »

Just wanted to drop by to say that this is probably the best faction mod out there, and it has been part of my Starsector runs since I started playing this game a couple months ago. Keep up the good work!

Spoiler
Can we get a sneak peek of the next update?  ::)
[close]

Alright, I'll bite (belatedly/gently). Obviously WIP and not representative of everything!

Spoiler


[close]
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Alexey Skywalker

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #193 on: July 26, 2022, 12:16:57 PM »

Just wanted to drop by to say that this is probably the best faction mod out there, and it has been part of my Starsector runs since I started playing this game a couple months ago. Keep up the good work!

Spoiler
Can we get a sneak peek of the next update?  ::)
[close]

Alright, I'll bite (belatedly/gently). Obviously WIP and not representative of everything!

Spoiler


[close]

I find the first ship sluggish, but the 2nd one rocks!
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Raudskeggr

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Re: [0.95.1a] The Star Federation v0.97.33 - Inspired by FTL (4/5/2022)
« Reply #194 on: July 27, 2022, 07:59:49 PM »

This is a well done and relatively balanced (by the standards of Starsector mods anyway, lol) faction mod.   It's currently the only faction mod I really genuinely like, and the lore has been adapted to fit fairly well into the game as well.   It makes for a fun addition to NEX.   
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