==========RC5===========
________GENERAL_________
-Added custom relation texts in the campaign
-Shortened planetary descriptions and docking prompts
-Legion (SF) should actually appear as a derelict in new games
-Can still be a historian BP drop in saves using RC4
-Stoopid fishe
-Federation Construction
-Shield arc losses from 50/60/80/65% -> 45/50/55/60%
-Weapon RoF changer no longer affects missiles
-Removed debug floating-texts on disabled engines
-Probably some other things I forgot
_________SHIPS__________
-Legion (SF)
-Reduced armor from 1550 -> 1400
-Increased flux dissipation from 550-> 750
-Increased flux capacity to 12000(?) -> 16000
-Accordant-class Battlecruiser
-Trying to make it feel more tanky, but still mobile enough
-Armor/hull increased to 1400/12500 respectively (about 20%)
-Speed reduced from 60 -> 50
-Increased shield efficiency from 0.9 -> 0.8
-Increased flux capacity to 17000
-Interdictor Array base range increased from 1000 to 1200
-Rebellion-class Battleship
-Gained Missile Micro-replicator hullmod
-Power Surge range increased from 1000 -> 1500
-Mod Rebellion-class Battleship
-Large ballistic turrets changed to energy
-Lost Heavy Ballistics Integration hullmod
-Gained Integrated Burst Capactiors hullmod
-Gained Missile Micro-replicator hullmod
-Power Surge range increased from 1000 -> 1500
-Kestrel-class Cruiser
-4 frontal small energies changed to ballistic
-Universal mediums changed to ballistic
-Flux dissipation increased from 550 -> 600
-Removed Missile Microforge hullmod
-Armor increased from 800 -> 1000
-Hull increased from 7000 -> 10000
-Armored Prow reflects changes to durability
-Increased shield efficiency from 1 -> 0.9
-Added Missile Autoloader hullmod
-Added a rear small hybrid turret
-Nesasio-class Infiltrator
-Sprite updated
-Added one small energy mount replacing front coil
-Changed small hardpoints from universals to missiles
-Cormorant-class Bomber Destroyer
-Central ballistic turret is now Composite
-Added Missile Micro-replicator hullmod.
________WEAPONS_________
-Red Drum launcher
-Fires 3 shots, 1000 damage each
-Changed sprite to reflect this
-Barracuda Torpedo Launcher
-Damage changed from frag to energy
-Torpedo acceleration increased from 25 to 150
-Hull Beam I, II
-Decreased flux/damage ratio from ~0.9 -> ~0.4
-Most missiles
-Increased HP to ~400
==========RC4===========
-Patched for Starsector update 0.96a
-Complied with MagicLib filename changes
-Minor stat adjustments here and there, nothing too big
-Definitely forgot some other minor things
-Accordant-class Battlecruiser
-Sprite updated, mounts mostly the same
-Speed actually increased to 60
-Shield efficiency increased from 1.1 -> 0.9
-Interdictor system no longer affects fighters
==========RC3===========
-Accordant-class Battlecruiser
-Speed reduced from 70 -> 60
-OP reduced from 300 -> 280
-Capacity reduced from 20000 to 18000
-Union-class Battlecruiser
-Changed mounts, only small energies are in plenty!
-OP reduced from 285 -> 275
-Hull/armor increased to 11000/1100
-Deja vu?
-Resolute-class Battleship
-Fixed an HE invulnerability bug
-Calvacade-class Battlecarrier
-Speed increased from 45 -> 50
-Osprey-class Crusier
-Shield efficiency reduced from 0.7 -> 0.8
-Hull Beam (all sizes)
-Increased HE arc damage by 25%
-Glaive/Halberd Beam
-Damage increased by ~10% all around
-EMP component re-added
-Ion Flooder
-Range reduced from 800 -> 750
-Flux/shot 700 -> 880
-Artemis Array
-Increased ammo to 32
-Reduced cooldown to 6 seconds
-Artemis Launcher
-Cooldown reduced to 12 seconds
-Pitch/Chisel/Carver
-Reduced damage by 25%
-Light Overcharger
-Flux and damage nerfed by 10%
-Gains like 5% more ammo/second wow
==========RC2===========
-Accordant-class Battlecruiser
-Increased speed from 60 -> 70,
-Accel/decel increased from ~25% to ~40% of top speed/sec
-Shield upkeep reduced from 0.4->0.3
-Increased HP/Armor from 10000/1100 -> 12000/1200
-Union-class Battlecarrier
-Dissipation reduced from 750 -> 700
-Shield upkeep reduced from 0.4 -> 0.3
-Shield efficiency increased 0.8 -> 0.7
-Shield arc changed from 300 Frontal to 180 Omni
-Weapon arcs changed to prefer a broadside
-Resolute-class Battleship
-Fixed Auxiliary shield not removing HE resistence debuff
-Dissipation increased from 650 -> 700
-Osprey-class Cruiser
-Increased dissipation from 750 -> 800
-Increased shield efficiency from 0.8 -> 0.7
-Jager-class Crusier
-Fixed spelling error that prevented ZOLTAN shield effects
-Nesasio
-Added Federation Construction hullmod (oops)
-Added Integrated Burst Capacitors
-Stormwalker
-Added Integrated Burst Capacitors
-Polyp
-Added Integrated Burst Capacitors
-Interdictor Device
-Added charges, second charge unlocks with System Expertise
-Recharge rate slowed to 1 per 20 seconds (previously 1 per 16)
-Volley Fire shipsystem
-Uptime reduced from 5 to 1.5
-Cooldown increase from 14 -> 17.5
-Mooneye MRM missiles
-HP reduced to 100/missile
-Ammo counts reduced by roughly 20% or more.
-Dace MRM missiles
-HP reduced to 200/missile
-Ammo counts reduced by roughly 15% or more.
-Artemis torpedoes
-Reduced ammo by one volley per launcher.
==========RC1===========
-Accordant-class Battlecruiser
-Improved with custom Interdictor Device ship system
-Custom EMP arcs come from emitters on ship
-Should work more consistently than vanilla Interdictor
-Fires out 2x2000 and 2x1000 EMP arcs at things that have no engines
-Jager-class Cruiser
-Granted ZOLTAN shield module
-Removed ECM hullmod
-Added missing turret points on the sprite
-Additional descriptions fixed
=======PREVIEW 4=========
-Truly resolved the semi-rare "alpha" crash, thanks to SirBucketKicker on discord!
-MOST SHIPS HAVE FRONTAL SHIELDS
-Adjusted many stats all around now that they have "bad" shields
-Rebellion-class Battleship
-Increased projectiles from 180 -> 200 min, 360 -> 400 max
-System overload infliction increased from 0 -> 4 sec min, 10 -> 12 sec max
-Accordant-class Battlecruiser
-Speed increased to 60
-System is now "Interdictor Array" to help pin down enemy ships
-Removed built in Devastator, reverted to additional large energy mount
-Coordinated Strike system
-Allowed zero-flux boost to function during system activation.
-Micromissile Forge system
-Timers now need missing ammo to count down
-Each timer only checks ammo counts for the missile damage range it affects
-The 20% replenishment effect now uses base ammo, not modified ammo.
-Emerillion/Magenillion
-Greatly increased recoil stats on the main weapons
-Gave ~20% more flux stats overall
-DP from 16 -> 18.
-Description/text changes continued
-As always, probably some more stuff slipped by
=======PREVIEW 3=========
-Properly redid shield color changes, value precautions are not relied upon.
-Fixed Jager shipsystem not removing buffs
-Fixed superbright shields for all Federation ships
-Nerfed Glaive beam w/ slightly higher flux generation
-Increased duration of all Hull beams by 0.2 seconds
-Increased cooldown of Ion Flooder by 0.7 seconds
-Maybe some other changes, but mostly focused on the shield crash.
=======PREVIEW 2=========
-Buffed Union shields from 1.0 to 0.8
-Fiddled with shield code, hopefully solves the bad RGB thing.
-Never happens to me...!
-Now uses JRE7 (icky gross)
-Maybe some other things I forgot?
========WEAPONS==========
-Added several new missile weapons, poor tracking but funny arcing damage.
-Mooneye MRM - kinetic missile in S/M/L.
-Dace MRM - HE missile with a minor HE arc effect in S/M.
-Barracuda - Slow frag torpedo with big shock. BEEG SHOCK FOR MADAME.
-Red Drum - HE torp, superheavy Dace kinda?
-Swarm Battery got stronger but has limited ammo.
-Beam changes, nerfs
-Hull beams are frag with HE arcs
-Glaive/Halberd damage nerfs, now pierce small things
-New sounds all around
-Removed a lot of itty bitty EMP values floating around various weapons.
=========SHIPS===========
-Wayyy too many changes overall
-Balances, revisions, ect. Some notable ones below.
-Resolute got big guns, big armor, big slow.
-Accordant got wings clipped
-Rebellion got slightly nerfed ship system
-Perserverance got huge buff in nearly every department, costs more DP.
-Major Jager rework, new missile buffing ship system
-Fleet and ZOLTAN shields now give ships immunity to most damage
-A green glow appears when a ship is "protected"
-Federation station got more modules overall, variant work done.
-Hopefully frigates seem better while everything else is moving sideways at most.
========HULLMODS=========
-Federation Design got a tooltip fancy overhaul
-Provides modest 100 range bonus to energy weapons
-Provides Cruise Engines to all ships
-Heavy Burst Capacitors/Integrated Burst Capacitors
-No longer provides range
-Chunky 30% more damage, -30% firerate.
========GENERAL==========
-Huge description update in progress
-Many thanks to friendly USC folks like CABLES and Wisp for editing help!
-Scaria has a custom sprite, is terran eccentric
-New weapon sounds sourced and modified from Muse, as per terms of use.
-I probably forgor (skull emoji)