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Author Topic: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)  (Read 331170 times)

Ryder

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #285 on: January 29, 2024, 08:27:04 AM »

Scaria planet got decivilized i am not able to recolonize it
error:
classcastexception
com.fs.starfarer.campagin.custom.campaginentity cannot be cast to com.fs.starfarer.campagin.campaginplanet

destroy colony doesnt remove the star federation ownership and the market doesnt exist

When simulating reblion class battleship the game crashes logs:

3306848 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [weapon-arcs-settings.json]
3306851 [Thread-3] INFO  data.scripts.plugins.fed_shipDeath  - Star Federation fed_shipDeath: init successful
3307353 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
3307977 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
3306848 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [weapon-arcs-settings.json]
3306851 [Thread-3] INFO  data.scripts.plugins.fed_shipDeath  - Star Federation fed_shipDeath: init successful
3307353 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
3307977 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.B.C.o00000(Unknown Source)
   at com.fs.starfarer.combat.B.b.o00000(Unknown Source)
   at com.fs.starfarer.combat.B.b.o00000(Unknown Source)
   at com.fs.starfarer.combat.B.b.o00000(Unknown Source)
   at com.fs.starfarer.combat.B.super.renderBelowCombatWidgets(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
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Gabrielbsb

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #286 on: February 23, 2024, 03:29:00 PM »

Any news of updates ?
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Shogouki

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #287 on: February 23, 2024, 05:00:19 PM »

Any news of updates ?

SleepyFish hasn't logged in since Dec 27 so I'm hoping he's just taking a breather.
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Meelock

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #288 on: February 24, 2024, 06:26:13 PM »

Any news of updates ?

SleepyFish hasn't logged in since Dec 27 so I'm hoping he's just taking a breather.
On discord, he has been active today and a significant amount recently. I think we can expect an update in the next week or so.
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Shogouki

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #289 on: February 24, 2024, 10:42:56 PM »

Any news of updates ?

SleepyFish hasn't logged in since Dec 27 so I'm hoping he's just taking a breather.
On discord, he has been active today and a significant amount recently. I think we can expect an update in the next week or so.

Sweet, very good to know!  Thanks!
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Nexston0641

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #290 on: February 27, 2024, 10:07:07 PM »

Now that the Multiverse mod got officially full release build, will the maker of this mod consider adding ships and weapons and abilities/utilities, etc. of it into future updates of this mod?
« Last Edit: February 27, 2024, 10:08:38 PM by pk4mybro011 »
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JamesTripleQ

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #291 on: February 28, 2024, 12:22:13 AM »

Now that the Multiverse mod got officially full release build, will the maker of this mod consider adding ships and weapons and abilities/utilities, etc. of it into future updates of this mod?

Multiverse didn't have a full release, they simply did a big update that has been in the making for 1.5 years. Also there aren't even Zoltan, Engi, Lanius or Crystal cruisers yet so if we are getting anything new my best guess would be that.
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FasterThanSleepyfish

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #292 on: February 29, 2024, 08:30:15 AM »

Any news of updates ?

Hey guys, gals, and spacers. I'm still alive and kicking, although some health issues have made it hard to work on Star Federation. I'm currently in the middle of another batch of content creation and editing, and I'm pivoting towards some campaign stuff soon.

Thanks for being patient, and I'm sorry it's not ready in time for the update. You can go ahead and use the current version by changing the version line in mod_info.json, but be advised this next update will break saves.
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Shogouki

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #293 on: February 29, 2024, 12:00:53 PM »

Very sorry to hear about your health, I hope you recover quickly.  Thank you for your work!
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Dadada

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #294 on: February 29, 2024, 12:16:47 PM »

health issues
I'm sorry it's not ready in time for the update.
Health issues are the worst ;_; , I wish you the best.
Nah, don't be, the mod is mega awesome but who cares about that, your health comes first. Once again I wish you the best and thank you for this awesome mod.
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Astrefernal

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #295 on: March 02, 2024, 09:48:17 AM »

Take your time, your health comes first.

Just hoping to have the Kestrel back to small energy weapons... And with an Omni Shield.
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Astrefernal

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #296 on: March 09, 2024, 05:19:37 AM »

Wait. I realised something disturbing....

I'm trying to do a pure Star Fed playthrough. As in : Only Star Fed ships, weapons and fighters.
And I realised that some of the average Fed ships ARE NOT compatible with the weapons of their Faction.

The Star Fed is mainly an energy based faction, with only 3 balistic weapons, and some of its ships can't equip the majority of the weapons, if any.

Here is a list of Base line ships (aka those you can find on the market) with this problem, I'm not including super ships or variants :

 The worst offenders, almost entirelly useless with only Star Fed weapons :
    - The Perseverance : all small weapons are balistic, the medium and large are balistic or composite.
    - The Resolute : Only balistic mount.
    - The Brava : All ballistic, and one small composite at the back.
    - The Hirondelle : 4 ballistic and 2 composites.

 Those are less hit by the ballistic problem, but it is still felt :
    - The Kestrel : the last change before the 0.97 has gutted this poster boy. The four small front weapons are left empty and the two medium on the side are left for the most useless part of the Fed arsenal. And it has the Build in Fed mod to boost energy weapons.
    - The Emerillon : One of the least hit with the problem, the two front small point can not be filled with Fed weapons.
    - The Cormorant : the 3 small mounts are ballistic, and the medium composite can't really compensate for it. I'm not so critical on the medium balistic since this ship is more of a missile platform, so the scrapshots actually work for it.
    - The Brane : 2 of the small hard points are useless, but the medium and synergy point can pull the weight.
    - The Byte : 2 useless small balistic.

This make 9 out of 21 baseline combats ships that do not benefit from their faction weaponry one way or another.

And it's bugging me...
« Last Edit: March 09, 2024, 08:06:50 AM by Astrefernal »
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LAJ-47FC9

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #297 on: March 09, 2024, 03:12:28 PM »

Any news of updates ?

Hey guys, gals, and spacers. I'm still alive and kicking, although some health issues have made it hard to work on Star Federation. I'm currently in the middle of another batch of content creation and editing, and I'm pivoting towards some campaign stuff soon.

Thanks for being patient, and I'm sorry it's not ready in time for the update. You can go ahead and use the current version by changing the version line in mod_info.json, but be advised this next update will break saves.
Hey, you're alright, mate. Do what you can, when you can. I'm certainly in no position to judge for delaying content updates!
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JamesTripleQ

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #298 on: March 09, 2024, 07:54:51 PM »

Just a heads up, there's a new modular armor implementation from Knights of Ludd that allows you to see the armor modules in the bottom left of the combat UI. Since Star Fed has a few ships like that I thought I'd let you know. I hope you get well soon and can't wait to see what new stuff is coming.
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TimeDiver

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Re: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)
« Reply #299 on: March 09, 2024, 08:45:27 PM »

This make 9 out of 21 baseline combats ships that do not benefit from their faction weaponry one way or another.
And it's bugging me...
Seems as though there are (choose only one) two short-term solutions to resolve the issue:

1. Change the 'BALLISTIC' mounts in the affected .ship files to 'HYBRID'.

2. Edit the .wpn files, i.e. add "mountTypeOverride": "HYBRID" to said files.

Having said that, the above is not thoroughly tested for any possible consequences.
« Last Edit: March 09, 2024, 08:47:42 PM by TimeDiver »
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