One of my first endgame wins was achieved by a mostly full laser Aurora fleet actually, the super long range version actually beats the onslaught 1v1 without an officer and AI controlled. Lasers are surprisingly effective against armor once the shield inevitably goes down from time to time.
In a more realistic scenario, playing a laser fleet is like shooting a water lance into a crowd of people. The lighter enemies are going to go first and once those go all the pressure will be diverted and concentrated into the stronger, still standing targets. It never ends up being a fair fight for the enemy capital ships once their support is gone and they are getting melted from all directions.
This is also made a lot easier by the fact the engagement range and mobility are so massive that they rarely block each other's firing line, so while only using Grav Beams and tac lasers may sound diminutive of a 30 FP cruiser, you're also assured that it's ALWAYS going to be applying pressure, in a way things like missiles can only dream of.
P.S: It may be a stretch, but you could also set some Aurora's I your fleet up to be full missile vomiters and they're really good at it too, both long range and ultra short range variants.
Edit This is the [REDACTED]. You do not want to get close to it.
![](https://thumbs.gfycat.com/OilyRashFireant-size_restricted.gif)
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From the "Ship/Weapon Pack 1.11.0" mod by Dark.revenant &Co