Thanks for the suggestions!
- Fighters should not make the overload sound when their shields brake. The purpose of the sound is do indicate a chance (or danger) of critically damaging a ship, that it plays when fighters are affected dilutes the sound's informational value.
Did that - good call, I think.
- It happened to often to me that I made I quick weapon switch while underway only to go into a fight with a low CR ship. It would be helpful if there could be a pop up when a change leads to my ship not being combat ready.
Hmm - will keep that in mind.
- The "low on supplies" tooltip should probably mention the option to suspend repairs, because that is often your best option in a low supply situation. Maybe also mothballing. The "scuttle ship" option id does mention is far less useful.
Did that - well, aside from mentioning mothballing, since that can get a new player in trouble, too, due to suddenly reduced capacity.
- It would be nice to have a text float (like the damage floats in combat) on the campaign map, next to your fleet, that indicates how much fleet-wide CR damage you're taking. That would be especially useful when travelling through hyperspace storms, and also help to immediately estimate the danger different environments pose. At the moment I have to carefully read the tooltip to compare a corona vs a flare vs an event horizon.
This could be good, yeah - also a non-trivial amount of work to get sorted, but will keep it in mind for when/if I'm doing something related.
- It was probably suggested before, but it would be really nice to have all storage locations connected into one. Like a magic chest, you know. Call it the sector courier network or something, maybe give it a waiting time or extra costs.
... yeah, probably a little too "magic" for my liking. That said, could maybe have a related story point use - you know, sell it as "advance planning" or something.
- More of a random thought: Harvested organs could reduce crew casualities.
But then casualties produce organs, so it all ... cancels out? Ahem, getting a bit too dark for me.