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Author Topic: make a hull mod change a tag(hints)  (Read 883 times)

Worachot

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make a hull mod change a tag(hints)
« on: September 08, 2020, 06:56:53 AM »

Is it possible to make a hullmod that changes a tag(hints) in the ship_data.csv file when equipped/unequipped?

wanted to make a hullmod that cost 0 op to tag a ship as civilian so it does not get selected when pressing the deploy all button but it seems i have to edit the ship_data.csv file to do that?
is it even possible?
if yes, then what line do i need to use for that?

Thanks!
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Alex

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Re: make a hull mod change a tag(hints)
« Reply #1 on: September 08, 2020, 08:14:59 AM »

It's not possible, no. The main issue with that approach would be that ship data is shared across all ships, so if your hullmod did that, it would affect all ships of that class, not just the one it's installed on.
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Worachot

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Re: make a hull mod change a tag(hints)
« Reply #2 on: September 08, 2020, 09:08:51 AM »

It's not possible, no. The main issue with that approach would be that ship data is shared across all ships, so if your hullmod did that, it would affect all ships of that class, not just the one it's installed on.

im guessing there is no other way to get ships excluded from the "deploy all" function?
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