The 2v1 hint at the situation with the sabot vs other missiles: sabots are great at producing opportunities for a kill, which is super important for a ship that struggles to break shields like the Shrike. However when there are other opportunities for a kill, IE the 2v1, then the kill missiles shine.
Right.
And that's precisely and good use-case for Shrike or a larger ship such as Gryphon, in my experience.
It feels like there's a lot of underlying variance with such a small sample size. That's not necessarily a criticism of the test but more a comment on the complexity of the game. There's so many other variables that dictate the outcome of these combats (AI decisions and stuff), and it's hard to know how much of the results are actually due to the choice of missile, especially for results that only difference by 1-2 (shrike vs wolf results don't really say anything IMO).
All those tests had a fairly high dispersion. I often had the impression to measure random noise
but looking at the final time distributions, it does make sense (to me at least). So I think I got enough samples for those simple tests.
More information on the Shrike vs Wolf test:
Sabots: minimum is 26 (lowest of all), maximum is 401, mean is 111.8, median is 90, standard deviation is 81.1.
Annihilators: minimum is 61, maximum is 439, mean is 179, median is 137.5, standard deviation is 119.2.
Salamanders: minimum is 112, maximum is 397, mean is 287.5, median is 310 (ouch!), standard deviation is 72.8 (lowest of all).
What did you mean when you wrote "
especially for results that only difference by 1-2"?
I'm also wondering if the 1x shrike with annihilator pod got shut down by PD, but two shrikes with pods got through and were able to win easily because of that. 1x annihilator sucked super hard and 2x was amazing. There could be some variance involved there as well.
See Thaago's comment above.
With numerical superiority, ships gets more opportunities to strike.
Also worth mentioning: the Prometheus has 2 Railguns and 1 Light Needler. So kinetic damage and a higher range than Shrike. So a nightmare for AI Shrike, and probably an unpleasant experience for a human player.
Also in 1v1 situation, if target is stronger Annihilators are wasted against enemy shield.
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Just to clarify: in these test only medium sized missile launchers were used (or no missile at all). Though I would still consider a load-out using a small-sized missile launcher as valid as long as missiles are useful. I won't run tests using those options as it's a lot of work.
Pilum not being effective (or even relevant) on Shrike, I agree.
I use Salamanders on Shrike (P) if I do not have Sabot Pods (and I usually do not have Sabot Pods early since they are military and not found on any bundle pack), since they can brawl like a poor-man's Medusa, and Salamanders are useful when brawling smaller stuff in a duel.
Do you use Salamanders on AI Shrike(P) and/or player-piloted Shrike(P)? What benefits do Salamanders provide in these contexts? Are you using the trick mentioned by Serenitis here:
Salamanders don't fit Shrike very well as it wants DPS to work in a skirmish role. And it will be too close to effectively take advantage of the AIs engine paranoia.
?
Ironically, the performance against the wolf was very poor for the salamanders, the wolf got away more often than any other choice, and the time to kill was worse on average than having no missile.
I am disappointed by this result, but not entirely surprised. The naive expectation is: Salamander would catch Wolf and make Shrike's job easier. In practice Wolf would disengage when Salamanders are chasing it, and dodge those without too much effort. So rather than shortening battle duration, Salamanders are make battle duration longer.
I wonder whether using other frigates such as Lasher would gave the same results or not, but, again, that's a lot of work. Also I didn't want to search too hard for a test scenario that would make Salamander shine. So maybe Wolf is precisely the edge case where Salamanders on AI ship underperform... or maybe Salamanders are just not effective against agile targets. This would require a test campaign dedicated to Salamanders to narrow it down.
Though I have experienced real in-game battles were Salamander would catch ships of any sizes on the frontline and thus put those ship in danger. And Salamanders are also able to distract several enemy ships to some degrees, which
can lead to more opportunities. So I know Salamanders
can be effective. But are they 10 OP worth on a 80 OP ship? I do not have a definitive answer yet, but it is unlikely.