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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Star Wars 2020 v1.1.0  (Read 179141 times)

Volatile100

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #180 on: June 02, 2022, 11:43:06 PM »

Absolutely love the mod. Sprites are great, sounds a much better now, and, to my disappointment, it's much balanced (rip missile spam :'() Seriously, as soon as I could afford it, I'd buy at least 3 Victory Is, and that was enough for almost everything. Throw in a Tector or two, and you could beat multiple invasion fleets.

I haven't run into any problems with the mod, but there is a very minor annoyance. Once you get all the blueprints, they all have separate production tabs. There's only 6 for weapons, which isn't terrible, but for fighters and ships? Idk if just an oversight, but having 20+ different sources is just clunky, especially when it seems to be the standard to have 1 tab per faction. In my completely unprofessional opinion, it would be nicer if they were consolidated into faction tabs.

For something that could be considered, I saw another mod that had an interdictor type ship that prevented phase ships from phasing. Could be added, since Interdictors can rip ships from hyperspace?

Thanks for making this mod! :D
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #181 on: June 03, 2022, 12:53:43 AM »

The Ships look freaking great !!!! that a huge +

BUT

Most of the ships feel useless and its annoying to fight againts because they are HP sponges and Annoying to use them because their Firepower and Damage AND range is horrible.

everyone is just casualy outranging most of the capital ships in this mod or outright just facetanks the 80+ weapons on these ships.

made lots of testing mostly with the Empire capital and dreadnaugh ships and they don't stand a chance againts majority of the ships in the game lol
they are just HP sponges that look cool and thats it...

Gonna do some more testing tough.
Actually, I'm kinda confused too. Before, there were players saying the mod is too op, specifically mentioning "No excessive weapon ranges for mount size without significant drawbacks" and the longest range of the weapons at that time was 1000. Therefore, I rebalanced the weapons several times. I seldom test the star wars ships with vanilla or other mod ships so it will be good if I can have a vote or something to learn about how players felt about the current power level of the mod.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #182 on: June 03, 2022, 12:55:30 AM »

well....thx for this awesome mod :D love it :D
is it normal...i have a assertor class dreadnought ....start a fight....autopilot on....flying to enemy and is using the gravity well generator...the whole time...enemys are fleeing and he dont stop with the generator -.-^^
Oh, the AI script of the gravity well generator doesn't cover the auto-pilot scenario, will revisit the script in the future.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #183 on: June 03, 2022, 01:05:05 AM »

Absolutely love the mod. Sprites are great, sounds a much better now, and, to my disappointment, it's much balanced (rip missile spam :'() Seriously, as soon as I could afford it, I'd buy at least 3 Victory Is, and that was enough for almost everything. Throw in a Tector or two, and you could beat multiple invasion fleets.

I haven't run into any problems with the mod, but there is a very minor annoyance. Once you get all the blueprints, they all have separate production tabs. There's only 6 for weapons, which isn't terrible, but for fighters and ships? Idk if just an oversight, but having 20+ different sources is just clunky, especially when it seems to be the standard to have 1 tab per faction. In my completely unprofessional opinion, it would be nicer if they were consolidated into faction tabs.

For something that could be considered, I saw another mod that had an interdictor type ship that prevented phase ships from phasing. Could be added, since Interdictors can rip ships from hyperspace?

Thanks for making this mod! :D
The blueprints tabs are classified according to the lore manufacturer of the ship/weapon, I will consider classifying it with faction but the thing is some ships are used across different factions, such as dreadnought-class heavy cruiser, it will be hard to assign it to one faction tab.

As for the interdictor effect, what is the mod that can prevent phasing? And will the effect be too OP as the phase ships are basically defenceless if when they can't phase. Currently, the gravity well generator can prevent ships to teleport(support vanilla and some mod's teleportation shipsystem).
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Volatile100

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #184 on: June 03, 2022, 04:20:35 PM »

Absolutely love the mod. Sprites are great, sounds a much better now, and, to my disappointment, it's much balanced (rip missile spam :'() Seriously, as soon as I could afford it, I'd buy at least 3 Victory Is, and that was enough for almost everything. Throw in a Tector or two, and you could beat multiple invasion fleets.

I haven't run into any problems with the mod, but there is a very minor annoyance. Once you get all the blueprints, they all have separate production tabs. There's only 6 for weapons, which isn't terrible, but for fighters and ships? Idk if just an oversight, but having 20+ different sources is just clunky, especially when it seems to be the standard to have 1 tab per faction. In my completely unprofessional opinion, it would be nicer if they were consolidated into faction tabs.

For something that could be considered, I saw another mod that had an interdictor type ship that prevented phase ships from phasing. Could be added, since Interdictors can rip ships from hyperspace?

Thanks for making this mod! :D
The blueprints tabs are classified according to the lore manufacturer of the ship/weapon, I will consider classifying it with faction but the thing is some ships are used across different factions, such as dreadnought-class heavy cruiser, it will be hard to assign it to one faction tab.

As for the interdictor effect, what is the mod that can prevent phasing? And will the effect be too OP as the phase ships are basically defenceless if when they can't phase. Currently, the gravity well generator can prevent ships to teleport(support vanilla and some mod's teleportation shipsystem).

I thought about that problem after posting, I don't know how it would be changed, but it seems like you already have shared ships in the same tab. Haor Chall has 2 tabs, one having the CIS Sheathipede, but the other has the Black Sun disk ship and CIS C-9979.

For the mod, I found it. The mod is BigBeans Ship Compilation, specifically the Aghast Interdictor Cruiser. It's special ability is Phase Disruption. It requires the ship to be phased to activate, and when it is, it disrupts the ship making it act like it overloaded. It's balanced by the ship itself being slow and somewhat weak, basically a dedicated anti-phase support ship.
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"If God hadn't intended for us to glass cities, he wouldn't have made atoms fissile." - some dude on reddit

BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #185 on: June 08, 2022, 07:55:02 AM »

I thought about that problem after posting, I don't know how it would be changed, but it seems like you already have shared ships in the same tab. Haor Chall has 2 tabs, one having the CIS Sheathipede, but the other has the Black Sun disk ship and CIS C-9979.

For the mod, I found it. The mod is BigBeans Ship Compilation, specifically the Aghast Interdictor Cruiser. It's special ability is Phase Disruption. It requires the ship to be phased to activate, and when it is, it disrupts the ship making it act like it overloaded. It's balanced by the ship itself being slow and somewhat weak, basically a dedicated anti-phase support ship.
That are actually duplicated tabs, I will merge them together.

For the Phase Disruption, I need to consider it as the ships with gravity well generators are not that weak and able to disrupt missiles so it's not that easy to kill. I think blocking the teleportation is quite enough.
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THEGO90

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Re: [0.95.1a] Star Wars 2020 v0.8.5
« Reply #186 on: June 09, 2022, 08:56:51 AM »

well....thx for this awesome mod :D love it :D
is it normal...i have a assertor class dreadnought ....start a fight....autopilot on....flying to enemy and is using the gravity well generator...the whole time...enemys are fleeing and he dont stop with the generator -.-^^
Oh, the AI script of the gravity well generator doesn't cover the auto-pilot scenario, will revisit the script in the future.

its fine :D^^ love this mod to much :D hahaha
thx for doing this mod^^
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DeltaJan

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #187 on: June 15, 2022, 04:25:01 PM »

I tried it out and the shields still work nicely. The longer charge time feels like a good balance for the larger ships because they have a lot of armor. For smaller ships like corvettes, they get beat up a bit but work perfectly fine thanks to their mobility.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #188 on: June 16, 2022, 06:19:50 AM »

I tried it out and the shields still work nicely. The longer charge time feels like a good balance for the larger ships because they have a lot of armor. For smaller ships like corvettes, they get beat up a bit but work perfectly fine thanks to their mobility.
Good to hear that, I think the new mechanism can solve the problem of ai ships with deflected shield always getting overloaded and die without a fight. Considering whether to add it to the ai variant as a standard loadout.
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Volatile100

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #189 on: June 18, 2022, 11:13:16 PM »

I had a strange thing happen. I was at an independent owned station, and got the illegal weapons trader. I'm taking a guess in that the Eclipse's laser isn't supposed to be sold separately :D.

https://imgur.com/VyQamya
https://imgur.com/B2FNryQ

Yes, it worked just fine. Only 20 ordinance points too. Sells for 250k.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #190 on: June 19, 2022, 05:56:15 PM »

I had a strange thing happen. I was at an independent owned station, and got the illegal weapons trader. I'm taking a guess in that the Eclipse's laser isn't supposed to be sold separately :D.

https://imgur.com/VyQamya
https://imgur.com/B2FNryQ

Yes, it worked just fine. Only 20 ordinance points too. Sells for 250k.
Strange, the Eclipse laser is a tier 5 weapon which should not appear in markets at all, are you using the latest mod version? Maybe some mod can allow the selling.
« Last Edit: June 19, 2022, 06:00:43 PM by BeyondTheHorizon »
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Marcus Brutus V

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #191 on: June 20, 2022, 06:52:38 AM »

Greetings. I am trying to play with the Star Wars mod, but I am getting a CTD with the latest version saying some glow files are missing, and the specified ship does appear to be missing those files. Did I do something wrong? I'm using version 0.95a-RC15 of Starsector.
« Last Edit: June 20, 2022, 07:04:34 AM by Marcus Brutus V »
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #192 on: June 20, 2022, 06:52:10 PM »

Greetings. I am trying to play with the Star Wars mod, but I am getting a CTD with the latest version saying some glow files are missing, and the specified ship does appear to be missing those files. Did I do something wrong? I'm using version 0.95a-RC15 of Starsector.
Can you find the error logs? The log when the game crash and the error logs at the bottom of starsect.txt inside /starsector-core file.
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Marcus Brutus V

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #193 on: June 20, 2022, 07:52:05 PM »

My log is huge. Do you have a preferred method for me to get it to you? It's 40+ MB, and that is way above the forum limit.
« Last Edit: June 20, 2022, 07:54:00 PM by Marcus Brutus V »
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #194 on: June 20, 2022, 10:11:19 PM »

My log is huge. Do you have a preferred method for me to get it to you? It's 40+ MB, and that is way above the forum limit.
3
Maybe you can scroll down to the end of the txt file and look up for the first ERROR and copy a few lines below.
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