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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Star Wars 2020 v1.0.2  (Read 107594 times)

Alkin

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #60 on: April 30, 2021, 05:29:48 AM »

Sorry again, but IDK if its my problem or confict but I think Kuat Shipyards should have a sprite?

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BeyondTheHorizon

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #61 on: April 30, 2021, 06:15:41 PM »

Sorry again, but IDK if its my problem or confict but I think Kuat Shipyards should have a sprite?
It should, but somehow it just doesn't show the sprite. I've checked the code couple times still don't know what's the problem. I will keep looking for a solution.
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Alkin

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #62 on: May 03, 2021, 03:45:19 AM »

Was at kashyyk and took it over, was in colony screen and right clicked the Shield Gate, but the error returned the Gohan III or something, caused CTD so serious enough

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BeyondTheHorizon

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #63 on: May 04, 2021, 11:59:09 PM »

Was at kashyyk and took it over, was in colony screen and right clicked the Shield Gate, but the error returned the Gohan III or something, caused CTD so serious enough

Oh, I just forgot to change the upgrade ids for the stations, will fix it in the next update tomorrow, just don't right click it for the time being, sorry about that.
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Makao

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #64 on: May 05, 2021, 05:50:24 PM »

The Tibanna Gas Coolant hullmod either doesn't decrease weapon flux or it doesn't show it on the refit menu.
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BeyondTheHorizon

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #65 on: May 06, 2021, 03:56:29 AM »

The Tibanna Gas Coolant hullmod either doesn't decrease weapon flux or it doesn't show it on the refit menu.
I tested the hullmod, weapon flux reduction works just fine, but what do you mean "show on refit menu"? Is it the flux cost of weapon in weapon stats that shows on refit menu? I'm not sure is that suppose to have changes.
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Makao

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Re: [0.95a] Star Wars 2020 v0.7.2
« Reply #66 on: May 06, 2021, 08:28:42 AM »

The Tibanna Gas Coolant hullmod either doesn't decrease weapon flux or it doesn't show it on the refit menu.
I tested the hullmod, weapon flux reduction works just fine, but what do you mean "show on refit menu"? Is it the flux cost of weapon in weapon stats that shows on refit menu? I'm not sure is that suppose to have changes.
Yeah, there's a weapon flux number when you're refitting the ships and the number doesn't change, but if it still work it's all good. I was just curious since the stats didn't change.
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Alkin

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #67 on: May 07, 2021, 11:54:42 AM »

Upgraded the Gohan Gun thing, and right clicked when upgraded to star fortress equivalent and crash, sayoing gohan_III or something isnt found

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BeyondTheHorizon

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #68 on: May 07, 2021, 06:54:35 PM »

Upgraded the Gohan Gun thing, and right clicked when upgraded to star fortress equivalent and crash, sayoing gohan_III or something isnt found
Ah, yes, I still missed one ID in the last fix, but that is Imperial Dockyards downgrade to Golan III, not upgrade. So you should already have the star fortress equivalent dockyards.
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th3boodlebot

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #69 on: May 09, 2021, 08:02:12 AM »

just here to star wars fanboy and say thanks

also, shadow announcement, i may have something in the works for the sector!
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BeyondTheHorizon

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #70 on: May 09, 2021, 10:00:02 PM »

just here to star wars fanboy and say thanks

also, shadow announcement, i may have something in the works for the sector!
Good to hear! Me myself are not very familiar with sector creation and economy, resource balance.
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radekplug

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #71 on: May 16, 2021, 01:33:55 PM »

The mod is great played as new republic second time conqered sector first time o do as empire the otuple lasers are great use them on normal ships too. I rember that liberator and asault firagate mk2 in other star wars game where missle ships and assalult frigate mk2 have kinetic weapons. Add to pirates or independed agresor crusier and Keldabe-class battleship and vegence firagte with kineticks sloots
« Last Edit: May 17, 2021, 05:44:03 PM by radekplug »
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BeyondTheHorizon

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #72 on: May 19, 2021, 02:06:46 AM »

The mod is great played as new republic second time conqered sector first time o do as empire the otuple lasers are great use them on normal ships too. I rember that liberator and asault firagate mk2 in other star wars game where missle ships and assalult frigate mk2 have kinetic weapons. Add to pirates or independed agresor crusier and Keldabe-class battleship and vegence firagte with kineticks sloots
You mean the kinetic weapon type in Starsector or actually kinetic weapons in Star Wars? As I didn't see Assault Frigate MK2 has kinetic weapons nor Ion weapons on Wookieepedia .
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belone

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #73 on: May 19, 2021, 03:10:21 AM »

Isn't making mods of licensed IPs against TOS?
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Chairman Suryasari

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Re: [0.95a] Star Wars 2020 v0.7.3
« Reply #74 on: May 19, 2021, 04:33:16 AM »

It depends on the company really, games like BDO and Witcher series give all community a go to convert their game assets to use on other game as long you don't sell them, meanwhile Marvel sues a grieving parent who lost their child just because he want his tombstone with Spiderman on it.
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