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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Star Wars 2020 v1.0.4a  (Read 147946 times)

Linatan

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #300 on: January 09, 2023, 05:26:46 AM »

Problem solved.. Sry guys.
« Last Edit: January 09, 2023, 07:37:42 AM by Linatan »
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radekplug

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #301 on: January 27, 2023, 05:09:26 AM »

Is mandator class have build in reapers.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #302 on: January 30, 2023, 05:01:20 AM »

Is mandator class have build in reapers.
Do you mean Tie reaper? Mandator I, II are Republic ships and IV is First Order ship so they shouldn't use reaper.
« Last Edit: January 30, 2023, 05:03:20 AM by BeyondTheHorizon »
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Icezera

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #303 on: February 01, 2023, 11:54:03 AM »

Also one of the New Republic ships has an issue with one of their weapon points. A little bit halfway down, one of the weapon points is tied to another so putting a weapon in one slot makes the other disappear. The Mediator is the ship.

I've pasted a screenshot below. See that empty slot about halfway down, that's the one.

https://imgur.com/a/MqED8cU
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #304 on: February 03, 2023, 02:47:32 AM »

Also one of the New Republic ships has an issue with one of their weapon points. A little bit halfway down, one of the weapon points is tied to another so putting a weapon in one slot makes the other disappear. The Mediator is the ship.

I've pasted a screenshot below. See that empty slot about halfway down, that's the one.

https://imgur.com/a/MqED8cU
Yea, found the problem, thanks for reporting it.
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Icezera

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #305 on: February 14, 2023, 06:25:51 PM »

Thanks. Can you also take a look at the behavior of the Assertor class in combat? It turns on its gravity well generator and keeps it on even when there are no enemy missiles/ships near it. So despite all its guns and shields, it gets stuck in the back rarely contributing to combat. Other ships with gravity well generators know to turn it off and get into combat but the Assertor has issues doing that.

Here are two screenshots that show what I'm talking about. Assertor still has the gravity well generator even though map clearly shows no ship or missiles near it. In fact, it was stuck there till the end of the battle with its gravity well generator on.

https://imgur.com/a/x1i4ql1
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.8
« Reply #306 on: February 27, 2023, 05:41:17 PM »

Thanks. Can you also take a look at the behavior of the Assertor class in combat? It turns on its gravity well generator and keeps it on even when there are no enemy missiles/ships near it. So despite all its guns and shields, it gets stuck in the back rarely contributing to combat. Other ships with gravity well generators know to turn it off and get into combat but the Assertor has issues doing that.

Thanks for reporting, I guess it's related to the interdict teleport ship code, I've improved the code that checks if there's a teleport ship nearby for proper deactivation of the system.
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IGdood

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #307 on: March 02, 2023, 04:02:25 PM »

When fighting the Zann Consortium I saw that all the capture points instantly went to the enemy in the beginning because of a probe droid.  Even when I try to recapture, as soon as my ship leaves the capture point it automatically goes to the enemy.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #308 on: March 03, 2023, 05:37:46 PM »

When fighting the Zann Consortium I saw that all the capture points instantly went to the enemy in the beginning because of a probe droid.  Even when I try to recapture, as soon as my ship leaves the capture point it automatically goes to the enemy.
I see, I will extend the cooldown from the 60s to 120s and the success rate of capturing hostile points from 60% to 50%.
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Brashin

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #309 on: March 07, 2023, 09:56:42 AM »

Just wanted to say that I love this mod.  Still getting used to how the SW ships handle vs Vanilla but really just love seeing SW ships in this game.

One thing I wish this game did better is make the squadrons much larger than what they are today, something about seeing a full squadron of 12 fighters (obviously scaled appropriate to the rest of the game) would make the fighters that much more epic. 

Either way loving this and just wanted to say really appreciate all your hard work and effort to pull this together, keep up the good work.
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techmajor

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #310 on: March 07, 2023, 03:33:03 PM »

i think the the Secutor-class Star Destroyer should also be in the republic navy in legends it is thought that it was in the republic navy and some of the art supports this with red accents
 
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #311 on: March 07, 2023, 06:22:41 PM »

Just wanted to say that I love this mod.  Still getting used to how the SW ships handle vs Vanilla but really just love seeing SW ships in this game.

One thing I wish this game did better is make the squadrons much larger than what they are today, something about seeing a full squadron of 12 fighters (obviously scaled appropriate to the rest of the game) would make the fighters that much more epic. 

Either way loving this and just wanted to say really appreciate all your hard work and effort to pull this together, keep up the good work.
Glad you like it, and yeah, it can be difficult to balance the game and put 12 fighters in a wing, best way for now is to use a carrier with 4 wings of 3 fighters to make it 12.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #312 on: March 07, 2023, 06:23:45 PM »

i think the the Secutor-class Star Destroyer should also be in the republic navy in legends it is thought that it was in the republic navy and some of the art supports this with red accents
Oh, yes, the republic does have the Secutors, I will put it in their arsenal.
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techmajor

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #313 on: March 12, 2023, 09:04:04 AM »

thanks and love the mod
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Trow

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Re: [0.95.1a] Star Wars 2020 v0.9.9
« Reply #314 on: April 03, 2023, 03:36:28 PM »

I'm getting this error (& crash) after I launch a raid on a Mandalorian held planet for blueprints.
Crash occurs when raiding a Mandalorian planet for blueprints.
Specifically after raiding successfully, and before the loot screen comes up.
I can raid a few times, but I think when I get a specific blueprint it crashes.

Error:
Spoiler
[close]

Crash Report:
Spoiler
1378591 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [sw_m12l_wingt] not found!
java.lang.RuntimeException: Ship hull spec [sw_m12l_wingt] not found!
   at com.fs.starfarer.loading.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.Object.renderShipWithCorners(Unknown Source)
   at com.fs.starfarer.api.campaign.impl.items.FighterBlueprintItemPlugin.render(FighterBlueprintItemPlugin.java:95)
   at com.fs.starfarer.campaign.ui.trade.Object.render(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Modlist:
Spoiler
A New Level of Confidence 30
Automated Commands
Combat Alarm Sounds
Combat Chatter
Detailed Combat Results
Industrial Evolution
LazyLib
Leading Pip
MagicLib
Nexerlin
Planet Search
Scan Those Gates
SpeedUp
Star Wars Mod 0.9.9
Stellar Networks
Terraforming & Station Construction
WhichMod
GraphicsLib
[close]

In the mean-time I'm going to avoid getting Mandalorian blueprints, and hope the suspect(s) don't slip into the loot pool.
Absolutely fantastic mod for star wars content, a very good job.
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