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Author Topic: [0.97a] Star Wars 2020 v1.0.2a  (Read 110698 times)

V_KJ

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Re: [0.95.1a] Star Wars 2020 v0.9.5
« Reply #255 on: October 01, 2022, 01:48:00 AM »

Yeah, before this update, the Ion shot was noticeably slower, but now they're the same speed.
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cocoa_skywalker

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Re: [0.95.1a] Star Wars 2020 v0.9.5
« Reply #256 on: October 01, 2022, 10:50:30 AM »

Hello, do you think it is possible to achieve the effect of Death Star in this game?To what extent?
« Last Edit: October 01, 2022, 10:54:44 AM by cocoa_skywalker »
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.5
« Reply #257 on: October 01, 2022, 07:17:40 PM »

Hello, do you think it is possible to achieve the effect of Death Star in this game?To what extent?

It can be a station. But if you're looking for planet destruction, I'm not familiar with modding campaign interaction/feature, may need help with that.
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V_KJ

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #258 on: October 10, 2022, 11:10:23 PM »

I just have one question, thanks to the buff to the fighters, they're viable now being faster and otherwise more stronger, but because of their speed whenever they try a strafing run they always seem to overshoot and pass their target, losing much of what their dps is as well as taking unnecessary damage.

Is that intentional?
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #259 on: October 13, 2022, 09:30:39 PM »

I just have one question, thanks to the buff to the fighters, they're viable now being faster and otherwise more stronger, but because of their speed whenever they try a strafing run they always seem to overshoot and pass their target, losing much of what their dps is as well as taking unnecessary damage.

Is that intentional?
That's not intentional, I will test it more to find a better speed for it.
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DeltaJan

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #260 on: October 16, 2022, 06:47:34 PM »

I came by to check for updates and just wanted to bring up that your patreon isnt on the front page
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DeltaJan

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #261 on: October 16, 2022, 07:07:09 PM »

Would you consider using those "Automated Vulture droid deployment station"s that the CIS had as like a combat objective? Like how Secrets of the Frontier did it but with vulture droids. Also, is there any way you can add the Lupus-class missile frigate, Fantail-class destroyer and umbaran starfighter? Sorry if I am asking for too much, I just love the CIS and most of the fleets theyre pumping out is mostly that landing craft.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #262 on: October 20, 2022, 07:49:28 PM »

I came by to check for updates and just wanted to bring up that your patreon isnt on the front page
Oh, the patreon link is the download button. Would it be better to also provide a link to patreon main page?
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #263 on: October 20, 2022, 07:51:57 PM »

Would you consider using those "Automated Vulture droid deployment station"s that the CIS had as like a combat objective? Like how Secrets of the Frontier did it but with vulture droids. Also, is there any way you can add the Lupus-class missile frigate, Fantail-class destroyer and umbaran starfighter? Sorry if I am asking for too much, I just love the CIS and most of the fleets theyre pumping out is mostly that landing craft.
Combat objective? You mean a station that can be capture during combat to spawn vulture droids?

As for the ships you want, I can see if I can find sprites for it and I will further reduce the spawn rate of the CIS landing craft.
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DeltaJan

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #264 on: October 21, 2022, 04:57:47 AM »

Would you consider using those "Automated Vulture droid deployment station"s that the CIS had as like a combat objective? Like how Secrets of the Frontier did it but with vulture droids. Also, is there any way you can add the Lupus-class missile frigate, Fantail-class destroyer and umbaran starfighter? Sorry if I am asking for too much, I just love the CIS and most of the fleets theyre pumping out is mostly that landing craft.
Combat objective? You mean a station that can be capture during combat to spawn vulture droids?

As for the ships you want, I can see if I can find sprites for it and I will further reduce the spawn rate of the CIS landing craft.
Yes on the capturable station that spawns vulture droids and thank you for looking into these other ships. The station makes sense with abandoned structures from the CIS after the empire takes over.
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jercar

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #265 on: October 21, 2022, 10:41:24 AM »

does the sprite work match the base game that's the one thing I didn't like about this mod
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #266 on: October 21, 2022, 05:57:44 PM »

does the sprite work match the base game that's the one thing I didn't like about this mod
Well, I don't have the skill to create sprites so if you can create sprites in starsector style or you know anyone who can and is interested in developing this mod, please let me know.
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V_KJ

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #267 on: October 28, 2022, 10:19:51 AM »

Would be pretty cool to have the Tie Striker be a fighter wing, while it was mostly an atmospheric fighter, it was able to be used in space. It's my favorite fighter in the Star Wars canon and I honestly love the look of it, plus it was really well-armed for its size.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.5a
« Reply #268 on: November 02, 2022, 06:18:37 PM »

Would be pretty cool to have the Tie Striker be a fighter wing, while it was mostly an atmospheric fighter, it was able to be used in space. It's my favorite fighter in the Star Wars canon and I honestly love the look of it, plus it was really well-armed for its size.
Sure, I'll add it in the next update.
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DeltaJan

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Re: [0.95.1a] Star Wars 2020 v0.9.6
« Reply #269 on: November 03, 2022, 10:15:49 PM »

I dont know if its just me but when I clicked on download, it sent me to the patreon page and I couldnt find any download links. The mirror worked though.
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