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Author Topic: [0.97a] Star Wars 2020 v1.0.2a  (Read 110062 times)

Marcus Brutus V

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #195 on: June 20, 2022, 10:39:52 PM »

My log is huge. Do you have a preferred method for me to get it to you? It's 40+ MB, and that is way above the forum limit.
3
Maybe you can scroll down to the end of the txt file and look up for the first ERROR and copy a few lines below.

The forum will not let me post it. Maybe it has to do with sanitization. Not sure. I pasted the error into a smaller txt file and attached it.

[attachment deleted by admin]
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #196 on: June 21, 2022, 12:14:36 AM »

My log is huge. Do you have a preferred method for me to get it to you? It's 40+ MB, and that is way above the forum limit.
3
Maybe you can scroll down to the end of the txt file and look up for the first ERROR and copy a few lines below.
The forum will not let me post it. Maybe it has to do with sanitization. Not sure. I pasted the error into a smaller txt file and attached it.
I think it's because of the game version, 0.95a may still require the glow.png. Update your game to 0.95.1a or just copy the _glow1 _glow2.png from the other ships and renamed them to the ships missing the glow.png.
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Volatile100

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #197 on: June 21, 2022, 12:18:52 PM »

I had a strange thing happen. I was at an independent owned station, and got the illegal weapons trader. I'm taking a guess in that the Eclipse's laser isn't supposed to be sold separately :D.

https://imgur.com/VyQamya
https://imgur.com/B2FNryQ

Yes, it worked just fine. Only 20 ordinance points too. Sells for 250k.
Strange, the Eclipse laser is a tier 5 weapon which should not appear in markets at all, are you using the latest mod version? Maybe some mod can allow the selling.

Running 0.8.5 of the mod. I don't know exactly how modding works, but my guess is that it being unavailable in markets was bypassed by having a 1 million credit cap at illegal weapons trader. The Remnant weapons from another mod aren't supposed to be built or sold like that either. I slapped the laser on a Sunder and had some fun with it before that save, it's backup, and the other backup all got corrupted.
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"If God hadn't intended for us to glass cities, he wouldn't have made atoms fissile." - some dude on reddit

Marcus Brutus V

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #198 on: June 21, 2022, 11:27:30 PM »

I think it's because of the game version, 0.95a may still require the glow.png. Update your game to 0.95.1a or just copy the _glow1 _glow2.png from the other ships and renamed them to the ships missing the glow.png.

Yep. I am a bit embarrassed. I should have compared versions. I apologize for wasting your time. Love the mod by the way!
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.0a
« Reply #199 on: June 22, 2022, 12:33:51 AM »

I think it's because of the game version, 0.95a may still require the glow.png. Update your game to 0.95.1a or just copy the _glow1 _glow2.png from the other ships and renamed them to the ships missing the glow.png.

Yep. I am a bit embarrassed. I should have compared versions. I apologize for wasting your time. Love the mod by the way!
Oh, don't be, I'm happy to solve your issue. Enjoy the game!
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Noobishnoob

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #200 on: July 03, 2022, 03:28:12 AM »

oh man i found this mod by impulsively googling if anyone made a star wars mod for SS, this should be in the mod index XD
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Noobishnoob

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #201 on: July 03, 2022, 03:41:04 AM »

oh and the blacksun request escort ship system was missing its description so just adding one more cell for that gets the job done
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SarumanWassermanovich

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #202 on: July 03, 2022, 07:08:43 AM »

Is there any way to disable First Order in this mod? I kinda hate Disney new Star Wars canon, so I don't want to see these guys in game.
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Noobishnoob

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #203 on: July 03, 2022, 08:01:33 AM »

Btw are the masers supposed to be silent?
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #204 on: July 03, 2022, 06:09:13 PM »

oh and the blacksun request escort ship system was missing its description so just adding one more cell for that gets the job done
Oh, my bad, will fix it in the next update.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #205 on: July 03, 2022, 06:17:38 PM »

Is there any way to disable First Order in this mod? I kinda hate Disney new Star Wars canon, so I don't want to see these guys in game.
Do you have Nexerelin mod? With Nexerelin, you can disable factions when starting a new game.
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #206 on: July 03, 2022, 06:25:49 PM »

Btw are the masers supposed to be silent?
No, which masers you found have no sound?
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Noobishnoob

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #207 on: July 03, 2022, 10:04:00 PM »

nevermind it looks like the volume for the masers were just really quiet compared to turbolasers
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BeyondTheHorizon

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #208 on: July 03, 2022, 11:59:34 PM »

nevermind it looks like the volume for the masers were just really quiet compared to turbolasers
I will adjust it a bit.
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Topsz

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Re: [0.95.1a] Star Wars 2020 v0.9.1
« Reply #209 on: July 07, 2022, 12:40:18 AM »

Hi! First of all love your mod with all my heart. Just made a new account so I can comment that and also a crash I encountered. Whenever I access Ord Mantell's market I crash. I haven't been thorough but I can confidently say that New Republic and First Order space stations don't have this problem, don't know about the others.
Here is the crashlog, hope I did it right.
39260 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Commodity with id alpha_core_core not found
java.lang.RuntimeException: Commodity with id alpha_core_core not found
   at com.fs.starfarer.campaign.econ.A.super(Unknown Source)
   at com.fs.starfarer.campaign.econ.CommodityOnMarket.<init>(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.getCommodityData(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.getCommodityData(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.ooo0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.s.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.newsuper.showOverview(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.newsuper.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.sizeChanged(Unknown Source)
   at com.fs.starfarer.ui.for.setSize(Unknown Source)
   at com.fs.starfarer.ui.Q.setSize(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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