Hello!
I have loved Starsector ever since I bought it (long before it changed it's name) and come back every year to play it. It's just this great.
However even with mods, after a while the game becomes stall and boring, because I become too powerful too easily and battles devolve into boring capital ship brawls, where the only viable strategy is to have as much capital ships as possible.
There is just no more real challenge after a while, and all the complexity and strategic choices in battle become meaningless, as mass always beats everything.
To solve this problem, make the battles more interesting and challenging again, and offer a much greater variety of playstyles ... I suggest the following change:
Limit how many ship types can be in a fleet (player + AI) at any given time.Example (Class + Limit):Shuttles & Support Ships - no limit
Frigates - 8
Destroyers - 4
Cruisers - 2
Carriers - 2
Battleships - 1
This would force the player to make strategic choices for the fleet, instead of relying on pure mass & strength of battleship fleets - which we are currently forced to as, because the AI spawns so many battleship death fleets.
Furthermore it would allow for a wide variety of fleets and playstyles, and make the smaller ships like frigates meaningful again (atm they aren't anymore).
And I believe it would be a rather simple change to the game, as all it takes is to introduce a limit of each ship class per fleet & force the AI to spawn fleets with the same rules.
And the AI could spawn fleets from on a list of predefined fleet-setups.
Tell me what you guys think.
PS: If main-dev doesn't want this to be added to the main game, maybe someone can make it a mod?