(Alex got to this as I was writing a reply! Ah, but I shall add my distinctiveness to the thread regardless.)
Conquest Battlecruiser:
I'm glad you brought this one up because this ship was a conscious decision to try something different. I'd watched "Master and Commander: The Far Side of the World" and I thought wow, wouldn't it be neat if we could put some 18th century naval broadside tactics into this? ... kinda!
Well, while the idea is great (and belive me i love epic battles between battlecruiser/battleships!
, it isnt logical.
While having 90% of your Firepower on your sides, you cant do anything if you have to chase a ship.. so the conquest is a slow, big and good armed Battlecruiser with a bit more then a frigate armor.. ok, but you cant harm anything you should because they outrun AND outfit you (onslaught for example is even in reverse mode faster then the conquest while moving forward.. not to mention if you try to strafe with the conquest to bring in your main weapons... the onslaught moves faster then you can turn around.. i tested it and had a lot of fun with one onslaught against 4 ai conquests
on the other hand you cant hit frigates or other ships because they are too fast for the main weapons.. )
In my opinion the Conquest played like a modern HMS Hood @ WW2 nice to see, nice to have but outgunned and outrunned in the first and last battle :/
So thats one of the reasons why iam modding the Game right now, trying to give those ships a greater difference.
to get a first look (looooot of work to do... maybe at the end of the night ill have a next video... right now i would guess 5% done. for example the main weapons are now in front of the conquest (mod. anti matter) with a minor increase of the anti fighter weapons/pd weapons, the weapons on the sides have a problem right now.. i messed up something again but if they would work as they should do they would be a good anti frigate weapon
)
Battlecruiser should eat a frigate at breakfast without even letting the frigate knowing what hit her because of a clear advantage in range and firepower.. (in WW2 Terms for example it would be 30cm with a range of 10km+ on the BC against 7cm on a frigate with a range of 2-3km.. it would be hard for the frigate to penetrate even the "weak" armor of a battlecruiser, not to mention the armor of a battleship)
Its something like that:
The % should give a clue about the "Damage" a unit should give to another one while its the target they are designed for
Fighter against:
Bomber 150% - The fighter should be faster and better armed against slower targets with less Antifighter capabilitys
Fighter 100% - Dogfight ... even
Interceptor 75% - While the figher is more an allround class with limited capabilitys to attack larger ships too, the interceptor has only Antifighter/bomber capabiltitys. Hes even faster but has less armor then a fighter (he isnt supposed to attack a strong flak guarded ship)
Frig 50% - The Fighter has a few weapons that can penetrate the weaker armor spots of a frigate but the damageoutput wouldnt be the same
Destroyer 0% - The Bullets and missles dont penetrate the armor... new paint and the ship looks like a new one after an fighter attack
Carrier 0% - Same
Battlecruiser+ 0% - Same
Battleships 0% - Same
Bomber against:
Bomber 50% - Well.. slow with a lack of anti fighter capabilitys and pilots not trained to get into a dogfight...
Fighter 20% - the same but now the enemy has a advantage
Interceptor 10% - the same but now the enemy has a big advantage (Mig25 vs B52 for example.. the mig is faster, better armed, better trained for this fight..go say good bye to the world)
Frig 150% - Not as fast as a bomber, strong armor, good amount of defense against fighter but cant stand against torpedos ect.
Destroyer 100% - The armor of a Destroyer is much stronger then a frigates armor, lot more anti fighter weapons but slower and easier to hit
Carrier 100% - Faster then a destroyer, less armor but at the end the same % like a destroyer (can evade torpedos easier but didnt survive the same amount of hits a destroyer can survive)
Battlecruiser 75% - Should have enough armor to survive even larger attacks, the bomber should deal less dmg but increase the flux of the ship (compared to hits on the systems of a ship.. a bomber can damage a cannon for example.. but while we dont have this option of targeting subsystems right now i would handle it about increasing the flux - 30% flux / 10% dmg / 60% of the dmg catched by the armor)
Battleships 50% - The Same like for the battlecruiser, only change it to 20/5/75 for example
Interceptor against:
Fighter 125% - Faster then a fighter, better weapons against him
Bomber 150% - Well..
Interceptor 100% - The same type, same chances to deal with each other
Frig 0% - You dont try to attack something with "armor" with your little weapons..
Destroyer 0% - Same
Carrier 0% - Same
Battlecruiser 0% - Same
Battleships 0% - Same
Frigates against:
Fighter 50% - With the good amount of anti fighter weapons for a ship of this size it has enough to tell them that they are at the wrong place
Bomber 75% - The same like for the fighter, but the bombers are slower and easier to hit
Interceptor 25% - Too fast, only some luck hits would be possible but it dosnt matter in that case
Frig 100%- Same weapons against same armor ect so without a specialization it should be an equal fight
Destroyer 50% - too strong armor to get the max dmg possible, you can outrun the destroyer but he outguns the frigate
Carrier 25% - same speed, stronger armor and maybe the same armor so no target you want to fight alone
Battlecruiser 10% - well... to strong armor, to strong weapons - frigate should run for her life until she isnt a special version with only 1 mainweapon while having less armor/anti fighter capabilitys
Battleships 5% - same
Destroyer against:
Fighter 10% - Hard to hit a fast moving target, even with a big amount of Anti Fighter weapons
Bomber 25% - Easier to hit then a fighter because the target is slower
Interceptor 0% - Too Fast.. and no danger anyway
Frig 125% - Stronger Armor, Weapons and Range then a frigate
Destroyer 100% - Even Battle without specialization on one side
Carrier 100% - Same as against the frigate only that the advantages arent that big
Battlecruiser 75% - Less Range and Power but faster and the same armor rate
Battleships 50% - Less Range, Power and Armor only faster
Battlecruiser against:
Fighter 5% - Good amount of anti fighter weapons but not specialized against them
Bomber 10% - Good amount of anti fighter weapons but not specialized against them
Interceptor 0% - Too Fast
Frig 150%- Should be a "if you see it...point your weapons on it, waste one burst and go on to the main targets"
Destroyer 125%- Mainweapons should have some more trouble then against a frigate or carrier but not that much at all
Carrier 150%- Like the Frigate
Battlecruiser 100%- Even fight
Battleships 75% - Now the Battleship is better armed, has better weapons and some more range then the BC, harder for the BC to penetrate the Armor while staying alive for some time
Battleships
Fighter 5% -
Bomber 10%-
Interceptor 0%
Frig 175%
Destroyer 150%
Carrier 175%
Battlecruiser 125%
Battleship 100%
Firepower Concentration
This may be a personal preference, or maybe it's that it's simply the most fun from a piloting perspective to be able to point all the guns in one direction and blast away. Ideally ships of all roles would be enjoyable to pilot.
I'm wary though of the idea of increasing weapon range more and more. Engagement range is already pretty high with some weapons (Gauss, particularly, but it's meant to be a specialized weapon) and encouraging the player to zoom out even more hurts the graphics. It's like the problem with Supreme Commander: Optimal game-playing probably took place when all the gorgeously modeled units were abstracted into little icons in the strategic map. This may be an argument for a highly abstracted combat game, but it hurts all the flavour that the graphics should be adding to the experience.
I wouldnt increase the range all of the weapons.
But the "Main" Weapons (so the large anti capital weapons) should outgun everything a frigate can carry and hurt them really badly if they hit.
The difference between the ships should be larger then they are right now.