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Author Topic: [0.96a] FuzzyPack - small ship and weapons pack  (Read 55421 times)

SirFuzzWuzz

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[0.96a] FuzzyPack - small ship and weapons pack
« on: May 11, 2022, 12:55:03 PM »

The mod is for the current 0.96a version, I've messaged mods to change the index.

I made some ships and weapons. Go play with them.
v1.6.4 - :pray:
Update to the Lamenter capital ships, can now change prow weapon to a nova cannon
Preacher cruiser
Macro Mortar weapon
Dauntless is now named Sword
Number tweaks

Requires LazyLib, GraphicsLib, MagicLib.

FuzzyPack is a content pack with ships, weapons and hullmods.

DL: https://github.com/SirFuzzWuzz/Starsector_mods/raw/main/FuzzyPack.zip

Sample of other features:
-Dakka Dispenser, shotgun that can fire ANY projectile in the game
-Heavy Flamer
-ERA hullmod to make enemies pay for breaking your armour.
-Martyr Pilots, turn any fighter into a human guided missile.
-The Moth phase 'carrier', heavily armoured phase ship using gremlin level phase tech.
-The Redentor capital ship, large low tech capital ship with great firepower.
-The Boring drone, heavy duty mining drone that can cut through any asteroid.
-Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair.
-Redstone Torpedo, activate the systems of hit ships or fry their ships
-Shield Projector, weapon slot mounted shield generator


I'm very inactive on the forum but the download link should always be up to date.
For feedback etc discord is the best, I'm in both USC and Corvus.

Credit to turklr, fellout for kitbashing material, arthr for hullmod icons.

The image is outdated so you'll just have to download to find out what's new :)
Spoiler
[close]
« Last Edit: December 18, 2023, 03:06:00 PM by SirFuzzWuzz »
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Liral

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Re: [0.95.1a] FuzzyPack - small ship pack
« Reply #1 on: June 03, 2022, 03:36:27 AM »

The bottom-left ship looks fantastic.  The bottom-middle one has a neat design and now needs more greeble and texture all over.

kehnneh

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #2 on: September 25, 2022, 02:33:53 PM »

Starting starsector with this as the only enabled mod produces the following stack trace:

Code
102516 [Thread-9] ERROR com.fs.graphics.for  - Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.for.Õ00000(Unknown Source)
at com.fs.graphics.for.void(Unknown Source)
at com.fs.graphics.for$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
102517 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/station_level3_lowtech.png (using cast)
102518 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/hound/hound_substandard.png (using cast)
103078 [Thread-9] ERROR com.fs.graphics.for  - Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.for.Õ00000(Unknown Source)
at com.fs.graphics.for.void(Unknown Source)
at com.fs.graphics.for$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
103154 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.G.o00000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Am I missing a dependency?
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #3 on: December 04, 2022, 06:38:21 AM »

The pack requires lazylib but the error seems to imply a ship sprite is missing. Haven't encountered it before in a released version but try the new version and see if it works.
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nooder

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #4 on: December 05, 2022, 10:29:33 AM »

req version says 0.95a-RC15 mine is 0.95.1aRC6 would it work with it ?
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #5 on: December 06, 2022, 08:16:58 PM »

Should work, says the same for me and I have no problems launching. I should probably edit it to avoid confusion though.
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TheLemu

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #6 on: January 16, 2023, 10:47:45 AM »

A small criticism regarding one of your ships.
Spoiler

Too OP, pls nerf

On a more serious note, I really do enjoy your mod. Great stuff.
[close]
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Fordo

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #7 on: January 17, 2023, 03:31:07 PM »

Important bug report: The "Bast" frigate with the integrated thermal blaster has an inaccurate hitbox. Projectiles and lasers will go right "over" it without dealing any damage 95% of the time. Funny side effect of this, I can almost fly through enemy ships and their shields. Missiles do seem to damage it thanks to AOE. The Bast (P) variant with the Thumper seems to be working properly.

Also not necessarily a bug, but it would be nice to get even a small description for either of them. WhichMod can't append its indicator when there's nothing to append it to. Love the mod otherwise, neat designs that really set themselves apart. I like putting some plasma streamers in the large energy slots and plowing through fleets and spitting fire like a dragon.
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #8 on: January 21, 2023, 11:59:59 AM »

Important bug report: The "Bast" frigate with the integrated thermal blaster has an inaccurate hitbox. Projectiles and lasers will go right "over" it without dealing any damage 95% of the time. Funny side effect of this, I can almost fly through enemy ships and their shields. Missiles do seem to damage it thanks to AOE. The Bast (P) variant with the Thumper seems to be working properly.

Also not necessarily a bug, but it would be nice to get even a small description for either of them. WhichMod can't append its indicator when there's nothing to append it to. Love the mod otherwise, neat designs that really set themselves apart. I like putting some plasma streamers in the large energy slots and plowing through fleets and spitting fire like a dragon.

Thanks for the feedback, I think I fixed the Bast issue, it was missing the collision box and it's uploaded. As for WhichMod I am not entirely sure how it works but I'll look into it for the next content update.
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Jiur

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #9 on: January 28, 2023, 06:51:18 AM »

Would it be possible to add some real descriptions to your hullmods, with actual numerical values and such? I have no idea what most of them are supposed to be doing, no offence.
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #10 on: April 18, 2023, 05:47:09 PM »

Would it be possible to add some real descriptions to your hullmods, with actual numerical values and such? I have no idea what most of them are supposed to be doing, no offence.

Yeah I've been very lazy about that but I'm getting to it now, next update should have proper descriptions for all hullmods.
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SirFuzzWuzz

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Re: [0.96a] FuzzyPack - small ship and weapons pack
« Reply #11 on: August 08, 2023, 04:24:40 PM »

The mod is on 0.96a, the index hasn't been updated.
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Ainotto

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Re: [0.96a] FuzzyPack - small ship and weapons pack
« Reply #12 on: December 21, 2023, 08:37:13 AM »

There is a bug for the Lamemter ship, when I check it in codex the game crash
annnnd here's the code

266132 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.title.Object.M.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.codex.ui.Object.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.codex.ui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)

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Gilgamesh

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Re: [0.96a] FuzzyPack - small ship and weapons pack
« Reply #13 on: December 21, 2023, 03:41:53 PM »

I noticed what looks to be an oversight.
The Sword (previously Dauntless) class destroyer has had it's phase lance built ins removed but the standard variant still comes with the Advanced Optics hull mod.
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Uther Phobos

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Re: [0.96a] FuzzyPack - small ship and weapons pack
« Reply #14 on: February 05, 2024, 06:02:22 PM »

It seems there's still some incompatibility between the Dakkabox and Vayra's mod weapons.

Spoiler
54222644 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [fp_dakkabox_copy] not found!
java.lang.RuntimeException: Weapon spec [fp_dakkabox_copy] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.Q.new(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source) ~[starfarer_obf.jar:?]
   at data.scripts.plugins.KadurProjHandlerPlugin.advance(KadurProjHandlerPlugin.java:272) ~[?:?]
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.super.new.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]
[close]

Spoiler
583623 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [fp_dakkabox_copy] not found!
java.lang.RuntimeException: Weapon spec [fp_dakkabox_copy] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.loading.Q.new(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source) ~[starfarer_obf.jar:?]
   at data.scripts.plugins.VayraSplinterPlugin.advance(VayraSplinterPlugin.java:116) ~[?:?]
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.super.new.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]
[close]

FuzzyPack Version 1.6.4a
Starsector Version 0.96a-RC10
« Last Edit: February 05, 2024, 06:04:29 PM by Uther Phobos »
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