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Starsector 0.98a is out! (03/27/25)

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Author Topic: Salamander  (Read 4039 times)

rhinoabc

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Salamander
« on: August 13, 2020, 03:46:37 PM »

The Salamander is the best missile in the game, you cannot change my mind.
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Carrier Doctrine

DubTre6

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Re: Salamander
« Reply #1 on: August 13, 2020, 06:14:28 PM »

The Salamander is the best missile in the game, you cannot change my mind.

Can't change the truth
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8) why fight the paragon when you can BE the paragon 8)

Daynen

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Re: Salamander
« Reply #2 on: August 16, 2020, 08:30:47 AM »

The eternal engine killer always trumps the one-pump chumps.

And it can't blow up your own fleet.
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Igncom1

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Re: Salamander
« Reply #3 on: August 16, 2020, 08:34:29 AM »

It does actually do damage, just small amount of frag, so en masse it can kill things.
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Sunders are the best ship in the game.

DancingMonkey

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Re: Salamander
« Reply #4 on: August 16, 2020, 09:05:51 AM »

All med slots = Pillums

all small slots = salamanders, for more missiles

all fighters = broadswords for those decoy flares, so the missiles hit more

very fun fleet set up if you like to see tons of fights and missiles flying everywhere.
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Null Ganymede

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Re: Salamander
« Reply #5 on: August 16, 2020, 09:07:19 AM »

Salamanders are the death of overgunned SO mobility-flagships. You skimp on point defense to mount more guns, chainsaw your way through pirate fleet after pirate fleet, and then *one* unlucky loadout later...

*pop*
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Mondaymonkey

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Re: Salamander
« Reply #6 on: August 16, 2020, 09:18:30 AM »

Spoiler
[close]
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Megas

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Re: Salamander
« Reply #7 on: August 16, 2020, 10:09:06 AM »

Good early, but not enough oomph late in the game.  Alright for Doom in duels; helps herd ships into mines.
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rhinoabc

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Re: Salamander
« Reply #8 on: August 16, 2020, 11:48:33 AM »

Spoiler
[close]
Heathen.
Good early, but not enough oomph late in the game.  Alright for Doom in duels; helps herd ships into mines.
Damage doesn't matter if they're dead in the water with their guns disabled.
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Mondaymonkey

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Re: Salamander
« Reply #9 on: August 16, 2020, 12:17:47 PM »

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intrinsic_parity

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Re: Salamander
« Reply #10 on: August 16, 2020, 12:52:27 PM »

'laughs in omni shield'
also
'laughs in point defense'

Seriously, the effect of salamanders hitting is great, but you only get it if your opponent is isolated and doesn't have much PD or omni shields. It's pretty easy to make them completely irrelevant with a little effort in the load out stage. In a fleet context salamanders tend to end up flying into the shields/PD of other ships because they target ships in the middle of the battle line. And they cost 6 OP, which is a lot. Definitely plenty of downsides.

Also, they just fill a very different role than other missiles, so it doesn't even make sense to compare IMO.
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Megas

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Re: Salamander
« Reply #11 on: August 16, 2020, 01:05:06 PM »

Damage doesn't matter if they're dead in the water with their guns disabled.

'laughs in omni shield'
also
'laughs in point defense'

Seriously, the effect of salamanders hitting is great, but you only get it if your opponent is isolated and doesn't have much PD or omni shields. It's pretty easy to make them completely irrelevant with a little effort in the load out stage. In a fleet context salamanders tend to end up flying into the shields/PD of other ships because they target ships in the middle of the battle line. And they cost 6 OP, which is a lot. Definitely plenty of downsides.

Also, they just fill a very different role than other missiles, so it doesn't even make sense to compare IMO.
intrinsic_parity explains why Salamanders are not so great late in the game.  That has been my experience as well.  In a big fleet free-for-all, Salamanders tend to get picked off easily.  Even if they hit something in a big death ball, the target's allies often cover for it.  That said, I notice Dooms and their prey tend to break off from the main melee and Salamanders become more useful in those isolated duels.
« Last Edit: August 16, 2020, 01:06:56 PM by Megas »
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DubTre6

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Re: Salamander
« Reply #12 on: August 17, 2020, 11:44:15 AM »

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8) why fight the paragon when you can BE the paragon 8)

DubTre6

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Re: Salamander
« Reply #13 on: August 17, 2020, 11:46:09 AM »

'laughs in omni shield'
also
'laughs in point defense'

Seriously, the effect of salamanders hitting is great, but you only get it if your opponent is isolated and doesn't have much PD or omni shields. It's pretty easy to make them completely irrelevant with a little effort in the load out stage. In a fleet context salamanders tend to end up flying into the shields/PD of other ships because they target ships in the middle of the battle line. And they cost 6 OP, which is a lot. Definitely plenty of downsides.

Also, they just fill a very different role than other missiles, so it doesn't even make sense to compare IMO.

They cost 5 OP and aren't so easy to dodge when every single ship you field has them equipped 8)
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8) why fight the paragon when you can BE the paragon 8)

DubTre6

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Re: Salamander
« Reply #14 on: August 17, 2020, 11:46:41 AM »

The eternal engine killer always trumps the one-pump chumps.

And it can't blow up your own fleet.

Chad Salamander vs Virgin Reaper
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8) why fight the paragon when you can BE the paragon 8)
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