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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a-RC11] Truly Automated Ships v1.2.5  (Read 76823 times)

Gantradies

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Re: [0.96a] Truly Automated Ships v1.2.5
« Reply #90 on: January 13, 2025, 12:32:32 AM »

how would i go about finding/adding cores from other mods? i want to add the ai cores from secrets of the frontier and random assortment of things, can i just find the names of them in the mod files and add them to the config, or is it more involved than that?

You can add "rat_neuro_core" or maybe others from Random-Assortment-of-Things\data\strings to config and add their values, it still messes up the peak performance and AP but added maintenance works.
given that it looks like Toby's been full on busy/hasnt had the time or focus/mood for working on compatibility stuff,
did you have any luck with getting the stuff there working properly?
only JUST realised my poor neurocore was prettmuch being massively nerfed/wasnt working properly on my shiny new salvaged phase ship xD
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LizardToby

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Re: [0.96a] Truly Automated Ships v1.2.5
« Reply #91 on: January 13, 2025, 05:12:44 AM »

how would i go about finding/adding cores from other mods? i want to add the ai cores from secrets of the frontier and random assortment of things, can i just find the names of them in the mod files and add them to the config, or is it more involved than that?

You can add "rat_neuro_core" or maybe others from Random-Assortment-of-Things\data\strings to config and add their values, it still messes up the peak performance and AP but added maintenance works.
given that it looks like Toby's been full on busy/hasnt had the time or focus/mood for working on compatibility stuff,
did you have any luck with getting the stuff there working properly?
only JUST realised my poor neurocore was prettmuch being massively nerfed/wasnt working properly on my shiny new salvaged phase ship xD

I'm back to doing things, now! Tell me all of the mods you'd like this to work with, and I'll make sure to fix it up :D
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Gantradies

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Re: [0.96a] Truly Automated Ships v1.2.5
« Reply #92 on: January 13, 2025, 01:07:17 PM »

how would i go about finding/adding cores from other mods? i want to add the ai cores from secrets of the frontier and random assortment of things, can i just find the names of them in the mod files and add them to the config, or is it more involved than that?

You can add "rat_neuro_core" or maybe others from Random-Assortment-of-Things\data\strings to config and add their values, it still messes up the peak performance and AP but added maintenance works.
given that it looks like Toby's been full on busy/hasnt had the time or focus/mood for working on compatibility stuff,
did you have any luck with getting the stuff there working properly?
only JUST realised my poor neurocore was prettmuch being massively nerfed/wasnt working properly on my shiny new salvaged phase ship xD

I'm back to doing things, now! Tell me all of the mods you'd like this to work with, and I'll make sure to fix it up :D

:D
i, hope that didnt sound/feel passive-aggressive, was meant to be matter of fact/assuming you were busy and up to your gills in stuff irl x3


regarding mod compatibility, i think Secrets of the Frontier (https://fractalsoftworks.com/forum/index.php?topic=15820.0)
and Random Assortment of Things (https://fractalsoftworks.com/forum/index.php?topic=26260.0) both add multiple new types of AI core, amongst the stuff ive been using..
the Neurocore i mentioned is a Divergent/unique Alpha-Varient- its stichk is forming a mental link with a user (the PC) and allowing skilless control-switching between its ship and your own,
so balance wise i THINK it'd be mostly the same as an alpha core as its normal capabilities go
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Reshy

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Re: [0.97a-RC11] Truly Automated Ships v1.2.5
« Reply #93 on: January 23, 2025, 02:49:08 AM »

Is it possible to make this compatible with Second in Command?
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Sunnyko

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Re: [0.97a-RC11] Truly Automated Ships v1.2.5
« Reply #94 on: March 14, 2025, 12:19:33 AM »

I would like to second the request for a second in command version if possible...
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