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Author Topic: Settling in a Core System?  (Read 4350 times)

Kolbe_Moser

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Settling in a Core System?
« on: July 29, 2020, 02:07:49 PM »

So I have some colonies in Duzakh, which gives me a nice central location.  I hear if you settle in a Core System that is considered owned by another faction they'll try to bombard you.  Are these able to be bribed like other expeditions?
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Scorpixel

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Re: Settling in a Core System?
« Reply #2 on: July 29, 2020, 03:28:44 PM »

You can accept their demands(half your benefits and market forbidden to grow over a certain point if i'm not mistaken) or they will send expeditions until the surface of that planet becomes molten slag.
If you conquer/destroy their market and another faction is present (let's say you blew up the system owner Hegemony but there's a size 3 TT station) the later becomes new owner and will too attempt to glass your worlds.

They will however let you settle if you are commissioned to them. Bribes are for the weak, assert dominance, murder is not a solution, it's the solution.
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Wyvern

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Re: Settling in a Core System?
« Reply #3 on: July 29, 2020, 04:29:00 PM »

If you plan to settle a core system, it's best to have Nexerelin installed - that adds the ability to pay off the system-controlling faction as Scorpixel described.  I'm not sure if being commissioned with the faction allows you to colonize without Nexerelin; it's been a while since I've played with that mod turned off.
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Thaago

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Re: Settling in a Core System?
« Reply #4 on: July 29, 2020, 04:52:55 PM »

Being commissioned will let you settle in the base game. Getting a Heg commission right out of the tutorial and immediately (or as immediate as possible given funds) settling a decent world in one of the Heg systems can make for a very fast start.
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Mordodrukow

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Re: Settling in a Core System?
« Reply #5 on: July 30, 2020, 09:24:45 AM »

On my 1st playthrough i had Hegemony comission and settled my first colony in their system. Never had any issues with bombardment attempts, only AI expeditions.
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Spoiler
[close]

Yunru

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Re: Settling in a Core System?
« Reply #6 on: July 30, 2020, 11:24:23 AM »

If you plan to settle a core system, it's best to have Nexerelin installed - that adds the ability to pay off the system-controlling faction as Scorpixel described.  I'm not sure if being commissioned with the faction allows you to colonize without Nexerelin; it's been a while since I've played with that mod turned off.
Why? You can just pay off the bombardment mission.

ubuntufreakdragon

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Re: Settling in a Core System?
« Reply #7 on: July 30, 2020, 05:39:16 PM »

Or defeat the mission, I once deafeted a 6 Onsought Glassing Expedition using just one Dram.
Spoiler
I just lured them away in Hyperspace and orbited a black hole  8)
[close]
With free port and growth incentives there should be at most two expeditions until the colony reaches a size of 5 and is save anyway.
« Last Edit: July 31, 2020, 09:40:00 AM by ubuntufreakdragon »
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DubTre6

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Re: Settling in a Core System?
« Reply #8 on: August 04, 2020, 11:40:52 AM »

Or defeat the mission, I once deafeted a 6 Onsought Glassing Expedition using just one Dram.
Spoiler
I just lured them away in Hyperspace and orbited a black hole  8)
[close]
With free port and growth incentives there should be at most two expeditions until the colony reaches a size of 5 and is save anyway.

The biggest problem I see with this strategy is that you'd have to constantly farm relation with the Hedge in order to stave off open hostility.
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Megas

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Re: Settling in a Core System?
« Reply #9 on: August 04, 2020, 12:53:53 PM »

The biggest problem I see with this strategy is that you'd have to constantly farm relation with the Hedge in order to stave off open hostility.
Once your colonies have Free Port, all of the major factions want to wreck your stuff anyway, and player will need to take time off to rep grind.  It is a reason why I eventually succumb to total core kill endgame, whether I sat bomb them (after they annoy me for the last time) or let the pirates raid factions' worlds to the ground (if I do not mind waiting to avoid pollution condition).  The major factions can keep their core worlds until they die.
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Mondaymonkey

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Re: Settling in a Core System?
« Reply #10 on: August 04, 2020, 08:50:20 PM »

Once your colonies have Free Port, all of the major factions want to wreck your stuff

Not all. Expeditions are determined by .faction files with piece of code:

Code
		"punitiveExpeditionData":{
"vsCompetitors":true,
"vsFreePort":true,
"canBombard":true,
"territorial":true,

Only Hegs and LC will raid you because of free port. All the rest - don't care of free port status, but will raid if you have high marketshare in some commodities, regardless of the free port.
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Megas

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Re: Settling in a Core System?
« Reply #11 on: August 05, 2020, 08:06:14 AM »

Diktat, League, and Tri-Tachyon always want to wreck your colonies unless they produce (almost) nothing.  Once my colonies grow big enough (about size 5 or 6), it is too hard to avoid expeditions.  Open Free Port, and Church and big H join in with the bullying.

Sure Diktat, League, and TT do not care about Free Port, but it does not matter.  They attack you anyway if your colony is bigger than a fledgling and has an industry.

Once I open Free Port to significantly boost population growth of my colonies and maybe feed miners' drug habits, expeditions become annoyingly frequent, and the urge to kill all of the core worlds (or let the pirates do it for me) to make them stop rises.

Basically, Free Port status is choosing between three factions attacking you somewhat infrequently (off) vs. five factions attacking you often (on).

"Once your colonies have Free Port, all of the major factions want to wreck your stuff anyway..." is true enough eventually, even if not precise enough, because those majors who do not care about free port are attacking you anyway.  (It is very easy to have too much market share at some point.)
« Last Edit: August 05, 2020, 08:16:37 AM by Megas »
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