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News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] Hostile Intercept (and Autopause!) 1.3.2  (Read 31921 times)

SirStargateur

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Re: [0.9.1a] Hostile Intercept (and Autopause!) 1.3.1
« Reply #15 on: March 13, 2021, 01:08:12 PM »

Would be nice to have the option to not pause if the fleet is very weak compare to our fleet
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SafariJohn

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Re: [0.9.1a] Hostile Intercept (and Autopause!) 1.3.1
« Reply #16 on: March 14, 2021, 09:58:52 AM »

Typo in mod_info.json.


Code
    "version": "1.3.1",
"utility": true;    <--- should be a comma
    "description": "Highlights hostile fleets and fleets trying to intercept you. Also adds autopause when jumping or while a course is laid!",

Sorry, guess I never saw this for some reason. It doesn't seem to affect anything? IDK, will be fixed when I release a new version.

Would be nice to have the option to not pause if the fleet is very weak compare to our fleet

It would be nice, but it would create too many troublesome edge cases where not pausing could screw you over. It's a little inconvenient, but autopause has to be reliable.
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SafariJohn

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #17 on: March 28, 2021, 05:00:31 PM »

Download v1.3.2 in the OP! Just updated to 0.95a and fixed that semicolon in mod_info.json
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Achilles42x

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #18 on: March 28, 2021, 09:50:59 PM »

This is failing to install (I use vortex)

get(attr).... is not a function, it says
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SafariJohn

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #19 on: March 29, 2021, 07:54:02 PM »

This is failing to install (I use vortex)

get(attr).... is not a function, it says

Apparently this is because of the new {"major":X, "minor":Y, "patch":Z} version format in mod_info.json. You can change it back to a string ("1.3.2") if you want, but I will leave it as is because Vortex should be updated to support the new format soon.
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Arcagnello

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #20 on: April 26, 2021, 12:16:53 PM »

I was in the middile of my Starsector session yesterday and as I docked to a raider union outpost, searching for my two and only ballistic loves (also known as the Spike Launcher and Spike Driver) when I thought to myself:

"Man, I thought this mod also added some nice overworld features like pausing the game as a hostile fleet starts to pursue m-"

And I then realized you also made this mod. Thank you again man, your work is amazing!
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Helldiver

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #21 on: April 28, 2021, 12:21:05 PM »

I was in the middile of my Starsector session yesterday and as I docked to a raider union outpost, searching for my two and only ballistic loves (also known as the Spike Launcher and Spike Driver) when I thought to myself:

"Man, I thought this mod also added some nice overworld features like pausing the game as a hostile fleet starts to pursue m-"

And I then realized you also made this mod. Thank you again man, your work is amazing!

It's a mod so natural you hardly believe it's not part of the game. Best part is being able to drink coffee as your fleet sails and not having to constantly have your finger on the pause key when something shows up.
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Worachot

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #22 on: August 22, 2021, 10:31:35 AM »

is it possible to only have it pause for "aggresive" stuff. like stuff that wants to fight you, i dont really care about people that want to inspect me. an option for this would be nice if possible.
Thanks
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SafariJohn

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Re: [0.95a] Hostile Intercept (and Autopause!) 1.3.2
« Reply #23 on: August 22, 2021, 07:49:24 PM »

I was in the middile of my Starsector session yesterday and as I docked to a raider union outpost, searching for my two and only ballistic loves (also known as the Spike Launcher and Spike Driver) when I thought to myself:

"Man, I thought this mod also added some nice overworld features like pausing the game as a hostile fleet starts to pursue m-"

And I then realized you also made this mod. Thank you again man, your work is amazing!
It's a mod so natural you hardly believe it's not part of the game. Best part is being able to drink coffee as your fleet sails and not having to constantly have your finger on the pause key when something shows up.

I appreciate the praise, guys :)


is it possible to only have it pause for "aggresive" stuff. like stuff that wants to fight you, i dont really care about people that want to inspect me. an option for this would be nice if possible.
Thanks

I might be able to include an exception for patrol scans, but I'm not sure. Too tired today to remember off-hand.
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