Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Typo in mod_info.json.Code "version": "1.3.1", "utility": true; <--- should be a comma "description": "Highlights hostile fleets and fleets trying to intercept you. Also adds autopause when jumping or while a course is laid!",
"version": "1.3.1", "utility": true; <--- should be a comma "description": "Highlights hostile fleets and fleets trying to intercept you. Also adds autopause when jumping or while a course is laid!",
Would be nice to have the option to not pause if the fleet is very weak compare to our fleet
This is failing to install (I use vortex) get(attr).... is not a function, it says
Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.
I was in the middile of my Starsector session yesterday and as I docked to a raider union outpost, searching for my two and only ballistic loves (also known as the Spike Launcher and Spike Driver) when I thought to myself:"Man, I thought this mod also added some nice overworld features like pausing the game as a hostile fleet starts to pursue m-"And I then realized you also made this mod. Thank you again man, your work is amazing!
It's a mod so natural you hardly believe it's not part of the game. Best part is being able to drink coffee as your fleet sails and not having to constantly have your finger on the pause key when something shows up.
is it possible to only have it pause for "aggresive" stuff. like stuff that wants to fight you, i dont really care about people that want to inspect me. an option for this would be nice if possible.Thanks
Excuse me,Couldn i upload this mod to a forum in China(everthing is free) ?
Most of the members of my forum play 0.95.1 games.I tried to download version 1.3.2 of the module from your github, but the decompression software indicated that the file was corrupt or the file was uncompressed. Do you have the module version 0.95.1?