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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] Hostile Intercept (and Autopause!) 1.3.2  (Read 32638 times)

SafariJohn

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[0.95a] Hostile Intercept (and Autopause!) 1.3.2
« on: July 29, 2020, 11:10:59 AM »


Hostile Intercept
and Autopause!
Download v1.3.2

This utility mod adds radiating rings around hostile and intercepting fleets so you can easily spot them. It also adds autopause!

Features:
- Hostile fleets/stations radiate red rings
- Fleets chasing you or looking for you radiate grey rings
- Autopause!
- Jump point autopause

Autopause only works while a course is set, and vice versa for jump point autopause. You can enable/disable them in settings.json, or modify them temporarily mid-game using Console Commands.

Two fleets chasing the player and one chasing the pirate fleet
"Two fleets chasing the player and one chasing the pirate fleet"
[close]

Changelog:
Version 1.3.2
- Updated to 0.95a

Version 1.3.1
- Added option to make autopause only activate when a fleet is targeting yours
- Migrated Version Checker file to github.com

Version 1.3.0
- Added console commands to enable/disable certain features:
  - HI_Autopause
  - HI_JumpPause
  - HI_InterceptAlarm
- Settings.json changes only take affect on restart
- Settings.json overrides console commands on restart

Version 1.2.0
- Added alarm when an intercept is detected
- Added alarm when autopause activates (or would have)
- Added snooze timer after an autopause happens
- Added pause after jumping when a course is NOT set
  - Unless you set a course to that jump point
  - Can be limited to when a threat is detected
- Fixed some loopholes in autopause logic
- Can now activate and deactivate autopause, etc. at any point by editing the mod's data/config/settings.json
- Autopause actually does work for courses set to arbitrary points

Version 1.1.0
- Added autopause feature when a course is laid in and being followed
  - Does not work for courses set to an arbitrary point in space, for now Was wrong
- Fixed missing marker on fleets that have been individually turned hostile

Version 1.0
- Initial release
[close]
« Last Edit: June 02, 2021, 03:09:49 PM by SafariJohn »
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Thaago

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #1 on: July 29, 2020, 11:13:15 AM »

Oh, thats neat! Thanks :)
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123nick

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #2 on: July 29, 2020, 11:28:05 AM »

this is VITAL! could you add a feature that has it autopause when a fleet that is chasing you is detected? that would also be nice.
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Mondaymonkey

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #3 on: July 29, 2020, 11:29:23 AM »

this is VITAL! could you add a feature that has it autopause when a fleet that is chasing you is detected? that would also be nice.

That would be hell a lot of pauses!
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Ced Riggs

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #4 on: July 29, 2020, 12:52:32 PM »

Looks like someone is way smarter than the rest of us. Nice work.
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SafariJohn

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #5 on: July 29, 2020, 02:05:17 PM »

Looks like someone is way smarter than the rest of us. Nice work.

You flatterer, you

this is VITAL! could you add a feature that has it autopause when a fleet that is chasing you is detected? that would also be nice.
That would be hell a lot of pauses!

A good idea, and a good point. I will think about it later.
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Sanrai

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #6 on: July 29, 2020, 04:14:04 PM »

Looks like someone is way smarter than the rest of us. Nice work.

You flatterer, you

this is VITAL! could you add a feature that has it autopause when a fleet that is chasing you is detected? that would also be nice.
That would be hell a lot of pauses!

A good idea, and a good point. I will think about it later.

Maybe to cut back on the pauses, the game only pauses when you go from no fleets detecting you to 1?
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Sundog

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #7 on: July 29, 2020, 04:29:32 PM »

Good idea!

SafariJohn

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Re: [0.9.1a] Hostile Intercept 1.1.0
« Reply #8 on: August 01, 2020, 08:03:33 PM »

Updated to v1.1.0! Download in the OP.

Added autopause! Only works while you have a course laid in and are following it.

Changes:
- Added autopause feature when a course is laid in and being followed
  - Does not work for courses set to an arbitrary point in space, for now
- Fixed missing marker on fleets that have been individually turned hostile
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Mondaymonkey

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Re: [0.9.1a] Hostile Intercept 1.1.0
« Reply #9 on: August 01, 2020, 10:41:11 PM »

Can we have a sound alarm if autopause is off?
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SafariJohn

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Re: [0.9.1a] Hostile Intercept (and Autopause!) 1.2.0
« Reply #10 on: August 07, 2020, 06:54:11 PM »

Can we have a sound alarm if autopause is off?

Sure can!


Updated to 1.2.0! Download in the OP

Improved autopause and added sound alarms. Added a separate pause mechanic for after you go through a jump point.

Also, you can now toggle all the autopause features from the mod's data/config/settings.json, even mid-game!

Version 1.2.0
- Added alarm when an intercept is detected
- Added alarm when autopause activates (or would have)
- Added snooze timer after an autopause happens
- Added pause after jumping when a course is NOT set
  - Unless you set a course to that jump point
  - Can be limited to when a threat is detected
- Fixed some loopholes in autopause logic
- Can now activate and deactivate autopause, etc. at any point by editing the mod's data/config/settings.json
- Autopause actually does work for courses set to arbitrary points
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ASSIMKO

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Re: [0.9.1a] Hostile Intercept 1.0.0
« Reply #11 on: August 23, 2020, 08:10:17 PM »

this is VITAL! could you add a feature that has it autopause when a fleet that is chasing you is detected? that would also be nice.

That would be hell a lot of pauses!

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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SafariJohn

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Re: [0.9.1a] Hostile Intercept (and Autopause!) 1.3.0
« Reply #12 on: August 26, 2020, 08:56:51 AM »

Updated to 1.3.0! Download in the OP.

Added console commands support!

Changes:
- Added console commands to enable/disable certain features:
  - HI_Autopause
  - HI_JumpPause
  - HI_InterceptAlarm
- Settings.json changes only take affect on restart
- Settings.json overrides console commands on restart
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SafariJohn

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Re: [0.9.1a] Hostile Intercept (and Autopause!) 1.3.1
« Reply #13 on: August 30, 2020, 01:49:44 PM »

Download v1.3.1 in the OP

BitBucket broke Version Checker, so I have moved my files to github. Added a requested feature while I was at it.

Version 1.3.1
- Added option to make autopause only activate when a fleet is targeting yours
- Migrated Version Checker file to github.com
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Wispborne

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Re: [0.9.1a] Hostile Intercept (and Autopause!) 1.3.1
« Reply #14 on: October 11, 2020, 01:57:00 PM »

Typo in mod_info.json.


Code
    "version": "1.3.1",
"utility": true;    <--- should be a comma
    "description": "Highlights hostile fleets and fleets trying to intercept you. Also adds autopause when jumping or while a course is laid!",
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