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Author Topic: A few ideas on my mind...  (Read 5953 times)

hydremajor

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A few ideas on my mind...
« on: March 27, 2012, 10:25:32 AM »

Hi its my first post here so I'll try to get right down to it

1: Ramming weapons
Starfarer is one of the rare space sims out there that has good collision physics so i thought
"how about ships able to use drills or other things alike as weapons ?"
It could have drills, dozer blades, saws or heck even other things !
That could really develop the interrest in civilian sorta ships so they actually have their own "gimmick" so to speak

2: Formation tool
It would be sweet as all hell if we could set our ships in set patterns so they actually don't end up in *** places were their weapons are either not reaching OR virtually useless

3:Tactical weapons
ITS THE DAMN FUTURE FOR CRYING OUT LOUD, its not like they'd give a damn about using nukes in space, like they care anyway...
Thoses weapons could be used BEFORE actual battles to weaken/damage incoming fleets, however use of said things would require to one: buy the actual bloody thing and two: having the right ship in your fleet to launch the boom stick of doom, to be developped I say

4:Production facilities
I know its just the early alpha and all but will there be actual facilities in space we'll be able to build/hijack so we can produce various things like ships, fuel, crew...you know an actual economy wich would allow to escalate to fully blown out wars against other factions were dozens upon dozens of ships may compose each fleet

5:toggleable difficulty setting
Some peoples may find the game a wee bit too hard so I wondered if it was possible to add to the options menu the ability to disable certain things at will like destroyable weapons/engines....

thats just my two cents right there...
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intothewildblueyonder

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Re: A few ideas on my mind...
« Reply #1 on: March 27, 2012, 05:25:10 PM »

Welcome to the forum :)
1: Ramming weapons
2: Formation tool
3:Tactical weapons

There are some threads on these (search the forum to find)
and as far as 2: goes, there are the escort commands

4:Production facilities


I believe there are plans for you to have your own bases

5:toggleable difficulty setting
there is the half/full damage to the ship you pilot option in the game already (in the settings menu)
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Cryten

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Re: A few ideas on my mind...
« Reply #2 on: March 27, 2012, 06:04:06 PM »

Formal formations (as much as I like the idea of a proper fighter screen) look like they are not happening at the moment. Primarily because the player is unpredictable and the theme of the game is of a fleet commander where your vessel interpret and act on your order but are not directly following your controls.
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hydremajor

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Re: A few ideas on my mind...
« Reply #3 on: March 29, 2012, 08:22:58 AM »

Here's a few more i came up

1:Toggleable cheats
Lets face it, peoples WILL try to get trainers/cheats/hacks.
so the best thing would be to have thoses toggleable in the options menu like Mechwarrior 4 did back in its time, it was really appreciable and I THINK lots of peoples could appreciate that...

2:Healing/resupplying weapons/devices
It would be appreciable to have ships that could patch together others in the heat of the fight, but have thoses prevent full repairs, something like weaker armor or being only able to repair up to 25% of full health or something like that...I mean being out of weapons/ammos in battle REALLY sucks...

3: Strategic deployments
While you're dealing blows with the main fleet on field it would be nice the rest of the fleet (thats not actively deployed) could have somesort of effect like raising the chances of capturing fleeing ships or delaying ennemy reinforcements...Seems kinda dumb the rest of the fleet would just sit there playing with their thumbs...
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Vandala

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Re: A few ideas on my mind...
« Reply #4 on: March 29, 2012, 09:42:51 AM »

Hmm, a ramming weapon. That sounds nice. A weapon able to be put on any slot (of it's size) that would allow for better damage when running into stuff.

Bet it would be overpowered, unless perhaps it would only work when your own shields are down to even things up, make it more difficult to use.

jdb1917

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Re: A few ideas on my mind...
« Reply #5 on: March 29, 2012, 10:21:04 PM »

why not add a board function? it would give the ramming weapon a purpose and could spawn a new ship class. this would also benefit the boarding mechanics since it seems kinda random on when you get to board ships otherwise...
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Vandala

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Re: A few ideas on my mind...
« Reply #6 on: March 29, 2012, 11:10:08 PM »

I've bin trying out ramming even without actual weapons for it. Seems a bit iffy right now. I'm able to pin down lower-class ships between me and enemy big ships. It does not end well for whatever is between us as I'm able to fire on it with impunity while the big enemy ship can only fire on it's friend if it does, and well, the pinned ship is just plain *** at that point.

Nanostrike

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Re: A few ideas on my mind...
« Reply #7 on: March 29, 2012, 11:54:35 PM »

I'd like to see a way to speed up repairs outside-of-battle.  Hate getting a big ship crippled and having to wait literally 10-15 in-game days to get it repaired.

Let us dock at a station and pay a "Drydock fee" to quickly do repairs.  It'd still take time, yeah, and it'd be expensive.  But it'd be a hell of a lot more convenient than orbiting a planet and holding down Shift for 5 minutes.
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lordgiza

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Re: A few ideas on my mind...
« Reply #8 on: March 30, 2012, 12:30:22 AM »

I'd like to see a way to speed up repairs outside-of-battle.  Hate getting a big ship crippled and having to wait literally 10-15 in-game days to get it repaired.

Let us dock at a station and pay a "Drydock fee" to quickly do repairs.  It'd still take time, yeah, and it'd be expensive.  But it'd be a hell of a lot more convenient than orbiting a planet and holding down Shift for 5 minutes.
There is the Automated Repair Unit hull mod that halves repair times.
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lordgiza

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Re: A few ideas on my mind...
« Reply #9 on: March 30, 2012, 12:33:28 AM »

Here's a few more i came up

1:Toggleable cheats
Lets face it, peoples WILL try to get trainers/cheats/hacks.
so the best thing would be to have thoses toggleable in the options menu like Mechwarrior 4 did back in its time, it was really appreciable and I THINK lots of peoples could appreciate that...

2:Healing/resupplying weapons/devices
It would be appreciable to have ships that could patch together others in the heat of the fight, but have thoses prevent full repairs, something like weaker armor or being only able to repair up to 25% of full health or something like that...I mean being out of weapons/ammos in battle REALLY sucks...

3: Strategic deployments
While you're dealing blows with the main fleet on field it would be nice the rest of the fleet (thats not actively deployed) could have somesort of effect like raising the chances of capturing fleeing ships or delaying ennemy reinforcements...Seems kinda dumb the rest of the fleet would just sit there playing with their thumbs...
For 1 there is Devmode which is quite easy to toggle on and off but hard enough to dissuade people from just cheating out of a tough spot. For 2 they are already being implemented as repair and resupply ships (check the graphics folder). For three I agree that there should be some kind of bonus to not deploying your entire fleet, but this will probably come in when you have to use supplies or something to resupply all the ammo you used during a battle.
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hydremajor

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Re: A few ideas on my mind...
« Reply #10 on: March 30, 2012, 02:26:48 AM »

Its me again...and I had a very stupid ideas recently...They DO seem stupid but HEY could be fun to have around...You know for added modding potential...

1: Shape shifting ships
Well...Not REALLY shape shifting but more like have articulated sections on a ship like arms or something like that...
Would allow to have SOME ships having actual tracking on weapons that shouldn't have any, like Tachyon lances only with an actual tracking capacity although very limited and slow admittedly....'sides later on we could have peoples make pretty nifty stuff with that like giant mechs (yeah I know, cliché) or even alien ships shaped like snakes/whales or even other kinda stuff like that !

2: Always face mouse mode
Not exactly NEEDED as per say but it WOULD make aiming some guns easier thats for sure...

3: Locked camera
Having the camera not follow the cursor and stick centered on the ship, again like 2, not needed, but can be somewhat handy at times (like maning the AA batteries or close range weapons)

4: Forced Scuttle
Now that is the craziest but hell perhaps the funniest too !
The idea would be to be able of loading the cargo haul of a ship with certain things like fuel for example and then use the ship as a gigantic suicidal bomber...Not exactly cheap to use as a tactic, BUT DAMN its always fun to have that sort of stuff available...

5: Titan class ships
Them things would be gigantic ships with building capabilities and the ability to use wrecked ships to boost repairs of your fleet OR use the unusable wreckages to build brand new ships/weapons/equippement pieces, although the said produced ships would come in with no weapons at all and with 5% health, see the titan class as a humongous "Boss class" battleship extremely slow but packing enough weapons to stand up to small armadas, thing would be about roughly 3 times the size of an Onslaught class and have about 5 times more guns....I know...Seems *** but DAMN that'd be some serious gunplay going off right there...
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lordgiza

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Re: A few ideas on my mind...
« Reply #11 on: March 30, 2012, 04:04:26 AM »

2: Always face mouse mode
Not exactly NEEDED as per say but it WOULD make aiming some guns easier thats for sure...

3: Locked camera
Having the camera not follow the cursor and stick centered on the ship, again like 2, not needed, but can be somewhat handy at times (like maning the AA batteries or close range weapons)

5: Titan class ships
For 2 try holding Shift. This enters strafe mode where your ship will turn to face the cursor and pressing A or D will strafe your ship. For 3 a little more game play and you will get used to the camera. For 5 try playing some mods such as Ironclads which add some very large ships with many weapons.
Edit: and possibly a way so salvage scrap metal from disabled ships and sell it for a minimal amount per unit but you would get a lot of it.
« Last Edit: March 30, 2012, 07:43:07 AM by lordgiza »
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Vandala

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Re: A few ideas on my mind...
« Reply #12 on: March 30, 2012, 08:29:03 AM »

Don't we already get supplies from scrapped ships?

lordgiza

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Re: A few ideas on my mind...
« Reply #13 on: March 30, 2012, 09:58:01 AM »

Don't we already get supplies from scrapped ships?
No we get it as loot from the enemy fleet. It is the supplies they were carrying.
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-Douglas MacArthur

Vandala

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Re: A few ideas on my mind...
« Reply #14 on: March 30, 2012, 10:00:51 AM »

Ah. ok.

Then it would be cool to be able to drag those useless husks back and sell 'em on the junkyard for scrap-metal.

The question is, is it worth the effort?