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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 255210 times)

Aklyon

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #615 on: November 24, 2012, 09:29:52 AM »

Heres the mod with the GRDefenseSpawnPoint line changed.

DieselPower

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #616 on: November 24, 2012, 10:15:25 AM »

Thanks Aklyon, I'll give it a whirl.
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xenoargh

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #617 on: November 24, 2012, 12:43:38 PM »

Uploading that fixed version to the current link, thanks very much for helping out, folks, I'm up to my armpits in .hulls at the moment  ;)
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Reshy

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #618 on: November 24, 2012, 12:44:33 PM »

Surprised you can fit an entire mod in zero bytes.
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xenoargh

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #619 on: November 24, 2012, 12:46:00 PM »

Yeah, it's amazing what happens when you hit a http in the middle of an upload, try again, it's done now ;)
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Reshy

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #620 on: November 24, 2012, 12:53:21 PM »

Yeah, it's amazing what happens when you hit a http in the middle of an upload, try again, it's done now ;)


I don't know it looks still like 0 bytes.
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xenoargh

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #621 on: November 24, 2012, 12:56:02 PM »

Just tested a download over here, it's fine for me.  Clear your browser cache and try again?
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Reshy

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #622 on: November 24, 2012, 01:00:38 PM »

Just did, still not working for me.
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sirboomalot

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #623 on: November 24, 2012, 01:03:38 PM »

I just tried the download link on the front page as well, and I got the same thing as reshy.
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xenoargh

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #624 on: November 24, 2012, 01:12:01 PM »

That's bizarre.  Can you reach the domain?  Is it immediately stopping the download and the file's 0 bytes?
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Reshy

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #625 on: November 24, 2012, 01:18:05 PM »

That's bizarre.  Can you reach the domain?  Is it immediately stopping the download and the file's 0 bytes?

When it loads the 'Save File' prompt it shows 0 bytes and instantly downloads leaving only 1 byte of data.
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xenoargh

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #626 on: November 24, 2012, 01:23:18 PM »

Strange.  Do you see this image?



If yes, check that you're not getting stopped by some lame security thing or whatever, I don't have a site certificate, etc.
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DieselPower

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #627 on: November 24, 2012, 01:46:01 PM »

Playing Aklyon's version for over two hours and no problems to report. So happy to see this playable with .54a it's truely awesome to see a wild FULL solar system at war.

Thanks to all involved.

P.S. Now to update the individual mods.... ;)
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K-64

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #628 on: November 24, 2012, 02:01:40 PM »

A note for those updating, for my Trade Scavengers mod in the Minimash, there's still a bit of an error in there that I forgot to squash before releasing the new version, this post has the fix:
Spoiler
I'm getting a strange error..

When I enter the Trade Scavangers station and switch from fighters to frigates view. game crashes to desktop with a window saying:

Fatal: Ship hull [pike] variant [pike_Fighter]: slot id [WS 1] not found for weapon [sabotpod]

Log says the same thing:

Spoiler
61873 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull [pike] variant [pike_Fighter]: slot id [WS 1] not found for weapon [sabotpod]
java.lang.RuntimeException: Ship hull [pike] variant [pike_Fighter]: slot id [WS 1] not found for weapon [sabotpod]
[close]

I've checked the hull file and the variant file and both files identify the slot as 'WS 1'

FIX: I've managed to stop it from crashing by renaming the weapon slot to WS 001.. no idea why, but that seems to have fixed it.
[close]

Just giving that fix in case crashes arise from that. Apologies for the inconvenience
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BrickedKeyboard

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Re: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh
« Reply #629 on: November 24, 2012, 03:09:30 PM »

So has the original author not updated in 3 months or so?  I just loaded this up and started playing it, and noticed that all the factions are still missing ship systems.

Why bother updating to 0.54a if the mods included are way out of date?  At this point, ships that lack systems are basically garbage.  

So I take it that in order to get mods that have ships with working systems, I'll have to update each mod individually myself?
« Last Edit: November 24, 2012, 03:13:24 PM by BrickedKeyboard »
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