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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 283782 times)

craftomega

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Re: Omega's Mishmash V1.4 (Continuation of DeathSG Minimash)
« Reply #15 on: March 27, 2012, 04:06:43 PM »

Really? I have the big battles and tim corp, and when I add minimash and weapons it doesn't work

Ya its a settings thing with the planet config. Took me a bit to track down.
« Last Edit: April 01, 2012, 08:42:52 PM by craftomega »
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ciago92

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Re: Omega's Mishmash V1.5a (Continuation of DeathSG Minimash)
« Reply #16 on: March 27, 2012, 06:30:35 PM »

You're awesome, thanks!!
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craftomega

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #17 on: March 27, 2012, 11:03:41 PM »

updated to nomads 0.6
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maffo

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #18 on: March 28, 2012, 12:19:53 AM »

Got a crash mate:

822361 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_MrX_5016984154719986693...
822632 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
825430 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1208000 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_MrX_5016984154719986693...
1208730 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1211059 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1214487 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 129,87 MB of texture data so far
1315940 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 141,87 MB of texture data so far
1315941 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1946589 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
   at org.lwjgl.openal.AL10.nalListenerfv(Native Method)
   at org.lwjgl.openal.AL10.alListener(AL10.java:685)
   at sound.new.super(Unknown Source)
   at com.fs.starfarer.Object.new.o00000(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

i hope you can get wise from that, its seems to happen when a nomad engages me.

on a side note the behemoth has 2 flight-decks but it does not support any fighter storage. Could that be changed?
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craftomega

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #19 on: March 28, 2012, 12:45:11 AM »

Got a crash mate:

822361 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_MrX_5016984154719986693...
822632 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
825430 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1208000 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_MrX_5016984154719986693...
1208730 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1211059 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1214487 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 129,87 MB of texture data so far
1315940 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 141,87 MB of texture data so far
1315941 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1946589 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
   at org.lwjgl.openal.AL10.nalListenerfv(Native Method)
   at org.lwjgl.openal.AL10.alListener(AL10.java:685)
   at sound.new.super(Unknown Source)
   at com.fs.starfarer.Object.new.o00000(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

i hope you can get wise from that, its seems to happen when a nomad engages me.

on a side note the behemoth has 2 flight-decks but it does not support any fighter storage. Could that be changed?


Are you sure you got the right error? That one makes no sense if it involved nomads.....

You have to find the error by going from the bottem up

PS: sure ill add a small hanger to the behemoth... Not that it needs more stuff.

I think the error your getting is this one. Im trying to track down what the problem is.

29237 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.super.oOOO.I.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.super(Unknown Source)
   at com.fs.starfarer.loading.specs.N.super(Unknown Source)
   at com.fs.starfarer.loading.specs.N.super(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.public$new(Unknown Source)
   at com.fs.starfarer.coreui.D.ô00000(Unknown Source)
   at com.fs.starfarer.coreui.D.<init>(Unknown Source)
   at com.fs.starfarer.ui.M.new(Unknown Source)
   at com.fs.starfarer.ui.impl.oooO.void.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.L.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.L.do(Unknown Source)
   at com.fs.starfarer.campaign.ui.L.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.L.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.C.void.int$super(Unknown Source)
   at com.fs.starfarer.campaign.ui.C.<init>(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
« Last Edit: March 28, 2012, 12:53:38 AM by craftomega »
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Ralkern

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #20 on: March 28, 2012, 01:07:14 AM »

Hi i think many of the ships either should have a description or have a better description and i just wrote this description for the behemoth (sry if i spell bad)
ps: i will write more if you like it  :)

The Behemoth Class Sentinel is a gigantic ship that could crush any opponent. It is usually the commanding ship in alien fleets and would always try to stand in the front. It's Heavy armor and high flux capacity with the combination with it's many weapon mounts makes this Dreadnought nearly invincible and strickes fear in all opponents.

The first time a human ship sighted the Behemoth was the fleet seeing the alien Prophet Fleet jump into the system and was nearly imidietly destroyed by the three Behemoths at the fleets front. They say they lost the signal the second the commander said that the ship had opened fire. The Tri-Tachions sent a HUGE fleet with five paragons leading it against an alien fleet hanging around the corvus star. They were sent to damage and capture a Behemoth but the second they started the battle the behemoth headed strait for the paragons and no mater how much fire the fleet used they couldent get the shieldes down. It was a horrible day for the Tri-Tachions, they lost the biggest fleet they had ever made and didn't even put a scratch on the sentinal

Cause of that no human has ever destroyed the Behemoth they don't know much about it. the only thing they know is that it uses higher tech than they could even imagine
Logged
a pirate Raiding party are heading for their home planet of Corvus 3.
"That huge asteroid is blocking our sight and if it's an enemy fleet behind it we'll die."
"don't worry we'll be fine." on the other side of the astroid the Hegemony Planet Defense is waiting for the pirates. "FUUUUUUUUUUUUUUUU

Apophis

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #21 on: March 28, 2012, 01:11:42 AM »

Got a crash mate:

822361 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_MrX_5016984154719986693...
822632 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
825430 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1208000 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Saving to ..\\saves/save_MrX_5016984154719986693...
1208730 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
1211059 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1214487 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 129,87 MB of texture data so far
1315940 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 141,87 MB of texture data so far
1315941 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mynar_SHIP not found
1946589 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(ILjava/nio/FloatBuffer;I)V
   at org.lwjgl.openal.AL10.nalListenerfv(Native Method)
   at org.lwjgl.openal.AL10.alListener(AL10.java:685)
   at sound.new.super(Unknown Source)
   at com.fs.starfarer.Object.new.o00000(Unknown Source)
   at com.fs.starfarer.campaign.super.super(Unknown Source)
   at com.fs.starfarer.oOOO.OõÒ000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

i hope you can get wise from that, its seems to happen when a nomad engages me.
It is related to sounds, and nomads is a mod that add sounds
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craftomega

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #22 on: March 28, 2012, 03:14:52 AM »


It is related to sounds, and nomads is a mod that add sounds

Ya I fixed it. Its an incompatibility with DeathSG and I have coded the mod.
« Last Edit: April 01, 2012, 08:43:22 PM by craftomega »
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maffo

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Re: Omega's Minimash V1.5a (Continuation of DeathSG Minimash)
« Reply #23 on: March 28, 2012, 03:36:04 AM »

there you  more 5 ship descriptions:

Mynar

commonly used by the tri-tachyon corporation as a escort point defence platform.
it is four small slots ensure it can effectively combat incoming missiles and fighters.
but it falters quickly versus any bigger ships

Goose

a well-armored assault cruiser. It sacrifices speed for Armor and manoeuvrability.
these ships get overwhelmed by fighters quickly, so they operate in big fleets.

Behemoth

this thing is the alien equivalent of the death Star.
it has a lot of concentrating lasers, killing every ship unfortunate enough to be in its path.
it also has two flight decks which keep up their escort fighters.

Barnacle

a broadside-cruiser with a impressive weapon package.
very effective against all cruisers. it needs fighter escort
as it doesn't have good point defence capabilities.

Rapier

a a-symmetrical design.this cruiser is designed as a broadside.
it's right side has 2 weapon islands to protect its flight deck.
as very versatile cruiser to have in any raiding or convoy fleet.
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Apophis

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Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« Reply #24 on: March 28, 2012, 03:46:57 AM »

I have corrected some descriptions

edit: corrected attached file

[attachment deleted by admin]
« Last Edit: March 28, 2012, 04:05:53 AM by Apophis »
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Ralkern

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Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« Reply #25 on: March 28, 2012, 03:50:26 AM »

maffo your descriptions are a little short. want me to add some more info on them. (like adding what i wrote about the behemoth on your description)
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a pirate Raiding party are heading for their home planet of Corvus 3.
"That huge asteroid is blocking our sight and if it's an enemy fleet behind it we'll die."
"don't worry we'll be fine." on the other side of the astroid the Hegemony Planet Defense is waiting for the pirates. "FUUUUUUUUUUUUUUUU

maffo

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Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« Reply #26 on: March 28, 2012, 04:03:16 AM »

i keep them under 45 words because the ingame window (so when you hover over one in the buy screen for example) doesnt hold more than that.
So i tried to be short and capture the essence of the craft. the codex doesnt have that limitation so there its possible to make larger and more detailed descriptions.
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Ralkern

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Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« Reply #27 on: March 28, 2012, 04:06:26 AM »

I was aiming for the codex info on my descriptions so they could maybe be put after your descriptions like with the onslaught ships.

ps: the onslaught got SO much info i thought it would be cool if moded ships could have close to that much
Logged
a pirate Raiding party are heading for their home planet of Corvus 3.
"That huge asteroid is blocking our sight and if it's an enemy fleet behind it we'll die."
"don't worry we'll be fine." on the other side of the astroid the Hegemony Planet Defense is waiting for the pirates. "FUUUUUUUUUUUUUUUU

Apophis

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Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« Reply #28 on: March 28, 2012, 04:09:51 AM »

i keep them under 45 words because the ingame window (so when you hover over one in the buy screen for example) doesnt hold more than that.
So i tried to be short and capture the essence of the craft. the codex doesnt have that limitation so there its possible to make larger and more detailed descriptions.
you can add an empty line after the first paragraph and then all text you want.
for example the valkyrie description

The Valkyrie-class ship a standard destroyer-sized troop transport with enough room to carry two companies of marines. Tactically it is weak for its size, only able to defend itself at short ranges from missiles and fighters.

 As an atmosphere-capable ship, the Valkyrie is now often used to deploy heavy infantry support for tech raids on decivilized worlds.

The ability to deliver large amounts of troops directly to ground targets prompted Hegemony bureaucrats to designate the hull as ""restricted"" for sale to third parties. Naturally, news of the restriction made it to the general public cycles before it came into effect, launching ill-fated speculation in the future prices of this class. Thus, overproduction and the hull's limited options made the speculator's activities bets largely moot, the only net result is that now, due to oversupply, it is just as easy to obtain a Valkyrie ship as before news of the Hegemony ban ever became public.
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Ralkern

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Re: Omega's Minimash V1.4 (Continuation of DeathSG Minimash)
« Reply #29 on: March 28, 2012, 04:19:05 AM »

I knew there were a reason for the empty lines in all the descriptions thats why i had them in mine
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a pirate Raiding party are heading for their home planet of Corvus 3.
"That huge asteroid is blocking our sight and if it's an enemy fleet behind it we'll die."
"don't worry we'll be fine." on the other side of the astroid the Hegemony Planet Defense is waiting for the pirates. "FUUUUUUUUUUUUUUUU
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