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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 431465 times)

TimeDiver

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #241 on: October 20, 2022, 10:37:10 AM »

What about a scaled down version of a Skirt as a fighter? So we can have miniskirts!
Are you sure you didn't mean to type out tiny miniskirts? ;D
« Last Edit: October 20, 2022, 10:42:15 AM by TimeDiver »
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Ad-North

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #242 on: October 23, 2022, 03:30:18 AM »

Do you need to start a new game for it ?

Or does the mod work and system appear upon booting up an existing save ?
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SurplusDOS

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #243 on: October 23, 2022, 03:43:23 AM »

Are ScalarTech trade convoys supposed to have vanilla ships like wolves in them?
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SpaceDrake

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #244 on: October 23, 2022, 04:58:31 AM »

Do you need to start a new game for it ?

Start a new save.

Are ScalarTech trade convoys supposed to have vanilla ships like wolves in them?

Yes, ScalarTech supplements its lineup with "standard" High Tech ships.
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SurplusDOS

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #245 on: October 23, 2022, 05:27:15 AM »

Yes, ScalarTech supplements its lineup with "standard" High Tech ships.
Thank you! ScalarTech ships have very striking visual designs so when I saw some vanilla ships in there I was wondering if I had some mod conflict somewhere. Good to know that isn't the case!
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #246 on: October 23, 2022, 05:49:24 AM »

Lore-wise they just don't have the production capacity to supply all the Protectorate fleets with their own ships so the normal fleets are supplemented by various ships of other makes. STDF fleets meanwhile only use ScalarTech designs.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Freaky

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #247 on: October 27, 2022, 05:44:47 AM »

Hello is this intended?
Its says Camise is a military grade ship in the description but still has the civilian grade hull mod installed.
Spoiler
[close]
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #248 on: October 27, 2022, 06:27:33 AM »

I'll make a note to update the description. It used to not have civilian grade back when that wasn't relevant for fleet skills.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

hydremajor

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #249 on: October 27, 2022, 10:46:08 AM »

So I know I'm gonna sound like some nerd but, is there a portrait pack/mod that can make it so only them anime looking portraits show up ?

Yes I know this ain't really the right place to ask but I figure I've got my best chances getting an answer or even links to said mods around theses parts....

What can I say ? presentation is a big thing when trying to sell peoples on mods...
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Blasphedon

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #250 on: November 06, 2022, 04:12:32 PM »

Ran into some issues with the Gown when trying to use arma armatura hull mods or modern carrier carrier core hull mods. if put on the core they dont get shared to the other sections and if you put them on one of the sections it wont share it with the section that doesnt have it. It doesnt crash the game, it just doesnt work. However, you do get an awesome fireworks show if you try swarmer core on the modular sections.
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Shogouki

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #251 on: November 06, 2022, 04:26:48 PM »

I just wanted to say that I absolutely love your mods, but I have a question about the Gown.  Is there any way to force the weapons on the side modules to be under the control of the player, or maybe just so they'd focus on the current target if it's in range? 
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SpaceDrake

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #252 on: November 06, 2022, 05:30:24 PM »

I just wanted to say that I absolutely love your mods, but I have a question about the Gown.  Is there any way to force the weapons on the side modules to be under the control of the player, or maybe just so they'd focus on the current target if it's in range?

No. This is an "issue" with modular ships, in large part because they aren't (currently) meant to be player-controlled. You will just have to accept that the wings mounts will auto-fire and plan your build around that.
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Shogouki

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #253 on: November 06, 2022, 07:56:40 PM »

Thanks for the info!
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #254 on: November 07, 2022, 08:30:07 AM »

Ran into some issues with the Gown when trying to use arma armatura hull mods or modern carrier carrier core hull mods. if put on the core they dont get shared to the other sections and if you put them on one of the sections it wont share it with the section that doesnt have it. It doesnt crash the game, it just doesnt work. However, you do get an awesome fireworks show if you try swarmer core on the modular sections.

Nothing I can do about that. Those mods would have to code in proper modular ship support.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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