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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 424683 times)

Hydrogenionz

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Re: [0.95.1a] ScalarTech Solutions 0.8.3
« Reply #210 on: April 03, 2022, 08:20:07 AM »

I really like ScalarTech Solution mod. I've been playing this mod in detail for the past two months, and I think such a good piece is worth promoting to more players.

Now I want to translate this mod into Chinese and post it on SS Chinese forum.

Of course, all this will be realized after you authorize me to publish Chinese version of ScalarTech Solution 0.8.3 and it future version on SS Chinese forum.

Will you give me this permission?

Finally, expressing my sincerest thanks to you for your efforts!  ;D
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.3
« Reply #211 on: April 03, 2022, 08:42:01 AM »

I really like ScalarTech Solution mod. I've been playing this mod in detail for the past two months, and I think such a good piece is worth promoting to more players.

Now I want to translate this mod into Chinese and post it on SS Chinese forum.

Of course, all this will be realized after you authorize me to publish Chinese version of ScalarTech Solution 0.8.3 and it future version on SS Chinese forum.

Will you give me this permission?

Finally, expressing my sincerest thanks to you for your efforts!  ;D

Replied to your PM and thanks
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Aronai

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Re: [0.95.1a] ScalarTech Solutions 0.8.3
« Reply #212 on: April 12, 2022, 10:45:32 AM »

Just wanted to throw in my two cents that the spritework in this mod is great. I'm a huge fan of the ships!
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SpaceDrake

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Re: [0.95.1a] ScalarTech Solutions 0.8.3
« Reply #213 on: April 12, 2022, 07:22:04 PM »

The ScalarTech sprites really are some of my favorite ones ever. I need to do another heavily ScalarTech-based run at some point.
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #214 on: April 15, 2022, 04:40:12 AM »


Here's a new update featuring a new unique bounty ship. Some of you might recognise it. My thanks to FlashFrozen for giving me permission to pay homage to his iconic battlecruiser.

Full changelog:
Spoiler
- Added Silken Banshee bounty ship
- Added large mount Tear torpedo variants
- Renamed medium Tear launcher
- Tear torpedo (all variants)
   - Range increased from 1200 to 1500
   - Damage increased from 1200 to 1400
   - Arc count reduced from 12 to 10
   - HP reduced from 400 to 300
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

SpaceDrake

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #215 on: April 15, 2022, 04:57:16 AM »

The Silken Banshee?

Large Mount Tears? :o

Well that got downloaded at the speed of light.
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Superharem

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #216 on: April 16, 2022, 07:13:12 AM »

Oh wow love it already
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Vent

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #217 on: April 19, 2022, 10:19:05 AM »

Are the portraits used by some ScalarTech NPCs available for use for the player?
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SpaceDrake

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #218 on: April 19, 2022, 02:03:50 PM »

Not by default, but it's easy enough to add them to the mod's player.faction file, or to another player.faction file that you've set up for your own custom portraits in a mini-mod. You're looking for graphics/tahlan/portraits/aurica.png, graphics/tahlan/portraits/silvys.png, and graphics/tahlan/portraits/yurika.png.
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ryujinblade

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #219 on: May 31, 2022, 09:43:32 PM »

heya Nia! idk if this is the place to post a suggestion, but is it possible in the future we could get some degree of a dreadnaught level supercarrier, for that true late game strike craft mayhem? i think the gown is a amazing/beautiful ship, but i was hoping a more strike craft oriented ship to utilize that schalartech strike craft projection. this mod of yours is by far my favorite of all the faction mods aesthetically and its unique carrier/fighter orientation awesome. i am not aware of the difficulties that go into modding but am just a fan of your mod, and curious if its a possible addition.
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bigwheel

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #220 on: June 17, 2022, 01:46:46 AM »

I had to take a look in the game files to see where that smooth ass music was coming from. Luckily I'm friendly with Spindle otherwise I'd never have heard tahlan_spindle_friendly.ogg. Great track Mesotronik
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #221 on: June 17, 2022, 05:10:27 AM »

heya Nia! idk if this is the place to post a suggestion, but is it possible in the future we could get some degree of a dreadnaught level supercarrier, for that true late game strike craft mayhem? i think the gown is a amazing/beautiful ship, but i was hoping a more strike craft oriented ship to utilize that schalartech strike craft projection. this mod of yours is by far my favorite of all the faction mods aesthetically and its unique carrier/fighter orientation awesome. i am not aware of the difficulties that go into modding but am just a fan of your mod, and curious if its a possible addition.

Absolutely not. Scalartech is designed for a combined arms doctrine, mixing in carriers in more of a support role. They specifically don't have a capital dedicated carrier with Filament and Gown being battlecarriers. I also just wouldn't want to add another supercapital.

I had to take a look in the game files to see where that smooth ass music was coming from. Luckily I'm friendly with Spindle otherwise I'd never have heard tahlan_spindle_friendly.ogg. Great track Mesotronik

Meso did an absolutely beautiful job on the tunes, yes.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

XRRoy

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #222 on: June 25, 2022, 04:31:27 PM »

Hello there! New SS player here! ;D
Thank you for making such cool mods, however I've been unable to make ScalarTech faction spawn in more than two systems (in my case, Spindle and the other one I can't remember the name...), is there any mods that I can tweak faction spawning to make ScalarTech occupy more systems in the sector?
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BigBrainEnergy

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #223 on: June 25, 2022, 07:13:26 PM »

Have you tried Nexerelin? That one should do the trick.
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TL;DR deez nuts

Noobishnoob

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Re: [0.95.1a] ScalarTech Solutions 0.8.4
« Reply #224 on: July 08, 2022, 08:03:55 AM »

The fighters launched from the gown's side portals seem to be on fire and despawn is this happening to anyone else or prolly me missing a file or update?

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