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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 424722 times)

Superharem

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #180 on: August 27, 2021, 10:05:03 AM »

God, the ships look amazing.
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SpaceDrake

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #181 on: August 27, 2021, 06:47:44 PM »

God, the ships look amazing.

They're also great to play. The Skirt's amazing fun, the Brim is heckin' useful, the Skye is fun on a bun, all their standard capitals are great in unique ways, and the Gown is probably the best-balanced and best-implemented playable "super-capital" modular ship yet put into a mod. (The Loco from HMI is also great, but it does suffer a tiny bit from "FRONT TOWARD ENEMY IS POWER" syndrome, while the Gown's True Helldeath Frontal Arc is a decent bit narrower and flying it well requires a lot of decision-making.) For all that Nia goes on about "what balance?", Scalartech is really well balanced and put-together.

I do wish getting Your First Gown was a bit more consistent, though.
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IonDragonX

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #182 on: October 24, 2021, 08:43:22 PM »

@Nia Tahl
Quote
Requires:
LazyLib
MagicLib
Are you sure about that?
Try using only ScalarTech plus LazyLib & MagicLib only and tell me if you crash on load.
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Nia Tahl

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #183 on: October 25, 2021, 08:28:58 AM »

@Nia Tahl
Quote
Requires:
LazyLib
MagicLib
Are you sure about that?
Try using only ScalarTech plus LazyLib & MagicLib only and tell me if you crash on load.

I am sure and I don't crash on load.

And dial back the passive aggressive bs next time.
« Last Edit: October 25, 2021, 09:09:56 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

IonDragonX

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #184 on: October 25, 2021, 10:06:11 AM »

I am sure and I don't crash on load. And dial back the passive aggressive bs next time.
Did you leave Nexerelin enabled when you tried that, though?
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Nia Tahl

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #185 on: October 25, 2021, 12:06:28 PM »

I am sure and I don't crash on load. And dial back the passive aggressive bs next time.
Did you leave Nexerelin enabled when you tried that, though?

If you have a bug to report, then do so. If there's a crash, give me a crashlog. Don't waste my time with dumb guessing games. Thank you.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Histidine

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #186 on: October 25, 2021, 08:07:47 PM »

I just tried running with only ScalarTech, Nex, LazyLib and MagicLib, and it worked.
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IonDragonX

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #187 on: October 26, 2021, 12:08:21 AM »

I just tried running with only ScalarTech, Nex, LazyLib and MagicLib, and it worked.
Ah, I see. Nexerelin was the missing requirement...
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Nia Tahl

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #188 on: October 26, 2021, 04:00:00 AM »

Nex shouldn't be a hard requirement. I've tested without Nex enabled. Just give me a bloody crashlog jfc.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

IonDragonX

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #189 on: October 26, 2021, 07:19:29 PM »

Nex shouldn't be a hard requirement. I've tested without Nex enabled. Just give me a bloody crashlog jfc.
I'm sorry. Just me screwing up too many times. I started from a fresh SS install and added Scalartech + Lazy + Magic and everything worked.
I apologize if I made you mad. That was never my intention.
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Nia Tahl

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Re: [0.95a] ScalarTech Solutions 0.8.1 - Fighter (maybe) balance
« Reply #190 on: November 06, 2021, 04:20:57 AM »

Who wants some fighter balance? You? Here is some, maybe. I'm not very good at that sorta stuff.

Also introducing Silvy.

Changelog:
Spoiler
0.8.1
- Adds Silvys Renham contact in Charkha
- Twine
   - Increased hp from 300 to 600
   - Increased armor from 20 to 30
   - Increased top speed from 240 to 280
- Stocking
   - Reduced wing size from 3 to 2
   - Increased top speed from 240 to 260
- Garter
   - Reduced shield hp from 500 to 300
- Tear Torpedo
   - Reduced damage from 2000 to 1200
   - Arc damage changed from 300 frag to 100 energy
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

SpaceDrake

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Re: [0.95a] ScalarTech Solutions 0.8.1 - Fighter (maybe) balance
« Reply #191 on: November 06, 2021, 03:49:13 PM »

Okay, but the big news: lower frontal profile of a Sateen! :O

Always love seeing updates to this.
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Fenrir

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Re: [0.95a] ScalarTech Solutions 0.8.1 - Fighter (maybe) balance
« Reply #192 on: November 17, 2021, 01:36:21 PM »

Bug report:
Game crashes when interacting with Silvys Renham (the Head of Reasearch) and try to select blueprints to turn in with ABSENCE OF Nexerelin, Game ran on version 0.95-RC15, no extra mod than STS, lazy and magiclib and console commands. Crash report: Fatal: exerelin/utilities/StringHelper, log following:
Spoiler
331594 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/StringHelper
java.lang.NoClassDefFoundError: exerelin/utilities/StringHelper
   at com.fs.starfarer.api.impl.campaign.rulecmd.tahlan_SilvysTurnInScript.selectBPs(tahlan_SilvysTurnInScript.java:135)
   at com.fs.starfarer.api.impl.campaign.rulecmd.tahlan_SilvysTurnInScript.execute(tahlan_SilvysTurnInScript.java:71)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.Stringsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.StringHelper
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 21 more
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*cough* try tossing the PK into a black hole *cough*

Zalpha

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Re: [0.95a] ScalarTech Solutions 0.8.1 - Fighter (maybe) balance
« Reply #193 on: December 07, 2021, 07:43:46 AM »

Fun mod. I think it is the Seam Storm Pulser, that weapon is OP, I am one salvo KO shooting little ships (Love it). Does this ship pack have a Crew carrying Ship? I have seen the fuel and cargo ships so far but not a personal carrier. If it has has a crew ship, what is it called?
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itsANHonor

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Re: [0.95a] ScalarTech Solutions 0.8.1 - Fighter (maybe) balance
« Reply #194 on: January 18, 2022, 07:59:11 PM »

Hey all,

I've got the Starsector bug bad and added a bunch of mods. Just filing a bug report as Scalartech appears to conflict with something and throw a nullpointer exception. Not sure what is useful but here's what I pulled from the log. Removing Scalartech from the load order seemed to solve the issue.

213164 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\tahlan-scalartech (data\weapons\tahlan_spiral2_r.wpn)]
213165 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading weapon [data\weapons\tahlan_stitch.wpn]
213165 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\tahlan-scalartech (data\weapons\tahlan_stitch.wpn)]
213166 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading weapon [data\weapons\tahlan_stitchette.wpn]
213167 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\tahlan-scalartech (data\weapons\tahlan_stitchette.wpn)]
213167 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading weapon [data\weapons\tahlan_strandring.wpn]
213168 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\tahlan-scalartech (data\weapons\tahlan_strandring.wpn)]
213168 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading weapon [data\weapons\tahlan_strass.wpn]
213169 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: E:\Games\Starsector\starsector-core\..\mods\tahlan-scalartech (data\weapons\tahlan_strass.wpn)]
213282 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.N.setProjectileSpec(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged
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