Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Pages: 1 ... 10 11 [12] 13

Author Topic: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this  (Read 125575 times)

Nia Tahl

  • Admiral
  • *****
  • Posts: 552
  • AI in disguise
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #165 on: May 19, 2021, 11:26:59 PM »

This faction has an amazing design but balance-wise it is too strong. Their ships themselves aren't that op (except their battle carrier which is nimble like a destroyer and hits like a truck) but heir weapons are insanely powerful and their fighters (and especially bombers) are utterly broken.

I am curious about what is their weakness?

I'd need a bit more detail on how the weapons are supposed to be any different in power from vanilla and the fighters are "utterly broken". Don't really have much to go on here.

Their weaknesses are the same as normal hightech
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

KDR_11k

  • Admiral
  • *****
  • Posts: 582
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #166 on: May 20, 2021, 04:10:05 AM »

Wait, that balance wasn't intentional?
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 552
  • AI in disguise
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #167 on: May 20, 2021, 09:43:40 AM »

Wait, that balance wasn't intentional?

what balance?
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Master Troano

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #168 on: May 22, 2021, 03:26:11 AM »

I've been using this faction pack as well. Aside from the astounding design, I have NOT seen any balance issues. If anything, the capitals are a bit fragile, but I believe that is by design. If anything, I found the fighters to be quite easily destroyed by any sort of PD.
Logged

luckish

  • Ensign
  • *
  • Posts: 9
    • View Profile
    • Email
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #169 on: May 23, 2021, 09:10:26 PM »

i only did a lil cursory look over the page, but is the station music posted anywhere? its pretty amazing
It will get uploaded to my SoundCloud not yet but soon. In the meantime you can dig them out of the mod folder for listening.
based, thank you. that station theme? *** beautiful man
Logged

SpaceDrake

  • Lieutenant
  • **
  • Posts: 80
  • Mio Harcourt: fixin' the Machine.
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #170 on: June 02, 2021, 09:44:45 AM »

Just out of curiosity, does Yurika actually "do" anything? Or is she just a cosmetic CEO/governor for Charkha?

Anyway, this mod rules like hell and I love it, thank you for making it Nia. Making friends with the STDF feels good. :3
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 552
  • AI in disguise
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #171 on: July 11, 2021, 01:09:56 PM »

Mod update! Better late than never!

usual stuff, really

here's a changelog:
Spoiler
0.8
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
   - Increased hp from 200 to 300
   - Removed shields
- Fiber bomber
   - Bombs no longer have proximity fuse
   - Now drops 3 bombs per fighter
   - Bomb hp and damage reduced
- Skye
   - System no longer affects ballistic weapons
   - Increased debuff duration from 3s to 3.5s
   - Lowered top speed from 90 to 80
- Seam
   - Reduced spread a bit
   - Improved projectile spread from 800 to 900
- Stocking
   - Increased OP cost from 12 to 14
   - Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
   - Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
   - Cycle Accelerator system
   - Limit Release system
   - Dual Capacitor Banks hullmod
   - Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites

[close]
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Algoul

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #172 on: July 11, 2021, 03:39:04 PM »

I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?
Logged

Phenir

  • Lieutenant
  • **
  • Posts: 67
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #173 on: July 11, 2021, 06:59:26 PM »

It's the Gown, you can find it sometimes on their special market at their main planet. The one that sells you stuff just for being friends with them.
Logged

Algoul

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #174 on: July 12, 2021, 01:51:02 AM »

It's the Gown, you can find it sometimes on their special market at their main planet. The one that sells you stuff just for being friends with them.
Got it, thanx
Logged

Hahaheho

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #175 on: July 14, 2021, 01:00:47 AM »

First off, thank you so much for this fantastic mod! I really enjoys the pretty clean, white design they have. They only have a negative with speed in term of playability as a faction since lugging the majority of the endgame ships around is a pain. Their 'general' guns quite living up to their name, being so good at multitasking they can do almost anything. It's a pretty strong faction, a bit too strong at some parts.

I do have some recommendations:

Make the fighters reddish propellant and propellant trail into the pretty white and blue. My OCD just yells at me to get them into the blue theme.

Logged

SpaceDrake

  • Lieutenant
  • **
  • Posts: 80
  • Mio Harcourt: fixin' the Machine.
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #176 on: July 14, 2021, 06:50:07 PM »

Also, I noticed that as of this update, Spindle now starts at 40 with Diable instead of 50. That's a good move and doesn't get them sucked into Diable's warmongering all the time!
Logged

ShadowStalkar

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #177 on: July 20, 2021, 04:25:32 AM »

Mod update! Better late than never!

usual stuff, really

here's a changelog:
Spoiler
0.8
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
   - Increased hp from 200 to 300
   - Removed shields
- Fiber bomber
   - Bombs no longer have proximity fuse
   - Now drops 3 bombs per fighter
   - Bomb hp and damage reduced
- Skye
   - System no longer affects ballistic weapons
   - Increased debuff duration from 3s to 3.5s
   - Lowered top speed from 90 to 80
- Seam
   - Reduced spread a bit
   - Improved projectile spread from 800 to 900
- Stocking
   - Increased OP cost from 12 to 14
   - Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
   - Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
   - Cycle Accelerator system
   - Limit Release system
   - Dual Capacitor Banks hullmod
   - Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites

[close]
more fighters is always great,i always felt like bombers were BIS for the faction,gotta try them out
edit:tested it out,probably now something that can compete over being a fighter slot,same cost as a bomber and a good firepower with main weakness being.... its still just a fighterdesign is also great,not so big in interceptors as they tend to die constantly
now i guess its time to wait for the large variation of missle launcher  :)

I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?

As was said its named "Gown",90% of the time(unless they are getting absolutely raided,which hasnt been a thing for me) you can find it at their special market or milita market that i belive requires you to have a good standing and a commision,it costs around 3mil the last time i bought it
great ship tbf,quite slow but totally worth it
« Last Edit: July 20, 2021, 05:06:49 AM by ShadowStalkar »
Logged

Jade Tendency

  • Ensign
  • *
  • Posts: 22
  • Fourth Olympus
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #178 on: July 21, 2021, 04:48:20 AM »

I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?

It's pretty great, but it's 100DP to deploy it.



Eagle for scale.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1692
  • I am going to destroy your ships
    • View Profile
Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #179 on: July 23, 2021, 01:17:46 AM »

i only did a lil cursory look over the page, but is the station music posted anywhere? its pretty amazing
It will get uploaded to my SoundCloud not yet but soon. In the meantime you can dig them out of the mod folder for listening.
based, thank you. that station theme? *** beautiful man
I didn't forget! I just been really busy with... Stuff. And thank you I am glad you enjoy them friend :)
https://soundcloud.com/mesotronik/sets/spindle-protectorate
Pages: 1 ... 10 11 [12] 13