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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 425218 times)

Nia Tahl

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Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #165 on: May 20, 2021, 09:43:40 AM »

Wait, that balance wasn't intentional?

what balance?
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Master Troano

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Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #166 on: May 22, 2021, 03:26:11 AM »

I've been using this faction pack as well. Aside from the astounding design, I have NOT seen any balance issues. If anything, the capitals are a bit fragile, but I believe that is by design. If anything, I found the fighters to be quite easily destroyed by any sort of PD.
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luckish

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Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #167 on: May 23, 2021, 09:10:26 PM »

i only did a lil cursory look over the page, but is the station music posted anywhere? its pretty amazing
It will get uploaded to my SoundCloud not yet but soon. In the meantime you can dig them out of the mod folder for listening.
based, thank you. that station theme? *** beautiful man
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SpaceDrake

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Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #168 on: June 02, 2021, 09:44:45 AM »

Just out of curiosity, does Yurika actually "do" anything? Or is she just a cosmetic CEO/governor for Charkha?

Anyway, this mod rules like hell and I love it, thank you for making it Nia. Making friends with the STDF feels good. :3
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Nia Tahl

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #169 on: July 11, 2021, 01:09:56 PM »

Mod update! Better late than never!

usual stuff, really

here's a changelog:
Spoiler
0.8
- Added Dessous-class Assault Fighter
- Added Twine-class Interceptor
- Added Strass and Strassette low-energy blasters
- Thread swarmer
   - Increased hp from 200 to 300
   - Removed shields
- Fiber bomber
   - Bombs no longer have proximity fuse
   - Now drops 3 bombs per fighter
   - Bomb hp and damage reduced
- Skye
   - System no longer affects ballistic weapons
   - Increased debuff duration from 3s to 3.5s
   - Lowered top speed from 90 to 80
- Seam
   - Reduced spread a bit
   - Improved projectile spread from 800 to 900
- Stocking
   - Increased OP cost from 12 to 14
   - Lowered shield hp from 400 to 300
- Red rings on engines now disappear when engine is flamed out
- Updated variants
- Improved turn rates on various weapons
   - Did these in one pass and was too lazy to write down which ones
- Various Rate of Fire increasing effects now also increase charge regeneration:
   - Cycle Accelerator system
   - Limit Release system
   - Dual Capacitor Banks hullmod
   - Upscaled Capacitor Banks hullmod
- Updated fighter credit costs
- Touched up some sprites

[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Algoul

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #170 on: July 11, 2021, 03:39:04 PM »

I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?
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Phenir

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #171 on: July 11, 2021, 06:59:26 PM »

It's the Gown, you can find it sometimes on their special market at their main planet. The one that sells you stuff just for being friends with them.
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Algoul

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #172 on: July 12, 2021, 01:51:02 AM »

It's the Gown, you can find it sometimes on their special market at their main planet. The one that sells you stuff just for being friends with them.
Got it, thanx
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Hahaheho

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #173 on: July 14, 2021, 01:00:47 AM »

First off, thank you so much for this fantastic mod! I really enjoys the pretty clean, white design they have. They only have a negative with speed in term of playability as a faction since lugging the majority of the endgame ships around is a pain. Their 'general' guns quite living up to their name, being so good at multitasking they can do almost anything. It's a pretty strong faction, a bit too strong at some parts.

I do have some recommendations:

Make the fighters reddish propellant and propellant trail into the pretty white and blue. My OCD just yells at me to get them into the blue theme.

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SpaceDrake

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #174 on: July 14, 2021, 06:50:07 PM »

Also, I noticed that as of this update, Spindle now starts at 40 with Diable instead of 50. That's a good move and doesn't get them sucked into Diable's warmongering all the time!
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Jade Tendency

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #175 on: July 21, 2021, 04:48:20 AM »

I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?

It's pretty great, but it's 100DP to deploy it.



Eagle for scale.
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MesoTroniK

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Re: [0.95a] ScalarTech Solutions 0.7 - Ready for the future
« Reply #176 on: July 23, 2021, 01:17:46 AM »

i only did a lil cursory look over the page, but is the station music posted anywhere? its pretty amazing
It will get uploaded to my SoundCloud not yet but soon. In the meantime you can dig them out of the mod folder for listening.
based, thank you. that station theme? *** beautiful man
I didn't forget! I just been really busy with... Stuff. And thank you I am glad you enjoy them friend :)
https://soundcloud.com/mesotronik/sets/spindle-protectorate

Ormix

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #177 on: August 08, 2021, 02:28:17 AM »

Awesome mod! Can I add it in ongoing game?
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SpaceDrake

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #178 on: August 08, 2021, 05:52:26 AM »

You could, I guess, but you'd get almost nothing out of it. You need Spindle (their home system) to spawn during map gen to get the most out of ScalarTech.
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wilki24

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Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« Reply #179 on: August 26, 2021, 05:13:42 PM »

Awesome mod, really enjoying the ships.

I did notice that when the AI is flying the Hem frigate, it doesn't seem to use the chain skimmer at all. It's a cool little ship, but I've watched it die to things that it should have easily avoided.
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