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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this  (Read 124682 times)

IradT

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #75 on: October 04, 2020, 09:23:11 AM »

the gown is simply a super-capital, and tbh, in this game that matters a lot. practically all other mods with super-capitals, like the unsung from neutrino are comparable. as usual the only weakness they have is bomber spam from the really strong wings.

what the gown has that is the sub-modules that allow you to dump very, very flux intensive weapons again and again without worrying about shields. It lacks a "superweapon" that many others have.
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Chairman Suryasari

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #76 on: October 04, 2020, 10:21:35 AM »

Maybe that the "quirk" it have. Same as Legacy of Arkgneisis mod, all of their ship have little to no small weapon slot in exchange for more medium and large slot.
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Warhydra

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #77 on: October 04, 2020, 10:22:51 AM »

The mod is just great: ships system ,design, lore. Good job!!

In the end my Gown can go easly toe to toe against an Atlas and 2 Onslaughts and win whitout a sweat.

That's a... really low bar you are setting there.
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Neuneu

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #78 on: October 04, 2020, 10:52:12 AM »


That's a... really low bar you are setting there.

Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.

I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).
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Warhydra

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #79 on: October 04, 2020, 12:13:03 PM »


That's a... really low bar you are setting there.

Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.

I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).

You meant 2 onslaught and a paragon i am guessing?
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Neuneu

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #80 on: October 04, 2020, 12:18:52 PM »


That's a... really low bar you are setting there.

Well 100 DP ship winning against 140 DP at the same time, whitout problem, and while having its fighter almost rendered useless (bcs the AI doesn't work for them yet).
I did not test against bigger bcs I was already satisfied but i am sure it can do even better.

I would say it is an heck of ship (granted Onslaught is rather weak in the modded sector and Atlas being average).

You meant 2 onslaught and a paragon i am guessing?

Damn, yep my tired ass is saying unacurrate things... Yep two Onslaught and a Parangon....
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Zym

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #81 on: October 06, 2020, 02:58:04 AM »

Gown changes sound good.

Regarding other ships, I tested the carrier lineup and here's the summary:

Tress: Very strong choice but not overbearingly so. Solid role as an anti-fighter support carrier. They perform very well in AI hands and are an inclusion in most of my fleets. Hard to pinpoint what it is that makes them so effective, because the raw stats aren't giving off any red flags. No changes suggested for now but might be worth keeping an eye on it.

Strand: Has the aforementioned issues with the AI not using the system. Suggest a system range increase to help the AI apply it more frequently.

Filament: Too much OP for being a battlecarrier focused on fighters at this size and DP. Suggest reducing base OP from 360 to 300 where other ships of this type and DP allotment are currently sitting: Matriarch 300, Jeanne 300, Discernment 300. There's also some concern that it has too much of the offense, defense and speed trifecta. It has very good shields with 360 coverage, more speed than most capitals (50), as much offense as a 6 wing bomber carrier when using its system and enough OP to fully outfit it all. Reducing its defenses in addition to the OP reduction might be reasonable.
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.3.1
« Reply #82 on: October 06, 2020, 04:02:29 AM »

Well, here's a balance update. Filament is staying as it is since your comparison doesn't really fit at all. You're comparing a 4-bay carrier to 6+ bay carriers. Just having a fighter shipsystem doesn't make the ship fighter-focused.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Zym

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Re: [0.9.1a] ScalarTech Solutions 0.3.1
« Reply #83 on: October 06, 2020, 04:37:02 AM »

Good update.

As for my comparison, perhaps it wasn't a good one. I was aiming to compare it to ships of similar DP allotment since I haven't seen any other battlecarriers at 55-60 DP other than the Matriarch, and that one feels more pure carrier than a hybrid. Regardless, the general trend seems to be that the more carrier-esque a ship is, the more restrictive its OP.

To prove this point, let's look at some 4-bay battlecarriers:

Legion: 260 OP.
Legion XIV: 270 OP.
Kurmaraja: 240 OP.
Keto: 190 OP.
Castella (LI): 240 OP.
Hresvelgr (RG): 240 OP.
Ingress: 240 OP.
Filament: 360 OP.

Then, for even more comparison, you can look at the relationship between a pure battleship (Onslaught) and a battlecarrier (Legion) and see what vanilla's OP allotment is for both these ships at 40 DP:
Legion: 260 OP.
Onslaught: 360 OP.

Both of these ships share a lot of similarities. They have the same system. Similar slow speed and heavy armor. Similar mounts.
But Legion has 4 fighter bays. For this big difference, the ship was given 100 less OP.
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.3.1
« Reply #84 on: October 06, 2020, 05:03:14 AM »

Don't care. Not changing it.
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Alex

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Re: [0.9.1a] ScalarTech Solutions 0.3.1
« Reply #85 on: October 06, 2020, 11:06:52 AM »

Don't care. Not changing it.

That's extremely rude and entirely uncalled for. Please consider this an official warning, and also please re-familiarize yourself with the forum rules regarding acceptable forum behavior.
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.3.1
« Reply #86 on: October 06, 2020, 11:36:14 AM »

Apologies if that was too rude. It certainly wasn't intended to be as such.

Either way I have my reasons for things being as they are and currently have no intention of changing it nor am I in the mood to write a lengthy explanation as to why.

edit: So I did some checking anyway and noticed an error in the OP math on the Filament so I suppose I'll drop her OP afterall, but certainly not to 300.
« Last Edit: October 06, 2020, 11:48:48 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Neuneu

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Re: [0.9.1a] ScalarTech Solutions 0.3.1
« Reply #87 on: October 07, 2020, 02:39:48 AM »

I get were Nia Tahl is coming from, your mod your choices...

Feedback is good and usefull but can be irritating sometimes bcs you do all the work and someone is commentating it.

Not trying to argue tho, Nia answer was a bit too raw but he is a great guy in this community ;)
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.3.2 - I just can't stop nerfing your fun
« Reply #88 on: October 13, 2020, 09:17:51 AM »

Time for another round of nerfs adjustments. Enjoy!

0.3.2
- Filament
   - Reduced OP from 360 to 320
- Corset
   - Reduced top speed from 60 to 40
- Strand
   - System changed to PD Suppression
- Curl
   - Armor increased from 150 to 200
- Margin
   - Dissipation increased from 200 to 225
- Gown
   - Added a 33% dissipation penalty to Supercruise Mode
   - Supercruise Mode speed increased reduced from 50 to 40
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Warhydra

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Re: [0.9.1a] ScalarTech Solutions 0.3.2 - I just can't stop nerfing your fun
« Reply #89 on: October 13, 2020, 04:55:31 PM »

Well, I am glad I got to enjoy these ships before their nerf.
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