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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 424685 times)

Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #45 on: August 02, 2020, 06:25:02 AM »

YAY!

1. Something wrong with Spindle Protectorate market music. There are no smooth transition between the music themes when entering market. And if you stay inside the market long enough - it just stops at some point and relaunch after a few seconds of silence.

2. Spindle protectorate military requires a commission to buy advanced things. STDF requisition - not, and you able to buy there some serious stuff, like Gown, I never seen in military. Is that intended?

Music is fine

Requisitions market idk. It's intended to work as it does since the STDF is technically a separate entity. I might add a premium tax if you're not commissioned, though.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Albreo

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #46 on: August 02, 2020, 08:17:58 PM »

Requesting nerf to Ruffle Pulse Cannon. It's simply to OP. I put it on Nirvana and then oh god!!

Also, if Nirvana won't be using its time effect for travel purpose, would be great. For combat buff only.
« Last Edit: August 02, 2020, 08:24:43 PM by Albreo »
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KyousukeAzai

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #47 on: August 03, 2020, 09:46:29 AM »

After lurking for a bit, I have to come out and say this. Tahl can you please stop making so many amazing mods, I only have so much RAM and choosing amongst them is not an option for me.
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Yubbin

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #48 on: August 09, 2020, 02:00:02 PM »

Does the Replacement rate of the Gown-Class reflect all 5 fighter bays or only the middle one?
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Morbo513

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #49 on: August 09, 2020, 02:56:44 PM »

Very cool designs, looking forwards to trying it out when I next play SS
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Kaitol

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #50 on: August 24, 2020, 06:58:44 PM »

Very nice mod, and it seems you have plans to keep expanding and updating it, so my only suggestion is on the graphical side of things. I'm not very familiar with modding this game, but would it be possible to give the bridge rings blue glow a 'spinning energy' effect? Just to spice them up and give them a dynamic look even when they're hanging about. If you wanted to get really fancy maybe have something about it change based on the current fighter replacement rate.

Other than that, I did notice a few white pixels floating about at the edges of some of the ship sprites, but they're really only visible if you zoom in all the way and squint for a bit.
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #51 on: August 25, 2020, 04:09:09 AM »

Very nice mod, and it seems you have plans to keep expanding and updating it, so my only suggestion is on the graphical side of things. I'm not very familiar with modding this game, but would it be possible to give the bridge rings blue glow a 'spinning energy' effect? Just to spice them up and give them a dynamic look even when they're hanging about. If you wanted to get really fancy maybe have something about it change based on the current fighter replacement rate.

Other than that, I did notice a few white pixels floating about at the edges of some of the ship sprites, but they're really only visible if you zoom in all the way and squint for a bit.

Possible or not, I don't want any other effects for the rings. Quite happy with them as they are.

The floaters on some of the sprites should be fixed next update, though.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Worachot

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #52 on: August 26, 2020, 12:52:55 PM »

I am getting this error
https://gfycat.com/TightAromaticAlpaca

anyone else also get it or is something specifically wrong for me?

Thanks
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Avanitia

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #53 on: August 26, 2020, 03:54:44 PM »

I am getting this error
https://gfycat.com/TightAromaticAlpaca

anyone else also get it or is something specifically wrong for me?

Thanks

Old version of Nexerelin, update it. You might also want to check versions of all other mods you have, something else might be outdated as well.
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

Worachot

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Re: [0.9.1a] ScalarTech Solutions 0.2 - Now with some extra polish
« Reply #54 on: August 26, 2020, 10:43:05 PM »

I am getting this error
https://gfycat.com/TightAromaticAlpaca

anyone else also get it or is something specifically wrong for me?

Thanks

Old version of Nexerelin, update it. You might also want to check versions of all other mods you have, something else might be outdated as well.

Oki! thanks ^^
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #55 on: September 10, 2020, 02:54:32 AM »

Update! New ships! Have fun!

Spoiler
[close]

Patchnotes:

- Added Midi-class beam cruiser
- Added Camise-class freighter
- Added Culotte-class tanker
- Added Corset-class battlecruiser
- Gown
   - Built-in wing replaced by two Plaid drone wings
- Filament
   - Increased DP from 50 to 55
- Ruffle
   - Increased refire delay to 2.5s
- Skirt
   - Fixed system being able to hit phased ships with emp arcs
   - Increased DP from 8 to 10
- Fiber
   - Increased launch velocity of bomb from 200 to 300
- Frill
   - Reduced shield efficiency from 0.6 to 0.7
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

sanya02

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #56 on: September 10, 2020, 07:09:14 AM »

Hello! Thanks for the great mod. Can you send me a file by mail or tell me how to remove the "rings" on the engines? [email protected]
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Chairman Suryasari

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #57 on: September 10, 2020, 10:20:58 AM »

I like the look of the Camise-class, the sprite of your ship make me want to 3D print them :D

Hello! Thanks for the great mod. Can you send me a file by mail or tell me how to remove the "rings" on the engines? [email protected]

Why you want to do that btw?
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sanya02

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #58 on: September 10, 2020, 11:22:18 AM »

I don't like the "circles" on the engines. Why are they? They are knocked out of the original (
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Nia Tahl

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Re: [0.9.1a] ScalarTech Solutions 0.3 - More botes? More botes!
« Reply #59 on: September 11, 2020, 03:02:24 AM »

Hello! Thanks for the great mod. Can you send me a file by mail or tell me how to remove the "rings" on the engines? [email protected]

No. If you don't like it, figure it out yourself.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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