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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 425015 times)

Johnny_B

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #270 on: December 20, 2022, 11:28:10 AM »

Well, ty for this top tier mod anyway ;), sadly i'll need random sector to play it
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Lifeforce

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #271 on: January 09, 2023, 06:25:29 PM »

Hey! I had something really weird but also really awesome happening with the Filament.
It was like a constant beam of single zaps which destroyed everything in its path.
I really don't know what I did. Is that a secret feature? I am not able to reproduce what happened.
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SSchorik0101

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #272 on: January 20, 2023, 11:52:40 AM »

I have only seen *one* Gown class and that was owned by a Spindle fleet with an unsanctioned bounty on it and I'm currently commissioned by ScalarTech. Is that the only way to get one or is the spawn rate just *extremely* rare?
« Last Edit: January 20, 2023, 11:55:44 AM by SSchorik0101 »
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e

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #273 on: January 20, 2023, 01:40:31 PM »

I have only seen *one* Gown class and that was owned by a Spindle fleet with an unsanctioned bounty on it and I'm currently commissioned by ScalarTech. Is that the only way to get one or is the spawn rate just *extremely* rare?

You can buy one at the special market in Charkha.
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Fonfon

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #274 on: January 21, 2023, 01:52:06 AM »

Cool ships, Sateen is God tier, thanks, you are amazing.
Only question - is there a way to disable Spindle faction without Nexerelin random sector?

Easy start a new game with mod disabled and faction respawn option turned off for new factions. Then add the mod.
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SSchorik0101

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #275 on: January 21, 2023, 05:30:30 AM »

I was checking Charkha's market regularly with no such luck. Almost immediately after I posted my question they started showing up. I think I jinxed them into existence in my playthrough. lol
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ErianaMB

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #276 on: February 06, 2023, 06:19:12 PM »

Nia Tahl

I want to change DP Gown from 100 to 80
How can i do it ?
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HE11F1R5

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #277 on: February 18, 2023, 01:59:47 PM »

Ok dumb question, but where is the spindle system? i looked up a video that went over this mod and im not seeing spindle in my game where it was in the video. Getting the weapons and ships to show up fine tho. Did you move it or is it something on my end?
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Kwbr

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #278 on: February 18, 2023, 09:59:37 PM »

Ok dumb question, but where is the spindle system? i looked up a video that went over this mod and im not seeing spindle in my game where it was in the video. Getting the weapons and ships to show up fine tho. Did you move it or is it something on my end?

did you add it to an existing save? mods that add new star systems won't add them if installed on a save that already exists
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Ithiloneth

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Re: [0.95.1a] ScalarTech Solutions 0.8.5
« Reply #279 on: February 20, 2023, 12:23:50 PM »

Quick note: the Camise-class lore text says the freighter is military grade; it has been patched to be civilian grade.
Edit: the Culotte-class' lore text also has a reference to the Camise-class (it's shields specifically) being military grade and implies that the Culotte shares this advantage.
« Last Edit: February 20, 2023, 12:25:45 PM by Ithiloneth »
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Nia Tahl

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Re: [0.95.1a] ScalarTech Solutions 0.8.6
« Reply #280 on: March 16, 2023, 01:44:19 PM »

Beep boop update!

changelog:
Spoiler
0.8.6
- Added Frock-class Missile Cruiser
- Tear
   - Base damage 1400 -> 1000
   - EMP damage 1400 -> 1000
   - Launcher ammo 1/5/20 -> 2/8/30
   - Cooldown of medium and large version 9s -> 6s
- Lace/Lacette
   - Efficiency 1.2/1.1 -> 1.0
- Strass/Strassette
   - Efficiency 0.9 -> 0.7
- Garter
   - Top speed 160 -> 200
- Tineola
   - HP 900 -> 800
   - Halved turn rate
- Midi
   - Halved Overcharge Beam cooldown
- Dessous
   - Refit 20s -> 25s
   - Hull 800 -> 700
   - Shields 800 -> 700
- Verge
   - Top speed 60 -> 70
- Skye
   - Top speed 80 -> 90
- Belt
   - Dissipation 350 -> 400
   - Capacity 5500 -> 6000
   - hitpoints 4500 -> 5000
- Brim
   - Armor 400 -> 500
- Frill
   - Armor 500 -> 700
- Skirt
   - DP 10 -> 12
- Twine
   - HP 600 -> 500
- Stocking
   - Top speed 260 -> 300
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Dadada

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Re: [0.95.1a] ScalarTech Solutions 0.8.6
« Reply #281 on: March 16, 2023, 02:52:10 PM »

:D
High tech, best tech. :D Thx for the update.
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Junker99

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Re: [0.95.1a] ScalarTech Solutions 0.8.7
« Reply #282 on: March 22, 2023, 12:44:33 AM »

I have fallen in love with this mod, I love the ships. Best super cap I have found for how I like to play.  :D  There is just something about the groups lore that dragged me to it. Currently them. Brighton and the Church. Hell I may have grabbed a few pirate planets fixed em up and gave em to Spindle, seriously I like em.
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Coil

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Re: [0.95.1a] ScalarTech Solutions 0.8.7
« Reply #283 on: April 08, 2023, 05:00:24 PM »

Any chance Frock will be added to IndEvo engineering whitelist? I wanna make my own!
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Killsode

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Re: [0.95.1a] ScalarTech Solutions 0.8.7
« Reply #284 on: April 08, 2023, 06:33:55 PM »

Any chance Frock will be added to IndEvo engineering whitelist? I wanna make my own!

Best move would be to add it yourself, or even disable the whitelist. Find the hull ID for the Frock (typically the name of the ship's .png in the files) and add it to the config file.
Of course, make a backup incase you mess it up.
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