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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes  (Read 43355 times)

Jang

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Re: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes
« Reply #30 on: June 25, 2022, 01:17:11 PM »

Thank you lili and ZeroXenon! This is a very high quality ship pack and I'm glad you've shared it with us
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Space Cowboy

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Re: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes
« Reply #31 on: July 29, 2022, 09:35:14 AM »

I love this mod, top notch designs. I'd like to give some feedback regarding the Crossbowman though, I've been trying to use it in my current playthrough but the issue I'm having is that it uses it's ship system when surrounded by allied ships and annihilates them from the back where most of them do not have shields. I cannot find a way for the AI to safely use this ship with this system even though it is really cool. Would it be possible to change it so it doesn't do friendly fire? Other than that the ship is 11/10, it works great as a player ship as is.
« Last Edit: July 29, 2022, 10:54:45 AM by Space Cowboy »
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lili

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Re: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes
« Reply #32 on: July 30, 2022, 12:05:22 AM »

I love this mod, top notch designs. I'd like to give some feedback regarding the Crossbowman though, I've been trying to use it in my current playthrough but the issue I'm having is that it uses it's ship system when surrounded by allied ships and annihilates them from the back where most of them do not have shields. I cannot find a way for the AI to safely use this ship with this system even though it is really cool. Would it be possible to change it so it doesn't do friendly fire? Other than that the ship is 11/10, it works great as a player ship as is.
This issue I will consider adjusting its shells not to cause friendly fire.
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Space Cowboy

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Re: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes
« Reply #33 on: August 02, 2022, 04:09:23 PM »

Is the high-tech capital ship from the picture on the front page in the mod yet? It's not in my codex and I have never seen one in game but I'd love to try it out. It looks like a bigger version of the Nightbreeze which is one of my favorite ships.
« Last Edit: August 08, 2022, 01:01:41 PM by Space Cowboy »
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Yunru

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Re: [0.95.1a] Seafood Shipworks 0.0.7f minor fixes
« Reply #34 on: August 11, 2022, 07:23:31 AM »

I'm not sure if they're outright broken, but the UNGP rules report "null" for all values with the latest version, making it impossible to tell what they do.

Edit: I'm on 7d, not 7f, so ignore if it got fixed since then.

Edit 2: Can confirm, working again after updating.
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