So, it's my second playthrough of Starsector, the first one was purely on vanilla, there I saturated bombard all other factions and claim "victory" — took a lot of fuel, btw.
And then I open mods for myself, read post about many, but picked few none a less balanced ones — later on I catch myself on a thought the only one who uses ships from mods is ai, but I like variety anyway, new weapons are 10/10 tho.
Got alliance with pirates and 9th bg — I regret nothing.
My fleet doctrine. Prototypes in ai calculations seem not working, but assisting a friendly fleet is super pleasing
Many of my planets, gotta do more ai-ones next time
My flag-ship. It a little bit too OP, but this ship showed me that player can do a lot with red skills on. Equipped with PEPPA-gun and a pirate Smart-gun, it can hunt down frigates, it can destroy capitals, it can even tank damage, super pleasant to pilot it
Okay, the story short, I started on a desert planet with income around 50k (own faction). I sold some useless for now industries like high command and bought some explorational fleet. I am already knew that exploration in this game is the most rewarding of them all — if not in terms of values, but in terms of good planets to colonize. After selling some blueprints and goods, I bought 1000 crew and two nebulas. Things went good, volanities and organics made me a first million credits, while agents (10 civ6 out of 10) build up relations with pirates and 9th bg. Then expeditions start happening and also — you know it, inspections.
A couple of colonized planets later, income grow up to 300k, nanoforge with orbital works.
Soon enough, I made an alliance with pirates and 9th bg, and I gotta say, they really helped a lot while I not having massive fleet to fight back or doing assaults. Church have invaded a good station in my core system belonged to remnants and I cannot do anything about it for a long time. Relations with other factions start to decrease rapidly.
I have scavenge and recover two Astrals with couple of d-mods, but with sharped with daggers and some modded bombers with trident-alike design — the beginning of the end. Also, I have repaired three Valkyries from raids against me.
The first to fall was PL because of randomness with relation changing — they sent about three extremely chonky revenge fleets after their factions was no more on the map. I grabbed their capital and send lesser planets to my alliance mates — mistake btw, it is better to give them to independents to not allow it to swap. Sierra-ai mvp.
Above conquest was the hardest, the deal with remaining factions was cat and mouse alike game. Only hegemony manage to retake couple of planets, but inevitably falls.
I wish if starsector has a difficulty scaler to give me more challenges beside a very start of the game.
P.S. Any mod addition suggestions for a 3th run?