Only found a few old Posts on this Subject, so here is another.
IMO the "Decivilized" Trait is too bland and doesn't include all circumstances of a collapsed colony, like existing Industries and Structures or the need of more Security from the Subpop.
A Size 3 Planet with only Mining that decivilized has the same effects as a Size 8 Planet that had a lot of Industry, with the Stability effects never diminishing.
An Idea would be to give Decivilized a Size Modifier, for example:
- Size 3/4 Decivilized Planets would have "Small Decivilized Subpop." with 1 malus to Stability, removed once the Colony grows to Size 5 and requiring 1 Unit of Marines and Arms
- Size 5/6 would be "Medium ...", with 2 malus to Stability, decaying by one with each Size 7, removed with Size 8 and requiring 3 Unit of Marines and Arms
- Size 7+ would be "High...", with 3 malus to Stabiliy, reduce by one at 7 and 8, completely removed at Size 9 or 10 and requiring 5 Unit of Marines and Arms
- Increase/Decrease of Hazard Rating is tied to Stability Malus.
Maybe tie Marine and Arms Need to Market Size.
"Bribing" Subpop. by a second Growth-Investment like Option to decrease Stability Malus and Marine/Arms Need for x Months; additionally Increase Pop Growth even further by convincing/ recruiting them with the power of
Space Bitcoin credits.
Include a few extra Effects if the Planet had Industries. These should be viewable and be managed by Colony Info, not as a Trait if possible.
- Half Build Time (Repair/Disrupted) and Cost for preexisting Industries and Structures, but those need to be either cleared by Security first (Send Marines) or Bribe the Locals (Full Prize, but still half built time)
- Removing those works the same; Bribing for half price or Send Marines
- Preexisting Industries produce Goods for half off their usual amount, but it counts as other-faction imports
- Preexisting Heavy Industry additionally increases the Need for Marines and Arms, Orbital Works is always downgraded by Decivilization
- Preexisting Military Base/ High Command add more Stability Malus by 1/2, also increase Marine/Arms Need. Can only be dealt with by Security Forces (reduce to Patrol HQ) or bombed from Orbit (remove completely)