I'm certainly down for more testing when I have time available. Setting up different mission configurations with AI Battles or Fleet Tester is pretty trivial. It also lets you change the default "officer" behavior from timid to reckless on a per ship basis.
I like both pairedeciseaux's and Thaago's suggestions. My gut feeling is its a question of when do you hit sufficient fighter concentration that other considerations fall by the wayside. Alternatively, do your carriers sit safely in the back, or is your front line in sufficient to keep pressure off? So starting slow, small fleet with 1 condor/drover/etc then ramping up to a larger set of carriers seems like a good way to approach it. I also think in addition to Core fleet, there should be a Core fleet + 10 DP non-carrier destroyer as well, like a Hammerhead. For the Core fleet + Drover/Condor to compare against as well. I.e. is adding fighters better than simply more gunships at this size.
There's a whole host of variant questions for the fleet pairedeciseaux suggested, but I can go ahead and just pick some standard or attack loadouts from the variants files if people don't want to make further specific suggestions. The Drover and Condor I'll hand build.
Unfortunately, I don't know what mods Dark.Revenant used for the fast simulations and fleet generation, or if its even released anywhere. And that is a bit beyond my limited personal modding experience. You could try PMing or maybe the discord? I tend to just edit the player files from the mods (adding variant files as needed), load the game, start, and then go do something else while the fight plays out. Also, I'm not sure how much of an effect the faster play has. I know Megas has some experience with running the game at higher rates, but I think at some point of running faster you start running into weird behavior like shots missing that should have hit. Might affect how long fighters live for example.
Is it worth starting a new thread dedicated to general simulation questions and results, if only for a more logical place to look for this kind of more systematic balance investigation? I feel a bit guilty about derailing this one.
I mean its true there has been discussion of OP, survivability, and ship systems in the thread that I glossed over and kind of rolled into speed statement, and I perhaps shouldn't have been talking solely about speed in my posts. However, I personally need to see the ship in action before making a definitive statement about what I think about it. The game is sufficiently complicated that how effective things are not always obvious. And I've already been surprised by the Condor, so it might surprise me yet again.