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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]  (Read 903377 times)

IGdood

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1875 on: January 10, 2025, 04:49:22 PM »

Sometimes when starting the Crown of Cinders questline the drones stop spawning but it still says I have to destroy them.  But there's no more. 
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Moon Spirit

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1876 on: January 10, 2025, 07:06:32 PM »

I found ... an interesting item.
In Nexerelin has a Prism Free Port with a special remnant contact.
You can sometimes order weapons and remnant ships from her.
Somehow I can order Juno Mk IV! That gun does 7 million damage!
I hope this gets fixed one day, it's too unbalanced if the weapon works.
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Vocation

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1877 on: January 10, 2025, 08:30:42 PM »

Not sure if you fixed this already but the OVERLORD SUITE doesn't seem to work on modules? The Cumulonimbus from Traverser Association side wings doesn't seem to work with it. I don't see the AI icon piloting the wings unless they somehow inherit the stats from the main module? Just letting you know. 
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Killsode

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1878 on: January 11, 2025, 04:04:27 AM »

Not sure if you fixed this already but the OVERLORD SUITE doesn't seem to work on modules? The Cumulonimbus from Traverser Association side wings doesn't seem to work with it. I don't see the AI icon piloting the wings unless they somehow inherit the stats from the main module? Just letting you know.

i believe currently they do indeed inherit from the main ship?
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rototornik

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1879 on: January 11, 2025, 04:31:31 AM »

Is there a way to unfuck the Crown of Cinders if you kill the initial drone fleet, raid Jenius a couple of times to bring down stability, and bugger off into the unknown leaving the independents on their own?
I did just that, and the whole action failed since the drone armadas respawned and apparently killed all indie fleets, and now nothing happens, Kade is MIA, and the quest is still active.

You might want to babyproof the questline a little more, because there was really no indication how the whole quest is supposed to unfold. :-\
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shoi

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1880 on: January 11, 2025, 01:06:01 PM »

Quote
v3.1.5
-------
- stopped some system only weapon from being purchaseable
- removed dev invictus being generated from planetfall armada
- Added fallback fleet in ACoC that spawns if indie armada gets destroyed + misc other hopeful fallback precautions
- fixed NPE that could occur when PERCEPT AI checked missile without a weaponspec
cant get more straightforward than "Go to Planet A, kill fleets, Interact with Planet A"  ;)
If mission didn't progress pass that point, then it was either because the entire indie fleet died meaning there is no fleet to meet up with later, or there were still extra derelict fleets that wandered off cuz of the bug fixed in 3.1.4 hotfix

Sometimes when starting the Crown of Cinders questline the drones stop spawning but it still says I have to destroy them.  But there's no more. 
this runcode in console commands will cause it to advance

Quote
runcode Global.getSector().getMemoryWithoutUpdate().set("$armaa_liberationDefeatedDefenders",true);

Been getting a random crash in combat with latest updates - log points to something in ArmaA, I believe - not quite sure what is going on but here is the log:

Code
4953972 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getWeaponId()" because the return value of "com.fs.starfarer.api.combat.MissileAPI.getWeaponSpec()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.WeaponSpecAPI.getWeaponId()" because the return value of "com.fs.starfarer.api.combat.MissileAPI.getWeaponSpec()" is null
at data.scripts.shipsystems.ai.armaa_perceptAI.advance(armaa_perceptAI.java:79) ~[?:?]
at com.fs.starfarer.loading.specs.M$1.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

Some missile weapon without a weaponspec???? I guess its some mod shenanigans, but I fixed.

I found ... an interesting item.
In Nexerelin has a Prism Free Port with a special remnant contact.
You can sometimes order weapons and remnant ships from her.
Somehow I can order Juno Mk IV! That gun does 7 million damage!
I hope this gets fixed one day, it's too unbalanced if the weapon works.
« Last Edit: January 11, 2025, 01:15:11 PM by shoi »
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jeffg10

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1881 on: January 11, 2025, 04:51:05 PM »

Found a bug with the CR of mechs: (this was a panther (XIV))
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."

Brainwright

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1882 on: January 11, 2025, 05:26:57 PM »

Found a bug with the CR of mechs: (this was a panther (XIV))

Were you using Second-in-Command?
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dae

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1883 on: January 11, 2025, 06:13:49 PM »


Some missile weapon without a weaponspec???? I guess its some mod shenanigans, but I fixed.


Yeah that is probably it - I slapped on some random missiles from Bultach that aren't technically in the game yet probably onto a GuarDUAL and it prolly freaked out. I'll see if the new version fixes this interaction, cheers!
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dan212

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Re: [0.97a] Arma Armatura v3.1.4 BETA [1/7/25]
« Reply #1884 on: January 12, 2025, 02:45:21 AM »

Quote
v3.1.5
-------
- stopped some system only weapon from being purchaseable
- removed dev invictus being generated from planetfall armada
- Added fallback fleet in ACoC that spawns if indie armada gets destroyed + misc other hopeful fallback precautions
- fixed NPE that could occur when PERCEPT AI checked missile without a weaponspec

Hey, just so you know - in mod_info.json, it still says that
Code
"version":"3.1.4",
TriOS launcher is a little confused over that
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Dunkleberg

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1885 on: January 12, 2025, 08:50:56 AM »

Are there other missions after raiding the supplies? No other interactions are available anymore.
Is the rest of ACOC incomplete or did I do something wrong?
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shoi

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1886 on: January 12, 2025, 01:20:41 PM »

Mission status should say something about doing stuff for Kade, which == doing missions for him. Once you get ~25 rep and have the raid completed, next time you visit him he should give the last mission for ACOC
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Zeta04

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1887 on: January 12, 2025, 05:10:25 PM »

So I've begun working alongside zaz168 for a newer Chinese translation of Armaa(finally!) and when digging through files for strings needed to translate, we stumbled upon sth...rather interesting and needs explanation.
Spoiler
Say, there is a done-ish hullmod called SERAPH lying somewhere with its hullmod ID and jar file all seemingly present, yet we failed to find-or even devspawn- this hullmod ingame, is it a NPC exclusive hullmod (concerning it being arguably a namesake of Sera Pha), a hullmod not yet implemented, or that we've just looked the wrong way for acquiring the hullmod? For we the translation crew were rather afraid of missing any string that needs translation.
[close]
Also, all Luna settings now still fall under the "Example Header" category, which could be rather misleading as the description of this header states that all settings here "don't do anything" and could use some polishment whenever possible.
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Pep

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1888 on: January 13, 2025, 07:29:40 AM »

Okay so those new missions are really cool, I can definitely see the SHMUP influence in them. ACOC ends with some what of a resolution, so does that mean it’s over, or are there more planned for that?

GuarDUAL- is there only one? It’s strong, but I don’t think its quiite on the level on valkazard.I love this little guy, but at the same time, also feels like this is the one strikecraft that would benefit from being upscaled. It already has a few slots which are further restricted by mode, and I guess while it does technically have 2 other ways of attacking depending on the mode, I think more guns to fire would offset the “slower” play when it’s in mech mode. Also love the QoL touch of having it automatically transform when you try to raise shields. If I could just paint it, id be happy tho ;)
btw, noticed Valk,GuarDUAL, and Kouto are the only 3 strikecraft that don’t have SHMUP influenced names(I think?) Is there a reason for that?

Kshatr-I mean Rajanya- imo the “spear” is a lot easier to use than the axe, especially with the AI. It feels a lot more useful for its DP now in AI hands. But would be cool if there was some altered animation so the spear was “lodged” into the ship instead of kind of sliding over it. Idk how possible that is. I noticed it isn’t always recoverable, not sur if it’s by design

HI-MAC on VX and Aleste by default is a nice addition and makes them really stand out. It’s cool seeing them zoom around w/ it, tho I think it gets them killed a bit more in large engagements too (at least for Aleste)

I think the sub market on Exsedolncould use more LPCs and hulls. I think I’ve only seen the mining mech LPC on there and it’s pretty rare and there are usually only a few ships available

Edit: forgot to mention, the weapon swap hullmods used by Rajanya have wrong descriptions, but work as intended
« Last Edit: January 13, 2025, 07:33:20 AM by Pep »
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Khvostov

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Re: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]
« Reply #1889 on: January 13, 2025, 07:49:37 AM »

Idk what happened, but after updating to the newest version, my logs always reply with:
"java.lang.RuntimeException: Ship hull spec [armaa_hazard_frig] not found!"

Old saves or not. Have I missed something on the update patch notes?
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