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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Arma Armatura v3.1.5 [1/11/25]  (Read 1010088 times)

Brainwright

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1680 on: May 27, 2024, 10:00:51 AM »

The other two Allestes
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Nuuki

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1681 on: May 28, 2024, 12:09:50 AM »

Yo yo yo. I'm not really sure where to ask this, but I was wondering if anyone else running this mod also ran any mod that allowed various AA Fighter wings (and/or frigates of any kind) to land on their carriers? I used to have a mod like that a loong time ago but lost it since and even if I found it I highly doubt it'd be up to date. Okie, that's all :3
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avallanch

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1682 on: May 31, 2024, 12:41:04 AM »

I think i found a bug :)
Code
82509 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [WS0001] not found on hull [armaa_hazard_frig]
java.lang.RuntimeException: Slot id [WS0001] not found on hull [armaa_hazard_frig]
at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
at com.fs.starfarer.ui.super.B.o00000(Unknown Source)
at com.fs.starfarer.ui.super.B. 00000(Unknown Source)
at com.fs.starfarer.ui.nullnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.ui.interfacesuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.ui.impl.FleetGrid.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.title.Object.return.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.title.Object.C.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.title.Object.O0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.E.I.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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Killsode

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1683 on: May 31, 2024, 05:28:56 AM »

Just noticed i couldnt S-mod boost the Einhancer (MRC)'s Cataphract mod. its 'Catapract LSM' and not 'Cataphract S-II'. I really like that s-mod boost and was hoping to use it with the phase strikecraft. Is this an intentional difference or just an oversight?
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shoi

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1684 on: June 06, 2024, 11:55:11 AM »

It's an oversight. I'll fix it.  :'(
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Killsode

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1685 on: June 06, 2024, 12:00:00 PM »

It's an oversight. I'll fix it.  :'(

You've got an incredible mod mate, keep it up! ;D
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horkie

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1686 on: June 12, 2024, 10:18:04 PM »

Hey, love the mod! I recently got the messages telling me that I unlocked both the hi-mac and the stims hullmods after getting Sera to a pretty high standing... only problem is, I can't seem to find these hullmods anywhere when I try to refit. Any ideas? Might be player error, Im not sure if I am supposed to do something else to get them. Thanks in advance!

Edit: nevermind, just saw that there's a bunch of stuff awaiting collection in new meshan. Well that's what I get for only calling and never actually going there. Thanks!

Edit2: I'm not sure if this bug has been fixed for everyone else, but I have been getting the bug that I believe people were saying is related to the Fenris semi-occasionally. I am running two Fenris in my fleet. Here are the logs:

java.lang.ClassCastException: class com.fs.starfarer.combat.entities.Ship cannot be cast to class org.lwjgl.util.vector.Vector2f (com.fs.starfarer.combat.entities.Ship and org.lwjgl.util.vector.Vector2f are in unnamed module of loader 'app')
   at com.fs.starfarer.combat.ai.system.A.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
« Last Edit: June 13, 2024, 12:58:45 AM by horkie »
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jetster

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1687 on: June 14, 2024, 01:39:25 AM »

Love your mod! Armaa update was the deciding factor in updating my game to 0.97a lol.

Just wondering though..... how do you use the spriggans shield? i believe people tell me the left hand is a shield but idk what button activates it.
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lobo1192

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1688 on: June 14, 2024, 04:36:11 AM »

Love your mod! Armaa update was the deciding factor in updating my game to 0.97a lol.

Just wondering though..... how do you use the spriggans shield? i believe people tell me the left hand is a shield but idk what button activates it.

You dont have to activate it. Its like the destructive armor on some mod ships, the spriggan holds it in front of itself when near enemies.
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CyphCyph

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Re: [0.96] Arma Armatura v2.3.4 BETA [12/27/23]
« Reply #1689 on: June 15, 2024, 05:58:32 AM »

small hotfix:
-fixed crash caused by trying to build in cataphract 2 hullmod with progressive s-mod enabled

Great to see a new update with serious content. Why remove the AA Broadsword and Warthog though? I think they're great ships to bolster your fighter presence in the early game, really compliment the scrappy nature of small scale combat, and let you lean into using more bombers on carriers by deploying AA fighters.

I actually wanted to suggest an AA Thunder since that seemed like a perfect fit for a strikecraft.

they have some use for player but AI can't use them effectively and is a waste of DP for something that couldve been more useful, so I removed them. I left xyphos in since it has a bit more staying power

I personally loved the broadsword and warthog variants, having player choice for small slots made them very versatile for a number of roles. My most common use case was loading light mortar's on 3-4 broadswords and using them as my interceptors when targeting fleeing logistical ships. Warthogs when spec'd right were great guard-dogs for escorting cruisers and such. I, like Crispix, was hoping there would be more fighter strikecaft, though I love the mechs too. Is there anyway for me to manually add them back in from a previous version?
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sawert42

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1690 on: June 19, 2024, 04:25:42 PM »

How does getting the relationship works, cause i fough multiple battles and i gain 0 relationships, said ship has 4 hangars and total number of fighters is 10, yet aftet 4 battles all of the pilots stay at 0 points. just as a note i play with bigger battle sizes and fleet sizes if that in any way relevant.
« Last Edit: June 19, 2024, 04:32:38 PM by sawert42 »
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jetster

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1691 on: June 25, 2024, 03:10:00 AM »

Hi there! just having this issue where ai piloted cataphracts wont land on their ships but will play the repair animation and never actually land. they just bob up and down on carriers! really annoying when it happens midfight cause they become useless. I've done a bit of testing as well. I've tried piloting with and without captains, different cataphracts, different carriers. nothing works  :(
« Last Edit: June 25, 2024, 03:12:52 AM by jetster »
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great4pretender

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1692 on: July 13, 2024, 08:16:37 PM »

Hey there Shoi,

I've mentioned it on the discord but I'll post it here for the forum users

There's a bug that crashes the game when you're trying to apply a hullmod:

147848 [Thread-3] INFO  sound.O  - Cleaning up music with id [Spacer20Seconds.ogg]
147852 [Thread-7] INFO  sound.O  - Cleaning up music with id [old_city.ogg]
147916 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [old_city.ogg]
147916 [Thread-9] INFO  sound.OooO  - Playing music with id [old_city.ogg]
148028 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.armaa_so_ftr.getDescriptionParam(armaa_so_ftr.java:60)
   at com.fs.starfarer.api.combat.BaseHullMod.getDescriptionParam(BaseHullMod.java:57)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Cheers

[attachment deleted by admin]
« Last Edit: July 13, 2024, 08:19:18 PM by great4pretender »
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Argentum Rhodes

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1693 on: July 16, 2024, 12:15:36 AM »

Spoiler
Is the Caymon actually in the game? Or is it not released yet? Follow up, if it is in the game does it have a mod dependency to appear? Reason I'm curious is I've never seen it show up in game. Wanted to clarify.

Secondary question. What is the benefit of turning in the Valk? I've gotten the version where it can use any weapon. But you lose out on some of the more specialized piece of it's kit.
[close]

Just some dumb questions regarding specific ships/strikecraft. Also thank you for making this mod. It's tons of fun!
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Zumberge

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Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1694 on: July 16, 2024, 09:10:49 AM »

Spoiler
Is the Caymon actually in the game? Or is it not released yet? Follow up, if it is in the game does it have a mod dependency to appear? Reason I'm curious is I've never seen it show up in game. Wanted to clarify.

Secondary question. What is the benefit of turning in the Valk? I've gotten the version where it can use any weapon. But you lose out on some of the more specialized piece of it's kit.
[close]

Just some dumb questions regarding specific ships/strikecraft. Also thank you for making this mod. It's tons of fun!

For the first question:

Spoiler
I don't think it's supposed to, since the ship's got a description of "you shouldn't be able to see me."
[close]

For the second:

Spoiler
You get a decent amount of money, for one, and if the Valkazard isn't your kind of ship then that part is all upsides.  The Valken III loses out on the neat toys the Valkazard has, sure, but the system also has a longer uptime and it has notably lower DP and CR deployment costs.  It's also more durable for a strike craft, but that's not gonna come up much.  Plus depending on what sorts of Dorito weapons you can find it has the potential to outperform the Valkazard in some respects.
[close]
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