Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 ... 109 110 [111] 112 113 ... 134

Author Topic: [0.97a] Arma Armatura v3.1.5 [1/11/25]  (Read 971089 times)

Shura_Takahara

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1650 on: April 22, 2024, 02:11:42 AM »

there need to be some change for the 2 shield less damper user armor Leynos and Garegga(H) they are so weak a few focus lazer pointer and they go down easily, i try giving back Garegga(H) the shield and it pile bunker seem to damage both the enemies and it own shield and due to the pile bunker is so up close and personal the explosion from when the ship die are a constant guarantee the Garegga(H) is on a one way Jihad mission every time time it deploy, may be give it some kind of unique explosion resistance or something, the pile bunker seem cool, but it's really ineffective when it can only use to take down one ship then drop dead together with it. I even try to bump up their armor rating to equal around those of capital class ship and they are still pale in comparison with all the other mobile suit maybe they kind equal to the spriggan support cataphract.

Beams are universally going to hard counter shieldless ships, so not much to do about that. I don't think bumping up armor values is the solution there. It's pretty much expected that they will die, which is why they have lower DP value and the Rugged hullmod. On the other point, Garegga(H) already has explosion resistance (but, its efficacy..seems inconsistent, so i will look at other ways people impl this to see if im missing something)


you should look around the kingdom of terra mod,i think is abandoned,but their ships tend to bash things up close and they soak up good the explotion damage so maybe gived it a look so that you know what to do for the explotion damage resistance. the swordman and the alaster are my favs,mostly cause the energy sword. with the alaster is more easy to leatch in a ship and hack it away from it as the pd guns rarely can hit you in tp of the ship and the missiles cant hit you depending on the type. the swordman can do that but as it used two energy swords it tends to be bounced away from the impact making you vulnerable.

another thing is that the mecha with the damp damage effect i noticed that the shoulder gun rotate aroud when you block the attacks.but is kinda bad that you cant use it to attack while blocking like a defense for missiles. the only way i made it attack was using a burst gun and use the skill to block and it was cool seeing the bullets flying around me hitting everything. i wonder if you can make a giant and i mean giant gundam abandoned in a forgotten world or something. something like the size of a capital or more. and maybe a giant moving station? something like the one in asuras wrath?
Logged

SilverWolf

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1651 on: April 22, 2024, 03:53:06 AM »

is the kshatriya playable in the game yet or still WIP?  ;D
Legally distinct kshatriya is in but under name of Rajanya.
It’s a lot more polished than the wip version as you’d expect,  from what I’ve seen you can get two of them. One from the AA contact at max rep and another one patrols the MRC planet

thank you. time to go snatch one
Logged

lustfull

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1652 on: April 24, 2024, 11:40:30 AM »

Bug report: the following ship will not use some of their weapons when a Strikecraft is refitting.
Paragon (converted hangar) , the two rear large turret / medusa, the two medium turrets/ odyssey, the rear large energy weapons slot.

I also tested it on an eagle but the weapon still fire , surely because the Strikecraft is considered to be behind the weapon when refitting.

So friendly fire behaviour when refitting.
Logged

SilverWolf

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1653 on: April 26, 2024, 03:55:38 AM »

I think the AI pilots cannot use the Watchdog XIV properly, they keep missing the reload window
Logged

yajusenpai

  • Commander
  • ***
  • Posts: 120
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1654 on: April 27, 2024, 02:39:26 AM »

is the kshatriya playable in the game yet or still WIP?  ;D
Legally distinct kshatriya is in but under name of Rajanya.
It’s a lot more polished than the wip version as you’d expect,  from what I’ve seen you can get two of them. One from the AA contact at max rep and another one patrols the MRC planet

thank you. time to go snatch one


You get the blueprint from CEO so you can make as many as you want
Logged
Please do not mention High Scatter Amplifier.

yajusenpai

  • Commander
  • ***
  • Posts: 120
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1655 on: April 27, 2024, 06:17:41 AM »

Today I found out how scary Hi-mac can be in player's hand.

Me, inside a Aeria Charlotte (YRN), escorted by a few Altagrave(C) and kshatriya and Rillaru II (SP), are able to defeat at least five thousand DP worth of ship, including but not limited to mutiple UAF Supercapital, Rillaru II (SP), Akatsuzuma II (SP), Morkoth, Makara, Aboleth.

With me doing over 94000XP worth of War effort thank to the mobility Hi-mac provide. I can choose a ship I wanted kill, rush in with assault boost, kill it with Cyroflamer and back out. Or use it as a brake, or use to slip behind some debris and vent, or canceling mistake. The possibility are really endless.
(Progessive S-mod, It is also quite good at telling how good you do in a battle by giving you a "score" based on your offensive action, defensive action and support action.)

S-tier, totally worth the OP, would use again.

Strong enough ship + Hi-mac + Convicted crewmate + some kind of regen like nanites or kshatriya's Axe= Persean Musou
« Last Edit: April 28, 2024, 04:41:17 AM by yajusenpai »
Logged
Please do not mention High Scatter Amplifier.

SilverWolf

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1656 on: April 28, 2024, 03:18:43 AM »

Einhander in action  :)

Spoiler
[close]

p/s: somehow the gif not working before, now it does
Logged

lustfull

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1657 on: April 30, 2024, 11:25:52 AM »

Does anyone know how to get the leynos comet ( the one with temporal shell)?
Logged

Mechandir

  • Ensign
  • *
  • Posts: 1
    • View Profile
Thank you.
« Reply #1658 on: April 30, 2024, 11:32:49 PM »

Just wanted to say thanks for making this mod.
I can't actually play without it anymore. I stepped into the Valkhazard one day and just never got back out.
Logged

lustfull

  • Commander
  • ***
  • Posts: 108
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1659 on: May 01, 2024, 09:56:13 AM »

bug report
Logged

lannnnnnar

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1660 on: May 10, 2024, 02:51:25 PM »

Does anyone know if Starfighter Intrastellar Modification Program still exists? I can't find it in the discord so was it deleted or named changed?
Logged

SpaceDrake

  • Admiral
  • *****
  • Posts: 554
  • Piloting space mecha for fun and profit(?)
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1661 on: May 12, 2024, 06:31:57 PM »

Hey, hey shoi.

https://www.reddit.com/r/starsector/comments/1cprb1k/toto_were_not_in_space_anymore/

Whatcha doin' there, friend? Whatcha doin', bud?

(Insert an "eyes popping out of skull" gif right here, oh my god)
Logged

Killsode

  • Admiral
  • *****
  • Posts: 501
  • Yipping away as i blast blasted pirates.
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1662 on: May 12, 2024, 06:38:52 PM »

Hey, hey shoi.

https://www.reddit.com/r/starsector/comments/1cprb1k/toto_were_not_in_space_anymore/

Whatcha doin' there, friend? Whatcha doin', bud?

(Insert an "eyes popping out of skull" gif right here, oh my god)

Oh. My. ***. God.
Thank you for posting this! Oh that looks so damn cool! Wonder if its gonna be a special arcade mission or a mission you can encounter in campaign?
Logged

SpaceDrake

  • Admiral
  • *****
  • Posts: 554
  • Piloting space mecha for fun and profit(?)
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1663 on: May 13, 2024, 06:27:10 PM »

Well someone thinks it looks neat:

https://twitter.com/amosolov/status/1790158108259758397

(Oh god, I hope you don't feel a ton of pressure or anything, shoi :x )
Logged

budgetcommander0451

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« Reply #1664 on: May 17, 2024, 10:49:47 AM »

What's the logo on the shoulder of armaa_portrait03?
Logged
Pages: 1 ... 109 110 [111] 112 113 ... 134