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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]  (Read 653075 times)

shoi

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1185 on: May 07, 2023, 07:13:27 PM »

Gonna try and power through making a .96a compat update today without any of the new stuff, pray for me  :'(
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SpaceDrake

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1186 on: May 07, 2023, 07:36:30 PM »

SHOI WE LOVE YOU AND WILL PRAY FOR YOU

THANK YOU FOR EVERYTHING YOU DO, I WILL OWE YOU A BEER. EVEN A REEB, PERHAPS.
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ZeroOne

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1187 on: May 08, 2023, 04:48:50 AM »

I believe in you shoi! This mod, Diable Avionics and Nexelerin are the 3 prerequisites for me to fully commit to the 0.96a hypetrain. :)
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.3 - Mechs/Fighters, wings with personality
« Reply #1188 on: May 09, 2023, 03:56:37 AM »

This should work for 0.96 by fixing the UI related crashes, but I haven't been able to fully test outside of repeated simulation battles with the roster, so for now i'll deem this "experimental" let me know if you have any issues!
Download
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kokuto

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1189 on: May 09, 2023, 10:12:16 AM »

Thanks, will try it shortly
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SpaceDrake

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1190 on: May 09, 2023, 12:52:35 PM »

So as a report: the Strikecraft tooltip doesn't crash, but isn't showing any text in its "point defense vulnerability" and "carrier bonuses" sub-headings. Also, the Valkazard's "SILVERSWORD Type A" still does crash, since it doesn't seem to have been updated for the new TooltipAPI yet.

...But that's it. Everything else works. New Meshan works as intended, things in Nekki work, the special ships work, all the mobile armors work, the Aleste crash from the change to how phase mines work is fixed (Aaaa-leeeeeex :argh:), it all works.

Thank you for taking the time to do this. I can now really get down with the new update!
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Sanrai

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1191 on: May 09, 2023, 03:00:16 PM »

Crash as soon as mouseover on hull mod of Armaa start ship.
Spoiler
276915 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at data.hullmods.armaa_SilverSwordHM.addPostDescriptionSection(armaa_SilverSwordHM.java:105)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.R.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super.new(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00o$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O00o.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.OOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.W.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.R.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
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YerRob

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1192 on: May 09, 2023, 03:23:18 PM »

For anyone who's also crashing whenever any mech uses a sword, update to the indev version of MagicLib on the Starsector discord, fixed it for me.

If you've noticed random crashes in battles with mechs, this was probably it, maybe.
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SpaceDrake

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1193 on: May 09, 2023, 08:18:39 PM »

Oh, yes, this does require the in-dev version of MagicLib for now (which Wisp posted on the discord and in the MLib thread), as the new MagicTrails pointers haven't been implemented in this version.
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SpaceDrake

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1194 on: May 09, 2023, 10:29:30 PM »

Also, okay, I think there might be some kind of crash involving the Kouto-E's missile swarm and having lots of targets? Or possibly the Einhander's seeker energy missiles? I'm not sure, I spent several hours trying to track down exactly what was causing this and the one that eventually got me through the combat was leaving out the Kouto-E I was using in my group.

The specific error:
491247 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

The thing is, in smaller combats both mechs were behaving just fine, and the crash behavior wouldn't happen every time the weapon systems were used. I'm really at a loss on exactly how to reproduce this - I think it has to do with the Kouto-E missile swarms having too many targets? I'm sorry I can't be more specific, I spent hours banging my head against what was causing this.
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shoi

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1195 on: May 09, 2023, 11:00:09 PM »

Also, okay, I think there might be some kind of crash involving the Kouto-E's missile swarm and having lots of targets? Or possibly the Einhander's seeker energy missiles? I'm not sure, I spent several hours trying to track down exactly what was causing this and the one that eventually got me through the combat was leaving out the Kouto-E I was using in my group.

The specific error:
491247 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

The thing is, in smaller combats both mechs were behaving just fine, and the crash behavior wouldn't happen every time the weapon systems were used. I'm really at a loss on exactly how to reproduce this - I think it has to do with the Kouto-E missile swarms having too many targets? I'm sorry I can't be more specific, I spent hours banging my head against what was causing this.

There isn't anything special with the AI used here, so Only thing I can think of is this, from patch notes:
Quote
Already-launched guided missiles with the "STRIKE" tag no longer auto-target fighters if there is anything else nearby
This only aplies to kouto though
Not sure why it has strike tag in the first place, but maybe try testing with it removed from the Kouto missile weapon (name is M3 Pod)? I've yet to run into this crash myself, but ill keep messing around.
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SpaceDrake

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1196 on: May 09, 2023, 11:03:18 PM »

This crash WAS happening when I was fighting a fuckload of Condors! And tended to happen on new waves of fighters!

*** me!

I'll try that out immediately.
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unsc-reach

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1197 on: May 10, 2023, 03:36:54 AM »

I have encoutered the same issue with Kuoto-E's m3 pod. It occurs when i'm fighting with a pirate's armanda. The battlegroud is crouded with bunches of hulls, wings, missles and flares. I ordered Kuoto-E to search and attack, and it might go too deep into the enemy's lines. So the game crashed.

Anyway, i hope my experience can help locating what was going wrong.
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unsc-reach

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1198 on: May 10, 2023, 04:31:50 AM »

8154128 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
8154129 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_noncore_part1.ogg]
8154135 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
8154253 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
8154267 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]

Strange. The same issue pop out when I'm on the campaign map searching for items. Now i'm totally confused about what was going wrong.
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unsc-reach

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1199 on: May 10, 2023, 04:43:57 AM »

8154128 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
8154129 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_noncore_part1.ogg]
8154135 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
8154253 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
8154267 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]

Strange. The same issue pop out when I'm on the campaign map searching for items. Now i'm totally confused about what was going wrong.
Well, i'm trapped now. As long as i load the game and play it for a minute or two, it crashed. And the log keep showing the same reason. This save is doomed.
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