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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]  (Read 618232 times)

Sigma Draconis

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Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1065 on: December 28, 2022, 06:54:45 PM »

Do you have the cores in your inventory?

Yep i do. It doesn't seem to be hullmod incompatibility either, as i cannot install it in any ship, not even in my Astral.
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darkwarrior1000

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Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1066 on: January 07, 2023, 07:35:17 AM »

got a null pointer in the middle of a fight. log mentioned the silversword.
Code
1305545 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.shipsystems.ai.armaa_SilverSwordAI.restoreAIConfig(armaa_silverSwordAI.java:512)
at data.scripts.shipsystems.ai.armaa_SilverSwordAI.advance(armaa_silverSwordAI.java:467)
at com.fs.starfarer.loading.specs.oO0O$1.super(Unknown Source)
at com.fs.starfarer.combat.ai.system.drones.DroneAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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shoi

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Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1067 on: January 07, 2023, 01:32:50 PM »

There seems to be a crash sometimes when going to the Gamlin market. I think there's a ship being in the market or something that breaks as it has to do with line 97 and the weapon selector. I've attached that part of my log.

Spoiler
7203730 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.armaa_weaponSwap.applyEffectsBeforeShipCreation(armaa_weaponSwap.java:97)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addShip(BaseSubmarketPlugin.java:531)
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addShips(BaseSubmarketPlugin.java:521)
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addShips(BaseSubmarketPlugin.java:463)
   at data.scripts.campaign.submarkets.armaa_subMarketPlugin.updateCargoPrePlayerInte raction(armaa_subMarketPlugin.java:60)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O0O0.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.B.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

redownload, this was fixed earlier.

got a null pointer in the middle of a fight. log mentioned the silversword.
Code
1305545 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.shipsystems.ai.armaa_SilverSwordAI.restoreAIConfig(armaa_silverSwordAI.java:512)
at data.scripts.shipsystems.ai.armaa_SilverSwordAI.advance(armaa_silverSwordAI.java:467)
at com.fs.starfarer.loading.specs.oO0O$1.super(Unknown Source)
at com.fs.starfarer.combat.ai.system.drones.DroneAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

just to be sure, did you have a valkazard(only asking cause I know another mod uses the system too)

Do you have the cores in your inventory?

Yep i do. It doesn't seem to be hullmod incompatibility either, as i cannot install it in any ship, not even in my Astral.

I can't reproduce this, but i'll give it a deeper look
« Last Edit: January 07, 2023, 01:40:41 PM by shoi »
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darkwarrior1000

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Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1068 on: January 07, 2023, 02:30:12 PM »

No, I didn't have a valkazard. I didn't have any arma armatura strikecraft deployed at all. I had a trihander and an altagrave EX in my fleet but they weren't deployed in the fight. Only a few wings were deployed. I had 2 valken (p) lpcs deployed while the opposing fleet had an aleste next gen, kouto heavy, and valken standard deployed. I reloaded and tried fighting the fleet with just the altagrave EX to try and isolate what's causing issues and think it's definitely one of those 3 enemy lpcs.
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shoi

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Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1069 on: January 07, 2023, 02:49:10 PM »

try redownloading the mod. I think in the initial release I gave the Aleste's drones silversword on accident, but it should be resolved in the current version. If that still doesnt work, I can send you the corrected ship_data.csv
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darkwarrior1000

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Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1070 on: January 07, 2023, 04:36:06 PM »

Yep. That did it. I don't get the null pointer anymore.
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1071 on: January 09, 2023, 08:27:41 PM »

v2.2.1
- minor bugfix / tweaks
- fixed aleste bazooka hullmod weapon select being labeled "BLADE"
- fixed some bad Unapplicable text for overlord suite
- added hard limit to # of times squad members can banter amongst each other per engagement
- fixed squad chatter dialogue order
- added some intro text specific to faction being faced for wingcom
- fixed strikecraft sometimes not dying with carrier if it was destroyed
- fixed strikecraft sometimes not returning to carrier if they had an active target
- fixed incorrect tags on ceylon decos
« Last Edit: January 09, 2023, 08:34:00 PM by shoi »
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Ranger Dimitri

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1072 on: January 09, 2023, 11:01:00 PM »

So, not sure if it's intended or if I just have so many mods that it doesn't show up. But for some reason I can NEVER get Spriggian LPC's in any of the market's, be they standard or like the ArmaA market. Decided to just have a Fenris as a starting ship to enable me to have that. Though I do feel the loadout it has set up isn't properly adjusted. I notice that it goes over budget for OP point's and I haven't altered it because of that. The stock loadout is good though and I'm still rather new as a whole to Starsector and it works for me well enough. Love your mod as a whole especially! Also, I have to ask if your an Armored Core fan or not. Cause if so then I'm glad to find someone who appreciates it and makes a mod like this! I saw how the Valkhazard has reference to the Human-PLUS cutscene dialogue from AC1 in it's special feature regarding it's systems and the sound effects for the boost/lunge system sound like the sfx from the older gen AC games. Oh, and how would I update the mod? Is it as simple as downloading it again and extracting it to the mod's folder and replacing the existing version? Asking cause I'm not sure how this whole thing works.
« Last Edit: January 09, 2023, 11:05:48 PM by Ranger Dimitri »
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1073 on: January 10, 2023, 06:40:11 PM »

Quote
So, not sure if it's intended or if I just have so many mods that it doesn't show up. But for some reason I can NEVER get Spriggian LPC's in any of the market's, be they standard or like the ArmaA market. Decided to just have a Fenris as a starting ship to enable me to have that. Though I do feel the loadout it has set up isn't properly adjusted. I notice that it goes over budget for OP point's and I haven't altered it because of that. The stock loadout is good though and I'm still rather new as a whole to Starsector and it works for me well enough.

Persean League planets can have it but I forgot to actually add it to the armaa market..whoopsies! fixed, along with fenris variant having too many caps
Quote
Love your mod as a whole especially! Also, I have to ask if your an Armored Core fan or not.
yeah (woo AC6!) I drew pretty heavily from the aesthetic, because ACs look a lot better from top down perspective than most other mechs  since they usually have wider/longer torsos (unless you scale them up) imo. Some of the boost sounds and a few weapons are also AC inspired.
Quote
Oh, and how would I update the mod? Is it as simple as downloading it again and extracting it to the mod's folder and replacing the existing version? Asking cause I'm not sure how this whole thing works.

You usually should delete the old version first and then extract the new version to prevent issues. Thanks for the kind words!
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e

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1074 on: January 11, 2023, 03:44:57 PM »

Any future plans for a capital sized AA brand ship? like the Fenris but bigger.
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Ranger Dimitri

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1075 on: January 13, 2023, 02:05:19 AM »

Thanks for the helpful info! Will updating have any issues with my existing saves or no? Because I have a REALLY good run going on right now and kind of want to keep it going for the time being. I'll make sure to get the updated version for my next run though! I'm also a fair bit of an AC fan and am SUPER Excited for 6 as well! Granted I only really got on around 4th gen. But it's something I appreciate all the same! Also, how many capacitor's and vent's should the Fenris have for it's default loadout? I get that it's a dedicated Carrier with some combat ability but shouldn't fight in active combat otherwise. Also, any reason why the BP packages have only some and not all of the mech's? I get if it's for balance reasons but it would be interesting to know regardless.
« Last Edit: January 13, 2023, 02:09:31 AM by Ranger Dimitri »
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FluffyTowels

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1076 on: January 14, 2023, 06:20:54 PM »

Getting a crash after retreating from a big fight between luddic church and VIC
Code
960950 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.o00000(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.cancelDirectOrdersForMember(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.orderFullRetreat(Unknown Source)
at com.fs.starfarer.combat.CombatState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Also for some reason the deploy screen gets filled with mining pods that don't exist in any of the participating fleets and don't actually show up on the battlefield
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shoi

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1077 on: January 14, 2023, 06:26:35 PM »

you're better off posting that in the VIC thread

Thanks for the helpful info! Will updating have any issues with my existing saves or no? Because I have a REALLY good run going on right now and kind of want to keep it going for the time being. I'll make sure to get the updated version for my next run though! I'm also a fair bit of an AC fan and am SUPER Excited for 6 as well! Granted I only really got on around 4th gen. But it's something I appreciate all the same! Also, how many capacitor's and vent's should the Fenris have for it's default loadout? I get that it's a dedicated Carrier with some combat ability but shouldn't fight in active combat otherwise. Also, any reason why the BP packages have only some and not all of the mech's? I get if it's for balance reasons but it would be interesting to know regardless.

Ill check the blueprints, but update is save compatible
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FluffyTowels

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1078 on: January 14, 2023, 07:03:41 PM »

you're better off posting that in the VIC thread
Thanks for pointing me in the right direction! I'm bad at understanding the log
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Malhavoc

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Re: [0.95.1a] Arma Armatura v2.2.1 - Mechs/Fighters, wings with personality
« Reply #1079 on: January 14, 2023, 08:30:29 PM »

Just got slapped with this the moment I tried to do the Arma Sleeper campaign start. Going to attempt to redownload and see if that fixes things.

Code
1149870 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.coreui.map.H.renderStuff(Unknown Source)
at com.fs.starfarer.coreui.map.H.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.map.O0OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.OO0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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