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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 677847 times)

shoi

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1020 on: November 04, 2022, 05:14:05 AM »

Also, not sure this was intended, but while the Valk retains the ability to drug-dodge, this isn't listed anywhere on its tooltips anymore.

Nifty update, otherwise! Though I still look forward to the expansion of The Valkazard Lore.

I accidentally set the hullmod to be hidden, this has been fixed.  :-[ Thanks for letting me know
Aight so I could've SWORN you'd mentionned documentation on how to use the mech framework of ArmaA in other mods, was I COMPLETELY wrong about that ?

Mentionned that in a modding thread : "The Dalcassian League of Associated Planets"

told the guy there was a whole framework with documentation that could be used to make more mech mods, did I imagine it ?

There's not really a mech framework, unless you mean emulating strikecraft characteristics such as docking. In that case its just a matter of using the mods strikecraft hullmod which applies all of those things with the caveat of making it a dependency. The other option is just using the src to make your own version of it

I got a crash and the only reason i suspect it's from this mod is because it mentions something related, but i actually don't know of it's actually caused by it.

The only context i can give is that it seems like it happened at random after saving and trying to reload said save. I haven't been in a fight for a bit and i was only hanging around Aztlan system.

Crash Log:
Spoiler
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
   at data.hullmods.armaa_skyMindSuiteAlpha.advanceInCampaign(armaa_skyMindSuiteAlpha.java:240)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.getTotalOP(BaseSkillEffectDescription.java:665)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.computeAnd CacheThresholdBonus(BaseSkillEffectDescription.java:326)
   at com.fs.starfarer.api.impl.campaign.skills.FieldRepairs$Level1.apply(FieldRepairs.java:112)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor13.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.lang.reflect.Method.invoke(Method.java:498)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
[close]

Modlist:
Spoiler
yunruindustries-2022-09-30:  Yunru Industries
pantera_ANewLevel40R-40 2.1 Fast: A New Level of Confidence
apex_design-1.0.10: Apex Design Collective
armaa-2.1.3: Arma Armatura
timid_admins-1.86: Better Colonies
better_deserving_smods-1.54: Better Deserving Smods!
bountiesexpanded-0.4.2: Bounties Expanded
CaptainsLog-0.1.6: Captain's Log
chatter-1.12: Combat Chatter
su_Concord-3.5.2g: Concord
lw_console-2021.12.25: Console Commands
cryogrowthadjustment-0.5.0: Cryosleeper Growth Rate Adjusment
hm_flagpack-1.01a: Deluxe Player Flags
dronelib-1.1.1: DroneLib
exoticatechnologies-1.1.6: Exotica Technologies
fast_engine_rendering-1.1.2: Fast Engine Rendering
fleetsizebydp-1.0.1b: Fleet Size By DP
GrandColonies-1.0.d: Grand.Colonies
sun_hyperdrive-2.2.1: Hyperdrive
IndEvo-3.1.f: Industrial.Evolution
Imperium-2.5.2: Interstellar Imperium
timid_xiv-1.181: Iron Shell
kadur_remnant-3.2.3support4: Kadur Remnant
kazeron-1.2: Kazeron Navarchy
lw_lazylib-2.7b: LazyLib
logisticsNotifications-1.4.4: Logistics Notifications
luddenhance-1.2.5l: Luddic Enhancement
MagicLib-0.42.1: MagicLib
nexerelin-0.10.5b: Nexerelin
officerExtension-0.4.3: Officer Extension
wyv_planetaryShieldAccessControl-1.4: Planetary Shield: Access Control
TAR-1.41rc2: Practice Targets
progressiveSMods-0.8.7: Progressive S-Mods
pt_qolpack-1.1: QoL Pack
sclskl_scalingskilllimits-0.2: Scaling Skill Limits
scan_those_gates-1.5.0: Scan Those Gates
SEEKER-0.51: Seeker - Unidentified Contact
swp-1.13.0: Ship/Weapon Pack
simpleplayerflags-1.0: Simple Player Faction Flags
speedUp-0.7.2: SpeedUp
sun_starship_legends-2.1.2: Starship Legends
stelnet-2.6.1: Stellar Networks
Terraforming & Station Construction-8.1.6: Terraforming & Station Construction
timid_tmi-0.95: Too Much Information
underworld-1.7.1: Underworld
US-0.43: Unknown Skies
ungp-2.1.0: Unofficial New Game Plus
vic-1.4.3: VIC
audio_plus-1.1.3: ZZ Audio Plus
shaderLib-1.6.1: zz GraphicsLib
[close]

It's definitely looking like an arma issue. I'll DM you a link to an updated JAR (only because the link expires as soon as anyone uses it), can you let me know if that resolves the issue? Make a backup of the current one and drop it in armaa/jars
I think there's a bit of an inconsistency in the Altagrave[EX]'s description, it says here:

Spoiler
This casts an uncertainty on its point of origin: these automated components definitely aren't legal due to potential threat of delta+ AI possession, yet this vessel still contains human interface, control consoles and even cramped crew quarters.
[close]

And yet it's maximum crew and crew required is 0.

Thanks, someone else mentioned this a while back. will adjust.
« Last Edit: November 04, 2022, 05:16:01 AM by shoi »
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Blasphedon

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1021 on: November 06, 2022, 05:17:28 PM »

ran into a slight issue with your mod. the Gown from Scalartech solutions doenst play well with it. doenst crash or anything, just doesnt work right. Probably because of the modular design of the ship. I tried putting wingcom on it and it was only applying it to part of the ship depending on where it was put. put it on the main body and it only applies it to the 1 wing on the body but under wing management gives me 11 of 17 actual officers. Just acts downright weird. does the same thing with modern carriers mod to, just sometimes you get fireworks with it.
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SpaceDrake

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1022 on: November 06, 2022, 05:29:07 PM »

Download the most recent update, modular ships were fixed.
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Blasphedon

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1023 on: November 06, 2022, 07:18:39 PM »

Got the most recent update, but its still doing the same thing, or atleast thats what it seems. Changed my load out for 9 total fighters. Put it on the central part, get 1 officer. put it on either side get 4.
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1024 on: November 06, 2022, 07:48:43 PM »

Are you adding it to every module? If you're only putting it on one then only the wings from that part will be affected. I tested this just now and didn't run into any issues.
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Blasphedon

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1025 on: November 06, 2022, 08:01:41 PM »

If thats how its supposed to work then i guess its just a false alarm outside of having 2 extra officers sitting the in manager. Thought it was a shared buff for the "whole" ship.
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Zachev

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1026 on: November 07, 2022, 05:29:48 PM »

Hi all, first time posting on the forums.  Just wanted to preface this post by saying I love this mod!

I believe I have found an issue causing major lag spikes (memory leak?) after battles that is potentially caused by a compatibility issue between this mod, "Tahlan Shipworks" and "Nes's SAW" mod, and I thought I'd point it out in case someone else has this issue.

Basically, I equipped a WINGCOM hullmod from this mod to a Hampter class from the "Nes's SAW" mod.  Early on I was using crappy manned fighters, but eventually stumbled upon and equipped "Hel Lux Fighters" from the Tahlan mod without removing the WINGCOM hullmod.

The post battle screen (after obtaining loot) started freezing up for a few seconds at first, and then eventually made the game unplayable as it crashed after every battle.  Unequipping the WINGCOM hullmod fixed this immediately.

Thanks!
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1027 on: November 07, 2022, 09:32:44 PM »

Thanks a lot for this report. The bug isn't rooted in any mod incompatibilites but from using WINGCOM with AI fighters. It's fixed now.

Do you mind tossing me your save?
« Last Edit: November 07, 2022, 09:35:58 PM by shoi »
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Edigos

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1028 on: November 08, 2022, 08:35:38 PM »

Is there any way to order an officer polite strick craft to land on a carrier for the supplement before they dry their last CR and become space drift?
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Mr_8000

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1029 on: November 16, 2022, 07:10:05 PM »

Regarding the overlord suites, they seem unfinished. The gamma and beta versions cannot be installed due to a conflict with themselves:
Spoiler
[close]
Installing the alpha variant can be done without an AI core and removing it sometimes causes an alpha core to appear in your inventory for free. After a bit of testing it seems the dupe only occurs after undocking and letting some time pass before removing the hullmod. Then simply store the core, install the hullmod again and repeat. That bug, along with the way the hullmod is worded, made me initially assume it meant the AI core assigned to an automated ship as opposed to an AI core installed due to the hullmod. This lead me to think that changing the AI officer's skills would affect the ones applied to the fighters (which they don't).

EDIT: After returning to my save the following day, I can no longer load it. Crash appears to be the same as https://fractalsoftworks.com/forum/index.php?topic=18751.msg380613#msg380613 . Relevant part of log:
Spoiler
Caused by: java.lang.NullPointerException
   at data.hullmods.armaa_skyMindSuiteAlpha.advanceInCampaign(armaa_skyMindSuiteAlpha.java:240)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.getTotalOP(BaseSkillEffectDescription.java:665)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.computeAnd CacheThresholdBonus(BaseSkillEffectDescription.java:326)
   at data.characters.skills.scripts.FieldRepairsSkillOverhaul$Level1.apply(FieldRepairsSkillOverhaul.java:113)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
   ... 726 more
[close]
« Last Edit: November 17, 2022, 04:56:57 AM by Mr_8000 »
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Blocknight

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1030 on: November 18, 2022, 12:28:17 AM »

EDIT: After returning to my save the following day, I can no longer load it. Crash appears to be the same as https://fractalsoftworks.com/forum/index.php?topic=18751.msg380613#msg380613 .

I thankfully managed to salvage my save file by editing the "armaa_skyMindAlpha" hullmod out of any and all fleet ships in the campaign.xml, but of course it remains to be seen if I'll see any other issues since it seems like a more complex hullmod than most.
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1031 on: November 18, 2022, 01:38:44 PM »

.

EDIT: After returning to my save the following day, I can no longer load it. Crash appears to be the same as https://fractalsoftworks.com/forum/index.php?topic=18751.msg380613#msg380613 . Relevant part of log:
Spoiler
Caused by: java.lang.NullPointerException
   at data.hullmods.armaa_skyMindSuiteAlpha.advanceInCampaign(armaa_skyMindSuiteAlpha.java:240)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.getTotalOP(BaseSkillEffectDescription.java:665)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.computeAnd CacheThresholdBonus(BaseSkillEffectDescription.java:326)
   at data.characters.skills.scripts.FieldRepairsSkillOverhaul$Level1.apply(FieldRepairsSkillOverhaul.java:113)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor15.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
   ... 726 more
[close]

backup the current armaa.jar in mod folder and replace with this one
« Last Edit: November 18, 2022, 01:42:22 PM by shoi »
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Nekrovex

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1032 on: November 20, 2022, 08:54:35 PM »

Hi guys, anyone getting CTDs after setting wingcom chatter to false on modsettings? I get a Fatal: null error and to add to the strangeness, manually reverting the setting to true on the json file still causes a CTD. The only fix being replacing the modSettings.json file with a backup. Any idea what might be going wrong?
« Last Edit: November 20, 2022, 09:07:44 PM by Nekrovex »
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SteelSirokos

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1033 on: November 21, 2022, 12:25:35 PM »

I'm not sure what caused it, but I got a nullpointer during combat with a Remnant cataphract

Code
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:484)
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:238)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Agalyon

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1034 on: November 21, 2022, 02:42:30 PM »

I had a crash it looks like a few others had, with the only ArmA ship being the Aleste (S) frigate which I was not piloting at the time. Let me know if I can do anything else to help. Honestly I have no real proof that its even ArmA but searching the crash brought be here and it did happen after I picked up the Aleste. I'm running 2.1.3 as well.

Code
11359197 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.int$o.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.int.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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