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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 672513 times)

shoi

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #1005 on: October 24, 2022, 02:57:38 PM »




v2.1.3 is up. Check the first page for the updated link and lemme know about any issues yall run into. In terms of content, 3 hullmods designed for drone/unmanned fighters have been added (one for each ai core type) as well as a hullmod that basically splits the graze effect off from valkazard, repackaged as a weaker, modular version for all strikecraft at the cost of increased refit time. Special thanks to Mayu for helping me with the AI Core consumption/refunding dealio and for making a sweet new hullmod icon for the strikecraft hullmod

v2.1.3

Nothing about the disappearing ship after landing ?
Is there a way to get it back in the save ?
Should I forgot completely the use of carriers to rearm player piloted strikecrafts ?

I can't do anything about this, especially if there isn't any informatin to reliably reproduce it.
If you have console commands, you can add another into your game using
"addship armaa_valkazard"

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Pep

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1006 on: October 26, 2022, 10:09:09 AM »

Thanks for update! I can finally use wingcom on cathedral!I spot big, looks like the AI hullmod can be installed without the requisite AI Core lol
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hydremajor

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1007 on: October 27, 2022, 12:26:58 AM »

@shoi

crazy thought about that "vanishing ship" thing but could it be triggered by something running out while the ship was docked ?

Clearly something happened on that ship while it was docked, the question would be "what could"...My personnal pick would be a ship system timing out....
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1008 on: October 27, 2022, 12:34:40 AM »

I've seen people report about their ship docking and basically being uncontrollable due to them accidentally giving the ship an order or something else that would cancel the docking AI, but never something that completely removed the ship from the fleet. Maybe it got blown up while in a carrier, no way to tell without more info unfortunately ):

Thanks for update! I can finally use wingcom on cathedral!I spot big, looks like the AI hullmod can be installed without the requisite AI Core lol

that's one of the last things I tested for and I still flubbled it lol, thanks for the report. should be fixed if you redownload
« Last Edit: October 27, 2022, 02:16:14 AM by shoi »
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SpaceDrake

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1009 on: October 27, 2022, 06:02:33 AM »

Also, not sure this was intended, but while the Valk retains the ability to drug-dodge, this isn't listed anywhere on its tooltips anymore.

Nifty update, otherwise! Though I still look forward to the expansion of The Valkazard Lore.
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Karleen

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1010 on: October 27, 2022, 07:01:27 AM »

Hi, hello! This is definitely not a bragging post!

I was doing the Showdown mission from Nex and miscalculated my transverse jump, which led to me getting swarmed by three fleets from that task force. With Jose Pavli's "Showdown" blasting through my headset, I squeezed every single bit of performance out of my Einhander, and after about thirty minutes of fighting, we managed to achieve victory. Losses were minimal, but the fleet's CR was drained, so I had to e-burn the hell away from the rest of the task force.

I, uh, also set a personal record on damage inflicted; never got even close to that number ahahah!

"Arma Armatura don't fail me today!"

Battle results


[close]
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hydremajor

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1011 on: October 27, 2022, 10:42:55 AM »

Aight so I could've SWORN you'd mentionned documentation on how to use the mech framework of ArmaA in other mods, was I COMPLETELY wrong about that ?

Mentionned that in a modding thread : "The Dalcassian League of Associated Planets"

told the guy there was a whole framework with documentation that could be used to make more mech mods, did I imagine it ?
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e

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1012 on: October 27, 2022, 10:26:54 PM »

I think there's a bit of an inconsistency in the Altagrave[EX]'s description, it says here:

Spoiler
This casts an uncertainty on its point of origin: these automated components definitely aren't legal due to potential threat of delta+ AI possession, yet this vessel still contains human interface, control consoles and even cramped crew quarters.
[close]

And yet it's maximum crew and crew required is 0.
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NikoTheGuyDude

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1013 on: October 28, 2022, 12:17:50 PM »

Got a random crash in hyperspace after fighting some pirates. Seems to be an ARMA issue.
Spoiler
1483450 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [faction_pirate_encounter_02_hostile.ogg]
1483451 [Thread-10] INFO  sound.OooO  - Playing music with id [faction_pirate_encounter_02_hostile.ogg]
1483568 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.armaa_drugsAreBad.reportBattleOccurred(armaa_drugsAreBad.java:163)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:792)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1612)
   at com.fs.starfarer.ui.newui.o0Oo$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

Retreated from the battle btw.
« Last Edit: October 28, 2022, 12:27:34 PM by NikoTheGuyDude »
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NikoTheGuyDude

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1014 on: October 28, 2022, 12:18:38 PM »

Heres the modlist:
Spoiler
{
  "enabledMods": [
    "$$$_DakkaHolics_sprites",
    "$$$_lightshow",
    "$$$_trailermoments",
    "advanced_gunnery_control_dbeaa06e",
    "alcoholism",
    "ArkLeg",
    "armaa",
    "audio_plus",
    "automatedcommands",
    "better_deserving_smods",
    "blackrock_driveyards",
    "bountiesexpanded",
    "CaptainsLog",
    "CAS",
    "chatter",
    "clearCommands",
    "DetailedCombatResults",
    "diableavionics",
    "dispMore",
    "dynamictariffs",
    "edshipyard",
    "exoticatechnologies",
    "fast_engine_rendering",
    "fleetsizebydp",
    "gunnyhegexpeditionary",
    "hm_flagpack",
    "HMI",
    "immersionFriendlyPortraitPack",
    "Imperium",
    "Impws",
    "IndEvo",
    "istl_dassaultmikoyan",
    "kadur_remnant",
    "kazeron",
    "leadingPip",
    "lights_out",
    "lockedAndLoaded",
    "logisticsNotifications",
    "LTA",
    "luddenhance",
    "lw_autosave",
    "lw_console",
    "lw_lazylib",
    "MagicLib",
    "mir_ed",
    "nexerelin",
    "niko_morePlanetaryConditions",
    "officerExtension",
    "pt_exiledSpace",
    "pt_qolpack",
    "PT_ShipDirectionMarker",
    "QualityCaptains",
    "raccoonarms",
    "RC_Second_Wave_Options",
    "rebalanced_doom",
    "ruddygreat_ArmourVisualiser",
    "sclskl_scalingskilllimits",
    "SCY",
    "Seafood",
    "secretsofthefrontieralt",
    "SEEKER",
    "shaderLib",
    "speedUp",
    "StarfarersWorkshop",
    "starpocalypse",
    "stelnet",
    "sun_flux_reticle",
    "sun_new_beginnings",
    "sun_ruthless_sector",
    "sun_starship_legends",
    "swp",
    "tahlan",
    "TAR",
    "timid_admins",
    "timid_commissioned_hull_mods",
    "timid_cum",
    "timid_tmi",
    "timid_xiv",
    "TORCHSHIPS",
    "Torpedo_Alarm",
    "transfer_all_items",
    "transpoffder",
    "UGH",
    "underworld",
    "ungp",
    "URW",
    "US",
    "vayrashippack",
    "vic",
    "Visualized_Repair_Progress",
    "WEAPONARCS",
    "whichmod",
    "wisp_perseanchronicles",
    "wyv_planetaryShieldAccessControl",
    "XhanEmpire",
    "zzz_DakkaHolics"
  ]
}
[close]
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Killsode

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1015 on: October 30, 2022, 03:48:41 AM »

So does the valkazard no longer have sykostims innately? By the way the is Silversword Type A hullmod being hidden on the valkazard intentional as well?
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SpaceDrake

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1016 on: October 30, 2022, 03:21:28 PM »

So does the valkazard no longer have sykostims innately? By the way the is Silversword Type A hullmod being hidden on the valkazard intentional as well?

No, it does have the stim use innately, evidently as part of its SILVERSWORD system. It just isn't reflected on any tooltip, which is why I was asking about the missing tooltip.
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e

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1017 on: November 03, 2022, 10:00:08 PM »

I got a crash and the only reason i suspect it's from this mod is because it mentions something related, but i actually don't know of it's actually caused by it.

The only context i can give is that it seems like it happened at random after saving and trying to reload said save. I haven't been in a fight for a bit and i was only hanging around Aztlan system.

Crash Log:
Spoiler
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
   at data.hullmods.armaa_skyMindSuiteAlpha.advanceInCampaign(armaa_skyMindSuiteAlpha.java:240)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.getTotalOP(BaseSkillEffectDescription.java:665)
   at com.fs.starfarer.api.impl.campaign.skills.BaseSkillEffectDescription.computeAnd CacheThresholdBonus(BaseSkillEffectDescription.java:326)
   at com.fs.starfarer.api.impl.campaign.skills.FieldRepairs$Level1.apply(FieldRepairs.java:112)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor13.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
   at java.lang.reflect.Method.invoke(Method.java:498)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:78)
[close]

Modlist:
Spoiler
yunruindustries-2022-09-30:  Yunru Industries
pantera_ANewLevel40R-40 2.1 Fast: A New Level of Confidence
apex_design-1.0.10: Apex Design Collective
armaa-2.1.3: Arma Armatura
timid_admins-1.86: Better Colonies
better_deserving_smods-1.54: Better Deserving Smods!
bountiesexpanded-0.4.2: Bounties Expanded
CaptainsLog-0.1.6: Captain's Log
chatter-1.12: Combat Chatter
su_Concord-3.5.2g: Concord
lw_console-2021.12.25: Console Commands
cryogrowthadjustment-0.5.0: Cryosleeper Growth Rate Adjusment
hm_flagpack-1.01a: Deluxe Player Flags
dronelib-1.1.1: DroneLib
exoticatechnologies-1.1.6: Exotica Technologies
fast_engine_rendering-1.1.2: Fast Engine Rendering
fleetsizebydp-1.0.1b: Fleet Size By DP
GrandColonies-1.0.d: Grand.Colonies
sun_hyperdrive-2.2.1: Hyperdrive
IndEvo-3.1.f: Industrial.Evolution
Imperium-2.5.2: Interstellar Imperium
timid_xiv-1.181: Iron Shell
kadur_remnant-3.2.3support4: Kadur Remnant
kazeron-1.2: Kazeron Navarchy
lw_lazylib-2.7b: LazyLib
logisticsNotifications-1.4.4: Logistics Notifications
luddenhance-1.2.5l: Luddic Enhancement
MagicLib-0.42.1: MagicLib
nexerelin-0.10.5b: Nexerelin
officerExtension-0.4.3: Officer Extension
wyv_planetaryShieldAccessControl-1.4: Planetary Shield: Access Control
TAR-1.41rc2: Practice Targets
progressiveSMods-0.8.7: Progressive S-Mods
pt_qolpack-1.1: QoL Pack
sclskl_scalingskilllimits-0.2: Scaling Skill Limits
scan_those_gates-1.5.0: Scan Those Gates
SEEKER-0.51: Seeker - Unidentified Contact
swp-1.13.0: Ship/Weapon Pack
simpleplayerflags-1.0: Simple Player Faction Flags
speedUp-0.7.2: SpeedUp
sun_starship_legends-2.1.2: Starship Legends
stelnet-2.6.1: Stellar Networks
Terraforming & Station Construction-8.1.6: Terraforming & Station Construction
timid_tmi-0.95: Too Much Information
underworld-1.7.1: Underworld
US-0.43: Unknown Skies
ungp-2.1.0: Unofficial New Game Plus
vic-1.4.3: VIC
audio_plus-1.1.3: ZZ Audio Plus
shaderLib-1.6.1: zz GraphicsLib
[close]
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SpaceDrake

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1018 on: November 03, 2022, 10:35:12 PM »

Let me guess: you have the Overlord Alpha mod on one of your carriers?

Just from eyeballing it, it's screwing up somehow in applying the skills to the fighters.
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e

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Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1019 on: November 04, 2022, 12:52:27 AM »

Let me guess: you have the Overlord Alpha mod on one of your carriers?

Just from eyeballing it, it's screwing up somehow in applying the skills to the fighters.

I have it on 4 Watchdogs, yes. I've had it for a long while though and it didn't seem to cause issues.

I also have it on a Caliph-class to which i added converted hangars to ALL of it's modules to see what would happen. This i also had for a while and for several saves prior the crashing.

EDIT:
I figured i should point out that the fighters being used are from the Apex mod, which are all pilotless.
« Last Edit: November 04, 2022, 01:00:10 AM by e »
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