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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]  (Read 653543 times)

MattyK

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #975 on: September 21, 2022, 07:59:29 AM »

I have to agree on the requested WINGCOMM changes, especially later-game when your carrier group starts stacking up range bonuses, it ends up your escort carriers hide behind your capital ships and their wings become glorified point defense outside of bombers, who are now robbed of their valuable fighter screen.

Though vanilla bombers default engagement range is already pretty low (~4,000 units) so tack on the wingcomm and a dedicated targeting core and they practically never go out of your main battery ranges. It makes dealing with kiting frigates an absolute pain in the backside.

Then again, I guess that's what frigate-version Einhanders, Cataphracts and your own Frigates are there for.

If it was more like a -50/-40/-30/-20/ penalty to engagement range it'd be a lot more palatable... Or, you know, tune the penalty to decrease fighter recovery speed instead.

Also while I'm nitpicking, is there any particular reason for the module itself being so heavy on ordinance points? (-30 on a Capital) It makes tuning an actual carrier kinda hard as you have to start picking between adequate weapons, high tier fighters, or a WINGCOMM, and that's after you fine tune your flux and build in your expanded deck crews and dedicated targeting core.
« Last Edit: September 21, 2022, 08:03:57 AM by MattyK »
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Spoonyman

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #976 on: September 25, 2022, 10:12:04 PM »

How do you get rid of the Sleeping Ahab Reactor D-mod on the Valkazard? The mech says its a cataphract 2 from arma armatura (sleepers) but the dmod says its from Iron Blood Orphans so I am not sure where it comes from and I cant find any information on how to get rid of it.
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Killsode

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #977 on: September 26, 2022, 03:36:38 AM »

How do you get rid of the Sleeping Ahab Reactor D-mod on the Valkazard? The mech says its a cataphract 2 from arma armatura (sleepers) but the dmod says its from Iron Blood Orphans so I am not sure where it comes from and I cant find any information on how to get rid of it.

have you got the gundam mod?
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MattyK

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #978 on: September 26, 2022, 07:52:50 AM »

How do you get rid of the Sleeping Ahab Reactor D-mod on the Valkazard? The mech says its a cataphract 2 from arma armatura (sleepers) but the dmod says its from Iron Blood Orphans so I am not sure where it comes from and I cant find any information on how to get rid of it.

I think this may be a question for the Iron Blooded Orphans Mod Page. I certainly haven't seen any of these D-Mods in my time using Arma Armatura.
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Spoonyman

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #979 on: September 26, 2022, 07:30:38 PM »

How do you get rid of the Sleeping Ahab Reactor D-mod on the Valkazard? The mech says its a cataphract 2 from arma armatura (sleepers) but the dmod says its from Iron Blood Orphans so I am not sure where it comes from and I cant find any information on how to get rid of it.

I think this may be a question for the Iron Blooded Orphans Mod Page. I certainly haven't seen any of these D-Mods in my time using Arma Armatura.

Yea I have the IBO gundam mod. In the end I got the character skill that rando removes d mods and it removed it so while im still not sure how you are legit supposed to get rid of it that workaround works for me.
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darkwarrior1000

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #980 on: September 28, 2022, 03:32:19 PM »

I had a crash soon after ordering an einhander to retreat.
Code
2361633 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.int$o.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.int.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
I'm on version 0.95.1a RC6 of Starsector and version 2.1.2b of this mod for reference.
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Brainwright

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #981 on: September 28, 2022, 03:49:06 PM »

I've had this happen quite a bit when retreating with an Einhander-P
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #982 on: September 29, 2022, 11:35:51 AM »

I can see how that crash would happen with the Einhander(s), looks like it doesnt occur with my fix in dev now :)

I should have a bugfix out in the next few days, which should address that issue + the CTD that occurs when trying to view squadrons sometimes (thanks to Nia to pointing me in the right direction on that one)

RE: the wingcom suggestions, i'll follow up on that in a bit
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okj

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #983 on: September 30, 2022, 09:20:51 AM »

I still don't get it. So they are independant fighters? Do they respawn when destroyed? What happens if the main one gets destroyed?
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A_Random_Dude

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #984 on: September 30, 2022, 01:22:49 PM »

Arma Armatura fighters are in fact fighter sized frigates. Most of them are, at least. That means that they have the size and mobility of a fighter, but the mechanics of a pilotable ship. So if your mech gets destroyed/disabled in combat, you can't spawn a new one and have to wait till the end of the battle to attempt to recover it. And just like a regular ship, you might very well not be able to that fighter back.
« Last Edit: September 30, 2022, 01:24:20 PM by A_Random_Dude »
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CrescentQuill

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #985 on: September 30, 2022, 05:47:32 PM »

I'm having a CTD with the following error in the early stages of a battle.

144275 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException
java.lang.IllegalArgumentException
   at java.util.concurrent.ThreadLocalRandom.nextInt(Unknown Source)
   at data.scripts.shipsystems.armaa_SilverSysStatsValkazard.apply(armaa_SilverSysStatsValkazard.java:250)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Valkazard is mentioned here so I posted this here. I'm not certain exactly what is triggering the crash.
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okj

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #986 on: September 30, 2022, 11:16:15 PM »

Arma Armatura fighters are in fact fighter sized frigates. Most of them are, at least. That means that they have the size and mobility of a fighter, but the mechanics of a pilotable ship. So if your mech gets destroyed/disabled in combat, you can't spawn a new one and have to wait till the end of the battle to attempt to recover it. And just like a regular ship, you might very well not be able to that fighter back.
Wait so it's a fighter that cannot be respawned.
How are some of them so expensive
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hydremajor

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #987 on: October 01, 2022, 02:32:03 AM »

Arma Armatura fighters are in fact fighter sized frigates. Most of them are, at least. That means that they have the size and mobility of a fighter, but the mechanics of a pilotable ship. So if your mech gets destroyed/disabled in combat, you can't spawn a new one and have to wait till the end of the battle to attempt to recover it. And just like a regular ship, you might very well not be able to that fighter back.
Wait so it's a fighter that cannot be respawned.
How are some of them so expensive

They are complete glass cannons

they hit absurdly hard and can really haul ass, plus their ability to fly "over" ships makes it so encirclement is basically a myth for them, plus they can "add" fighter wings to whatever carrier your fleet uses by being there in the same fleet

the two main downsides are as follows:

1: they are fragile and if they are unable to disengage its likely prolonged damage will disable them or even destroy them outright

2: most of them are built to behave in a certain role, the Aleste is a great pick for a interceptor, the valken is a nice enough and cheap all rounder option for getting started or for carrying out horde tactics
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darkwarrior1000

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #988 on: October 03, 2022, 10:01:25 PM »

I'm reluctant to post this since there were other mods at play but this was another way that the error from before manifested

Code
14195936 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.tasks.CombatTaskManager.removeAssignment(Unknown Source)
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:246)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
admittedly, this occurred with another mod that used this framework to create a remnant aleste. this remnant aleste was then brought as reinforcements through a capture point added by secrets of the frontier and attempted to dock at a pirate carrier.
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Farya

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Re: [0.95.1a] Arma Armatura v2.1.2b - Playable Fighters, wings with personality
« Reply #989 on: October 06, 2022, 07:06:51 AM »

So, how the game determines if your fleet has enough carrier for campaign transport of your strike craft? My Mithuna MM with two bays seems to be unable to serve as transport for a single Gunhazard. Or that's just Strikecraft description bugged? Bays are fitted with basic Valkens as well, but it doesn't seem to boost recovery speed as well.
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