Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 61 62 [63] 64 65 ... 110

Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 672965 times)

Brainwright

  • Admiral
  • *****
  • Posts: 617
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #930 on: August 11, 2022, 06:55:49 PM »

Thanks.
Logged

Killsode

  • Captain
  • ****
  • Posts: 418
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #931 on: August 16, 2022, 09:01:22 PM »

The altagrave's Modular Mobile Armor description text appears to be bugged for the variants, it just describes the base altagraves features.
Logged

ShpunkY

  • Lieutenant
  • **
  • Posts: 74
  • Just another piece of ***
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #932 on: August 17, 2022, 05:04:14 AM »

im curious how does the "cataphract" units affect ground combat in Nexerelin ?
does it just increase the damage they do or something else ?
Logged

Brainwright

  • Admiral
  • *****
  • Posts: 617
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #933 on: August 17, 2022, 09:36:38 AM »

They add to your Ground Support score.
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #934 on: August 17, 2022, 03:02:44 PM »

They add to your Ground Support score.

This.  if by 'ground combat' you mean invasions,  the aforementioned score increases unit attack power / movement points
« Last Edit: August 17, 2022, 03:12:24 PM by shoi »
Logged

LordKhorne

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #935 on: August 17, 2022, 05:06:26 PM »

hey man I love your mod but the recent version is causing my game to lag like hell.
Logged

Killsode

  • Captain
  • ****
  • Posts: 418
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #936 on: August 17, 2022, 05:59:51 PM »

hey man I love your mod but the recent version is causing my game to lag like hell.

I think i know what you mean. Any visual effect that adds a glow to something, like fighters, can absolutely demolish performance when applied to armaa mech-strikecraft due to the multiple small overlaying textures all getting the effect applied. i actually had to stop using my altagrave(c) because it would pretty consistently destroy my performance in combat. i remember there being a particularly terrible combination of carrier and cataphracts that nuked performance, i'll make another post when i've messed about with it.
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #937 on: August 17, 2022, 06:24:27 PM »

hey man I love your mod but the recent version is causing my game to lag like hell.
I haven't experienced any change in performance, and afaik there hasn't been anything i've altered that would affect it, so if you could give a bit more information (including steps to reproduce if possible) that'd be appreciated.
« Last Edit: August 17, 2022, 06:27:46 PM by shoi »
Logged

Killsode

  • Captain
  • ****
  • Posts: 418
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #938 on: August 18, 2022, 03:13:27 AM »

I haven't experienced any change in performance, and afaik there hasn't been anything i've altered that would affect it, so if you could give a bit more information (including steps to reproduce if possible) that'd be appreciated.

I've got something for ingame performance with carrier ship-system fighter buffs.
Standard Valken wings and Targeting feed seriously degrades performance, even just 3 wings effected is enough to drop my FPS in simulator with only a heron from a steady 60 to 25.
Some other fighter-buff ship systems do absolutely nothing though, for instance Apex Design Collectives Spectrum's 'Remote temporal dampeners' and Dassault Mikoyan's Normadie's 'Strike command' do nothing. Strangely, Magellans Edger's 'Command datalink' doesnt effect performance despite having a very similar visual effect to targeting feed.
This performance hit also applies to Altagrave (C)'s support KARMA and valkens.

Of course, i dont have a potato. AMD ryzen 5 2600 and Radeon RX 580. With all the necessary vram config edits to make modded starsector run, and latest graphics lib. Only other graphics mod is Unknown skies but that wouldnt effect combat.
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #939 on: August 18, 2022, 04:01:17 AM »

Spoiler
[close]

So this setup? 3x Valken Wing, Heron, and simply activating the system?

If so, I wasn't able to reproduce the slowdown you experienced. FPS remained steady.
I'm skeptical about this being an issue specific to arma, but ill mess around a bit more. Do you happen to have your full modlist?
Logged

Killsode

  • Captain
  • ****
  • Posts: 418
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #940 on: August 18, 2022, 04:09:53 PM »

So this setup? 3x Valken Wing, Heron, and simply activating the system?

huh, yes it was O.o
Strange as i dont think i'd have any mod that would effect it. I also tried with Frost wings from diable and got the same result.
What would be a good way to get the active modlist?
Logged

Killsode

  • Captain
  • ****
  • Posts: 418
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #941 on: August 18, 2022, 04:22:54 PM »

alright well all of that can go out the window because i just tested heron and 3x valken with just nexerlin, armaa, console commands, lazy, and magic lib, and it persisted
Logged

DeepIndigo

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #942 on: August 18, 2022, 05:15:25 PM »

I think it has something to do with having an amd gpu.
Logged

Killsode

  • Captain
  • ****
  • Posts: 418
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #943 on: August 18, 2022, 06:31:58 PM »

I think it has something to do with having an amd gpu.

Yeah unfortunately, its probably an alex bugfix then. Shame as team green and blue are pretty scummy from time to time
Logged

Arthur_The_Ok

  • Lieutenant
  • **
  • Posts: 71
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.2 - Playable Fighters, wings with personality
« Reply #944 on: August 21, 2022, 10:44:44 AM »

It happened again:

6733620 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_AI.java:222)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

I still don't know what is causing it
Logged
Pages: 1 ... 61 62 [63] 64 65 ... 110