It'd be really nice to have a tag, similar to strikeCraft_medium and strikeCraft_large. Additionally, methinks that it'd be quite a nerf and also it would make sense if strikecraft could not land on carriers that only have launch bays with built-in wings (since usually those are either described to be hardwired to certain LPC or just utility dronebays that probably aren't suited for refitting manned strikecraft).
Also, dunno about mechs, because it's frankly not my cup of tea, but regular strikecraft like those from my add-ons are really fragile (and I honestly think that AI is a bit too brave when piloting them and prolly should retreat for repairs earlier) and being able to repair endlessly to 100% is a good balance counterweight.
And also, still kinda wish that bug with strikecraft landing on strikecraft returned as a feature, it has some really neat potential for corvette-like strikecraft with hangar bay. It'd mix nicely with that strikeCraft_no_refit tag too.
I'll hold off on doing anything with refits but i'll add this tag for corvettes or whatnot that could have fighter bay.
Is it possible to get the WingCom Suite (For the persistent strikecraft development) as a standalone? I quite like it but not as big of a fan with the "not-Mobile Suits"
That being said, still having quite a lot of fun with it.
i've thought about doing this but its not worth maintaining as a seperate mod atm. you should be able to reduce their already small spawn rate to 0 by deleting the faction files in the mod folder, if you want. That said, I think i'll end up splitting the mech stuff up eventually.
Hopefully I'm not asking a repeat question-- but I didn't see this in the PAQ/FAQ or the credits:
What's the source for the track that plays when docking at New Meshan?
the source is in the music folder, but it probably should go on the credits here too. Anyway, the track was made by
+TEKApologies if it was already answered.
I just found a ruined Valkazard mech near a destroyed research station, and there was mention of reward if you go.....somewhere.....I found New Meshan, but there was nobody to talk to about the mech. Is it just a place holder for a future quest, or do I have to travel somewhere else to learn more about this?
Placeholder for future content - I thought I removed that text hook, but obviously didnt. Sorry about that
Minor question:
Is it supposed to be that no special variations of the algarve are spawning in the Arma Armatura submarket?
They did originally, but the Altagrave EX version is bounty only I believe.
Yeah i mean the (C) and (G) versions. They aren´t spawning for me. is this wanted or is my mod bugged.
G doesn't spawn anymore since the default version can swap to its weapon now, making it mostly obsolete. C isn't obtainable from the market but can be found by the historian / as a rare BP.