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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 676359 times)

dk1332

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I made a bunch of stealth updates, that jar should work as well as the main download links (hopefully..make sure its the second one  :'()

Got the lastest update running now. Looking good so far.
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blackcatvn

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I encountered this problem when deploying the Valkazard, hope it will be fixed soon.

938041 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.util.armaa_takeOffScript.advance(armaa_takeOffScript.java:65)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
938109 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [battle_ambience_01.ogg]
938109 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
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shoi

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I couldn't reproduce this, but based on the loc the crash occurs it looks like you were launching from a ship without launchbays somehow?

You can try redownloading the mod, I simply added a null check for that scenario.
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blackcatvn

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The Valkazard is deployed directly though? I did have some carriers in my fleet. The workaround is I deployed the Valkazard 1st on its own, then the other ships then it's ok.
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shoi

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I did have some carriers in my fleet. The workaround is I deployed the Valkazard 1st on its own, then the other ships then it's ok.

right. it pops out of a carrier if they are around, which is why it doesn't crash if you deploy it first. Either way, should be fixed for carriers that don't have a launchbay for some reason.
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Kakroom

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Your Wingcom is the best thing in the universe

That is all
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IGdood

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Won a battle against derelict drones and then got this
Using the most updated version of AA

16746239 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.util.armaa_pilotTracker.processSpecialStrings(armaa_pilotTracker.java:234)
   at data.scripts.util.armaa_pilotTracker.advance(armaa_pilotTracker.java:191)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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shoi

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was fixed shortly after update, redownload  should s olve :D
« Last Edit: March 13, 2022, 03:16:39 PM by shoi »
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IGdood

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was fixed shortly after update, redownload  should s olve :D

I had used the download this morning and still got that error.  It doesn't always occur though. 
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shoi

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Sanity check for myself and smallish update.
Quote
V2.03
--------------------
- fixed various NPEs that would lead to a crash
- fixed strikecraft instantly repairing hull and armor by docking and immediately undocking
- new ship: Einhänder Plus
- fixed Einhänder modular drone weapon remaining visible during combat
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Necrodamis

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New Einhander you say?  :o

Also been wondering, is there a way to get another Valkhazard? I'm assuming I can find a blueprint for it somewhere but I've not had any luck and I've not seen it in stores so I was wondering if it's just exclusive to the pirate ArmaA start or not. Thanks, love this mod
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shoi

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theres always one around even if you don't begin with it, but its the only one you can get. The only difference is it appears as a slighty beaten up derelict if you don't do the start.
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Necrodamis

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theres always one around even if you don't begin with it, but its the only one you can get. The only difference is it appears as a slighty beaten up derelict if you don't do the start.

Ah I gotcha. Makes sense tho since it was a prototype iirc. Thanks for the help tho :) it's definitely my favorite craft of yours
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zrx1000

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The game crashes if I try to go to the refit screen with a Valkazard produced by IndEvo's HullForge. I notice it's missing an arm but the other arma mechs also comes out armless from HullForge and they dont CTD if you go to their refit screen.

Spoiler
395965 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.armaa_valkazardEffect.advance(armaa_valkazardEffect.java:164)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.coreui.refit.oOOO.updateFromCurrentVariant(Unknown Source)
   at com.fs.starfarer.coreui.refit.oOOO.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.V.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.dialogDismissed(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.showMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
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shoi

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valk assumes it always has its arms, since its impossible to lose them under normal circumstances. i can add a nullcheck for this though idk if the produced ship would even be useable
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